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    posted a message on [1.6.X/1.5.2/Others]Pam's Mods - Feb 9th (I'm Back!)
    djchrisblue, thank you for answering the question and putting all that info together, i've been off the computer and internet for a good seven or eight months due to computer breakdown. Now that i'm back on again to play MC, i'm also getting back to modding it. Pam has always had good mods, nice to see you're still around and good to hear there will be an optional compiled download, I look forward to it. Thank you for your hard work despite illness.
    Posted in: Minecraft Mods
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    posted a message on [1.6.X/1.5.2/Others]Pam's Mods - Feb 9th (I'm Back!)
    Hi Pam, sorry to hear you're not feeling well, hope you get better. I love your mods but I was wondering, why are all the crops seperated into solo downloads? It seems like a lot of web page flipping to get all of them. Wouldn't it be easier to put them in one download and have one config file with a true/false value to control whether a person wants specific crops to generate ?
    Posted in: Minecraft Mods
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    posted a message on [1.8.7 / 1.7.10 and earlier][update 4/23] MCPatcher HD fix 5.0.3
    Could you please fix Better Grass so that the side grass uses the boime grass coloring available in MC? It is just using the grey texture used in generating grass from the terrain file but not selecting any of the biome colors, so it looks like stone on the sides of dirt blocks.
    Posted in: Resource Packs
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    posted a message on Direwolf20's Lets Play Minecraft v1.2.5 - Season 4
    Dire,

    Light up the thaumcraft building with nitor, you can afford it. Regular torches look out of place in the magic world.
    Posted in: Let's Plays
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    posted a message on Direwolf20's Lets Play Minecraft v1.2.5 - Season 4
    Hey Dire,

    If you're concerned about taint growing when using the magic runes to speed up your devices, put some totems of dawn in the room. And don't forget to start a crystal growth room again as well as to place nitor around for light instead of torches - this is the magic world.
    Posted in: Let's Plays
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    posted a message on [1.3.2]LCTrees & LCCrops [v1.4.6] [Forge][SMP][Bukkit][+36 Trees][+7 Biomes][+10 Flowers]
    Quote from Nightshade121


    I have also been thinking about removing lumberjack since it's been causing issues, though I haven't decided yet.



    Instead of removing the lumberjack option could you fix it to be more like this server mod:
    http://dev.bukkit.org/server-mods/lumberjack/

    When you chop down the bottom tree block, it removes the top most block, moving everything down one. It detects wood blocks to see if they are placed or natural, only removing natural. Then if a tree branches out, wooden blocks one block away get removed (i think should be at least 2), the farthest out back to the trunk, then down the tree. This way you can remove the tree and use axes on it normally without having to climb all over the tree.
    Posted in: Minecraft Mods
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    posted a message on [1.3.2]LCTrees & LCCrops [v1.4.6] [Forge][SMP][Bukkit][+36 Trees][+7 Biomes][+10 Flowers]
    Lag may also be caused by java resources not being up-to-date in minecraft. Read wiki here for more info:

    http://www.minecraftwiki.net/wiki/Tutorials/Update_LWJGL
    Posted in: Minecraft Mods
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    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    Now that I look at that site, I did see it before but I didn't think it was official or thought it was closed because it didn't have a download for version 1.2.3 of minecraft. And when I saw you had an upgraded version for Forge, it made me wonder where you got your download from. But thank you for pointing it out to me.
    Posted in: Minecraft Mods
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    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    Thank you!!!! So many different things come up on my searches and that wasn't one.
    Posted in: Minecraft Mods
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    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    When is this mod going to be updated? ...JK :SSSS:

    I know other mods have to be updated first. Seeing as there was a lack of the question being asked in the last two pages I thought i'd yank your chain a bit, lol. I'm in no rush for updates, i still have 1.2.3 to continue using mods.

    What I do hope you can do is point me to an official link to the Forge mod. Your link listed on page 1 only leads to a direct download. And everytime i try do a search, either here or google, i get hundreds of other threads that mention or use Forge but don't give an actual link to the forum subject which makes it confusing to find the original Forge forum. Could you give me a link?
    Posted in: Minecraft Mods
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    posted a message on [1.3.2]LCTrees & LCCrops [v1.4.6] [Forge][SMP][Bukkit][+36 Trees][+7 Biomes][+10 Flowers]
    Quote from Nightshade121



    I have also been thinking about removing lumberjack since it's been causing issues, though I haven't decided yet.



    Instead of removing the lumberjack option could you fix it to be more like this server mod:
    http://dev.bukkit.org/server-mods/lumberjack/

    When you chop down the bottom tree block, it removes the top most block, moving everything down one. It detects wood blocks to see if they are placed or natural, only removing natural. Then if a tree branches out, wooden blocks one block away get removed (i think should be at least 2), the farthest out back to the trunk, then down the tree. This way you can remove the tree and use axes on it normally without having to climb all over the tree.
    Posted in: Minecraft Mods
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    posted a message on [<=1.6.2] TehKrush's Mod Archive - Timber!, PlasticCraft, HiddenDoors, Squirrels
    Quote from CoyeT

    I love this mod but I have one question.
    How do I set the toggle key to 'F' instead of 'C' because Rei's Minimap uses the 'C' key to open up it's big map.
    I just need to know what number the 'F' key is I reckon so I can modify it.
    Thanks


    To change Timber mod toggle key to F = 33.
    Posted in: Minecraft Mods
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    posted a message on [1.3.2]LCTrees & LCCrops [v1.4.6] [Forge][SMP][Bukkit][+36 Trees][+7 Biomes][+10 Flowers]
    Quote from DV8FromTheWorld

    Hi! I'm an admin at MC Port Central. Just wanted to let you know that we have finished porting MLMP and Forge to bukkit. I noticed that you said that you were waiting until we were finished, so I thought I would just let you know. In addition, because you edit so many base files, you are going to have to merge the bukkit code with that of your mod. If you need help, we have an IRC channel on esper.net #mcportcentral

    In addition, instead of making a biome API by yourself, why not try to work with the Forge team and get it worked into that? That way more mods will be able to do things with Forge, and you will "hopefully" be able to no longer need to modify base files because you will be pulling from Forge hooks. Sorry if I missed something, just a suggestion.


    I'm no modder but from the sound of that, if both you and ExtraBiomes people did this, the mods might not conflict as both mods use the same mod requirements - modloader, modloaderMP and Forge. Both mods use different biome generators, so there's no conflict there. It's where you both mod the same few minecraft class files. And item IDing, but that can be resolved. Everyone will probably have to do it that way anyway when the new MC API comes out.
    Posted in: Minecraft Mods
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    posted a message on [1.3.2]LCTrees & LCCrops [v1.4.6] [Forge][SMP][Bukkit][+36 Trees][+7 Biomes][+10 Flowers]
    Quote from Sllypper

    ExtraBiomesXL biomes are amazing. Trees++ trees are amazing. It would be awesome if there was a merge between them! :D

    I can only imagine both developers sharing the same mod focused in terrain generation. ExtraBiome's dev focusing in Biomes and Trees' dev focusing on trees. Or something... And it becoming the biggest terrain generation mod of the community! :D It would be a must in several modpacks. Maaan! I can hardly wait! xD

    But please take your time in this project and talking with ExtraBiome's developer. We all want awesomeness, but buggy awesomness is not awesome. You got it. I'm new to both mods and I'm finding both to be amazing. I never seen trees as awesome as yours before. My only question is if there is a way to speak to forge team for the possibility of creating hooks for this kind of mod. Maybe make it a new terrain generation type, dunno.



    If there's a vote being cast for this, add me to it. Your biomes plus their biomes, your trees in their biomes - our minds would be blown away!!! Now I wonder if the new minecraft api coming would allow for two separate mods that alter the same class files to work together. It would be nice.
    Posted in: Minecraft Mods
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    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    It's really an aesthetic mineral, it would look good on floors and counters and maybe walls. There would be no need to change it through crafting or smelting, just dig it up and use, like your red stone, only it's found underground in clusters like minerals. It would have the same depth and density as coal. It is a terrain block like stone only a little harder.
    Posted in: Minecraft Mods
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