A while back, I commissioned the great texture artist Alvoria to make some textures for me. The idea was to make a range of expanded blocks in the default style but not modified defaults. I was going to make a mod from them, but that never quite panned out. But the textures are really super high tier, and I'd like them to get some kind of use. So I'm hereby releasing them, posting them here for anyone to use. I've posted a screenshot of some of them, but there are far more than this. There are textures for 4 tiers of grinders & furnaces (brick through purpur) along with animations for them, textures for tools and machines and a variety of nuggets for the ores and ingots.
Legal Disclaimer: I hereby release all of the textures contained within this .zip file into the Public Domain. This act frees these works of all copyright and allows them to be used in any way and without any restriction for whatever purpose anyone should choose. The details of this release are in the proper legal text below.
There's no release date yet for 1.12, but Srs is working hard on it at the moment, and I'm about to get my hands dirty with it again as well, so hopefully not long now.
There are no plans for RTG after 1.12... however... if I'm still playing modded Minecraft after 1.12 and there isn't a mod that provides the kind of realistic terrain generation that RTG does, then I will do what I can to remedy that.
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I cannot tell you how happy that makes me. I truely love the kind of terrain that RTG creates, and I would love to see it in action with the new biomes provided in 1.13+.
Speaking for myself, this forum thread was unavailable for quite some time. The link on the mod page doesn't lead to this thread, indeed it says it doesn't exist, and the link I had previously to this thread refused to operate, so perhaps that's what's going on?
Hey Dev team. I finally figured out what I was doing wrong with my RTG server-side. I wasn't letting the world start up and generate the spawn area in RTG. I had a preexisting chunk of world there, and somewhere in the code of Forge or Minecraft or something, once you've started the world, it doesn't matter what's in the server config file, it just rolls out with the original startup. So, I finally figured out why my RTG worlds weren't RTG despite having set them up. Dunno if this will help anyone, or if it's just a good laugh, but thought I'd post it just as a heads up.
I just wanted to drop a note of thanks and appreceation for this mod. This is one of the best documented, well supported, and the creators making a solid really well recieved effort to make their mod clear, understandable, and user friendly, as well as responding to community demand and requests. Well done, all of you, thank you so much!
3
A while back, I commissioned the great texture artist Alvoria to make some textures for me. The idea was to make a range of expanded blocks in the default style but not modified defaults. I was going to make a mod from them, but that never quite panned out. But the textures are really super high tier, and I'd like them to get some kind of use. So I'm hereby releasing them, posting them here for anyone to use. I've posted a screenshot of some of them, but there are far more than this. There are textures for 4 tiers of grinders & furnaces (brick through purpur) along with animations for them, textures for tools and machines and a variety of nuggets for the ores and ingots.
Legal Disclaimer: I hereby release all of the textures contained within this .zip file into the Public Domain. This act frees these works of all copyright and allows them to be used in any way and without any restriction for whatever purpose anyone should choose. The details of this release are in the proper legal text below.
Download Linky link.
1
I cannot tell you how happy that makes me. I truely love the kind of terrain that RTG creates, and I would love to see it in action with the new biomes provided in 1.13+.
Speaking for myself, this forum thread was unavailable for quite some time. The link on the mod page doesn't lead to this thread, indeed it says it doesn't exist, and the link I had previously to this thread refused to operate, so perhaps that's what's going on?
2
Hey Dev team. I finally figured out what I was doing wrong with my RTG server-side. I wasn't letting the world start up and generate the spawn area in RTG. I had a preexisting chunk of world there, and somewhere in the code of Forge or Minecraft or something, once you've started the world, it doesn't matter what's in the server config file, it just rolls out with the original startup. So, I finally figured out why my RTG worlds weren't RTG despite having set them up. Dunno if this will help anyone, or if it's just a good laugh, but thought I'd post it just as a heads up.
3
I just wanted to drop a note of thanks and appreceation for this mod. This is one of the best documented, well supported, and the creators making a solid really well recieved effort to make their mod clear, understandable, and user friendly, as well as responding to community demand and requests. Well done, all of you, thank you so much!