I’m confused when was this confirmed?
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Jan 19, 2021saucepan8324 posted a message on Picking up shulker boxes in the later versions idea...Posted in: Suggestions
Oct 31, 2020Posted in: Suggestions
Yh the toxicity is also kinda bad and you’ll notice it’s always the same people and they don’t mean it in a horrible way but they act like the person who has written the thread is a complete fool (censored myself) and yes it may not be the best idea but it can be worked on (which is why I usually always try to suggest stuff to them as people do for me to try make it better rather than putting them down)
I do see what you mean though
title: why hero brine should be added
what they said in the thread: “I think hero brine should be added because hes a very old and creepy part of Minecraft and would go really well with the game” - no joke that is literally in rough words what they said ( although that was most likely a younger child probably 10-12 so You can’t blame them.
Oct 31, 2020Posted in: Suggestions
As the other person said, not gonna happen the hardware and support is all a-bit to hard to work around, Ik this gen consoles are expensive but pretty soon they should be cheaper because of the new console gen release‘s (especially the original Xbox one)
you could probably get one on eBay in good condition for about £150 (that’s something to save for)
Aug 5, 2020Posted in: Suggestions
My dude it’s a missing fence gate for decretive purposes.
its only a problem if Mojang makes it one, which they obviously won’t.
(also I’m pretty sure these “seized villages” spawn in as “seized villages” Meaning the pillagers have been there for a while and I’m sure they wouldn’t look after there rotting fence posts😂)
Jul 8, 2020Posted in: Suggestions
okay so I have re thought the “sky dimension” idea and as you all have said Mojang will not Be adding any more dimensions, instead of a new dimension there could be sky islands of which are made of Roughly a 30/30 Platforms high in the sky these new islands will be called nightmare islands which are visible from the ground. The islands would be containing Chests These chests will contain the new tier of feather falling And as well as some Membrane and also Various generic loot as well.To add some challenge to this there would be several phantoms circling the platform causing you to have to defeat them all before even getting a chance to open the chests. This new feature would be added in with a “dungeons and structure update” were any old or ineffective designs (zombie, skeleton and spider Spawners where you can very easily reach the chest from outside the spawner structure radius so you can just mine around it.) other structures could be as simple as adding some of the new nether blocks to a nether fortress instead of a complete redesign but just something to refresh the structures in Minecraft.
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Oct 6, 2020whitelantern_flash posted a message on The glow squid should be themed around XP. Here's why (and why this would be even better than giving it a unique drop).Posted in: Suggestions
So first impressions of the glow squid (as a mob itself, and not the false fantasies of dynamic lighting) have been a bit disappointing, and I'd like to make it more interesting (and give it a use) by giving it a tangible theme:
The logic behind it is that although irl scientific explanations for bioluminescence exist, the game should have a more light hearted reasoning behind it. So, the lore is that these squids have stuck around for years, absorbing xp from adventurers, drowned, etc., compacted it under their scales and eventually starting glowing because of the xp.
But you might not want to get too close. They've become a bit too good at absorbing xp, and will (very) slowly drain your xp too! They will also gladly pick up and store any xp orbs they find lying around. To indicate the amount of xp they have stored, their texture changes in stages, becoming glowier as they absorb more (credit to Badprenup in comments). Attacking them makes them drain xp faster (based on feedback on this thread).
- This mechanic is dead useful, because it allows for the creation of highly effective albeit time-inefficient XP banks. Just get one of these guys to your swimming pool, AFK for a while, and name tag your new friend! There will, of course, be balances such as a cap on max XP.
- Killing them will drop a lot of xp, and not necessarily anything unique apart from the normal ink sac. I'd be down for a unique ink sac, but I don't think it's necessary.
- This would give the mob a unique reason to exist and look for, while also negating the need for a unique drop, such as glowing ink and the like, which have been doing the rounds on Reddit, Twitter and the like.
- Imo, the xp bank utility is a lot more useful than any drop, which just seem forced, and don't fill a niche.
- Just to be clear, I am 99% sure that dynamic/coloured lighting is not happening.
- This is also better than other suggestions I've seen, such as them pacifying hostile mobs, specifically because this fits so well with its aesthetic and general vibes.
An alternative is to make it a kind of "pinata" of xp, i.e., it drops a lot of xp on death. It could spawn near shipwrecks, indicating that it got its xp from the drowned sailors of the shipwreck. I personally prefer the above concept though.
So yeah, that concludes my post. The main point of it is to link the squids' glow to XP and then build a "character" and uses around how much they love XP.
Thanks for reading, and have a good one!
Dec 10, 2020Posted in: Suggestions
Since right now bats don't do much but contribute to lag for those with weaker computers and annoying some people, I think this would be a great time to update bats seeing the next update is the cave update.
Here's a few suggestions:
1º Make bats drop 0-2 XP when killed (Less than cows/chickens/pigs/sheep)
2º Change rabbit hide's name to small hide, bats now also drop 0-1 small hide.
3º Bats have a very small chance to drop a bat tooth which can be used for life drain potion(takes half a heart every 3s and heals you by that amount, lvl 2 potion makes it deal half a heart of damage every 2s)
4º Bat tooth can also be instead to trade with librarian villagers + X amount o emeralds in exchange for a life stealing enchantment which heals hp equal to 15% of damage dealt per level. (Lvl3 max, aka 45% hp drain)
5º Bats could drop a bat ear, bat ear could be used for an ultrasensing potion, which gives the player ultrasensing effect. This effect makes it so that you can see anything that makes the slighest sound(even through walls) such as mobs or even items falling into water, this potion also allows you to detect nearby ores.
6º Bats can also ocasionally drop guano(feces that work as bonemeal, but grow crops instantly with one click) around half the rate a chicken drops an egg, in addition if a bat drops guano on a crop the crop will instantly grow and consume the guano without the need for a player to apply it.
7º Bats now run away from light, this includes torches, means you don't have to deal with them as much and they will often lead you into the spaces that are not as well lit
8º Bats now attack cave spiders and silverfish as they are small bugs which bats like to eat(maybe not cave spiders but silverfishes atleast) (Bats deal 0.5 or 1 heart of damage)
9º Bats are now neutral, and have 50% chance to aggro on you if you hit them(they all attack as a cluster like wolves)
10º Bats are still mostly passive except when you hit a witch near them which causes all nearby bats to aggro on the witch's attacker(they will deal 0.5/1/1.5 hearts of damage depending on difficulty)
I'm not saying all of these suggestions could/should be implemented but personally I'd like option 1 and 2 to be implemented as well as one of the remaining. The behaviorall changes are also just another addition that could give bats a little more personality(well the 7º, 8º and 10º) as well as make you cautious near them(9º and 10º)
Nov 1, 2020Posted in: Suggestions
Control+F4 on Windows lets you search for specific phrases on a page. If you're not on Windows, then I don't know if there is a way. But that'll let you search for specific details without reading the whole page.
Specifically, the following is stated about beds:
- Sleeping bags. Beds are unique so it is highly unlikely there will be any additional furniture items like them. (25 January 2019)
To me, it makes sense why they say this about beds. Beds let you skip the night and set a respawn point as opposed to just waiting, yes. But they allow you to settle far away from the world spawn with no worries about trekking back there when you die. That is why beds are considered unique.
Nov 1, 2020Posted in: Suggestions
That is not going to happen.
Oct 31, 2020Posted in: Suggestions
(I apologies for any grammar mistakes in this as I’m using a phone to write this and it’s also very late lol)
This is a suggestion that I have thought about for awhile and I feel like it fits into Minecraft as a whole and could be the start to a few more useful pets.
It’s needless to say Minecraft is a game of creativity and exploration this leads me to say the obvious that Minecraft is also an extremely unique game and what ever is added has a huge effect on the people who play it. The reason i bring this up because you see a lot of people suggesting that Mojang add all these new pets that have no use in the game... I see no point in this as there is no reason to add new mobs if there is no use for them apart from raising awareness for an endangered species an example of this is pandas.
Although there is no harm in suggesting anything and I would always encourage it I feel like mojang wont add new useless animal pets if there is still ONE with no purpose.
This is of course the PARROT a mob I despise with pure hatred and if it’s going to be constantly making baby zombie noises then it might as well do something for me in return.
My suggestion is to add a sort of reduced fall damage to your player if a tamed parrot is on your shoulder. This new use wouldn’t be anything op and would only decrease the damage to what feather falling 1 reduces (12%) and if you had 2 on your shoulders then a possible fall damage reduction the same as feather falling 2 does (24%).
I believe this would make to at least some degree of “Minecraft” sense as if on your shoulder mid fall the parrot will have a wing flapping animation making it look like it’s trying to fly but of course your too heavy with that said you yourself (Minecraft character) would physically be falling at the slightest tiniest bit slower then usual but without the particles (this would be barely noticeable).
This would be useful in a game such as Minecraft as it allows a very early game fall damage reduction and gives parrots a use.
(Once again I apologies for any grammar mistakes, I’ve looked over it a few times and haven’t found anything but it is pretty late so I may of missed a few)
I propose parrots to instead provide timed Slow Fall effect before deattaching.
Otherwise great idea, animals should have utilities in minecraft.
Oct 29, 2020Posted in: Suggestions
I'm not wholly opposed, though to keep Feather Falling valuable, I think a better alternative would be to let Parrots "carry" a player for a very short distance before the player drops as normal. Basically think a temporary glide, but with no motion control. Jumping while moving forward, then holding the jump key while in the air, will cause your Parrots to flap. Realistically each Parrot shouldn't be able to carry the player for more than 5 blocks (if the player is sprinting when they jump), after which they'll tire and stop flapping. Two Parrots will carry the player for up to 10 blocks maximum. Parrots will now dismount if the player falls more than 8 blocks, and they will not mount a player wearing Elytra (to prevent weird interactions between Elytra and Parrots)
This would make Parrots quite useful since they'd help players cover smaller obstacles like ravines, while not undercutting the value of Elytra as a superior transport option, or Feather Falling as a means to prevent damage. They'd sort of be like the Bundles to your Shulker Box, if you take my meaning--similar in purpose, but different in function and ultimately inferior to Shulker Boxes outside of a few niche scenarios.
Oct 28, 2020Posted in: Suggestions
Hi! In Minecraft, there are several companions you can tame that provide utilities, such as the wolf, cat, horse, llama, and soon to be axolotl. In this thread, I will propose an addition to improve the wolf specifically:
This is a very popular suggestion and for good reason. This is how I believe it should be implemented: Wolf armor can be found in the loot tables of chests in dungeons, pillager outposts, temples, etc, and in three tiers, similar to horse armor. By shift-clicking on a tamed wolf, an inventory should appear containing a slot in which the armor could be equipped.
Why would this be beneficial and fun?
- It would maintain consistency with horse armor.
- It's another rare item to be found in chests, incentivizing exploration.
- It would make wolves actually helpful in combat! It isn't currently a good idea to fight mobs with a pet wolf. This is because they tend to be quite aggressive in close quarters combat, making them especially vulnerable to creepers. They also almost inevitably take some damage when fighting any type of mob, so they will die quickly without constantly being healed and monitored. Making them more resilient would make keeping them healed in combat much more practical.
- It wouldn't be overpowered. I don't think wolves should be doing more damage, and the armor should be rare. You would also still need to heal them regularly.
- It would spice up combat! Mojang has made many changes recently to show that they are interested in adding more strategy and variety to fights with shields, tridents, crossbows, and even an entirely separate branch of development working on a combat update. Helpful mobs being viable weapons would be another unique and fun aspect of combat in Minecraft. If you have the skills and time to find and equip them, building a party of fighters could be a great new strategy. Mojang is even working on implementing an axolotl mob with a very similar philosophy by making them hostile to Elder Guardians.
- It would allow people to be more attached to their Minecraft wolves They are really cute and it's sad when they die. I think they should be protected at all costs and not so vulnerable all the time.
- It would be convenient. I always want to take my wolf on adventures, but it can be stressful to keep him safe. Adding wolf armor would be a balanced way to implement a quality-of-life change that many adventurers would appreciate.
- It would be easy. All of these benefits could be accomplished using an item and mechanic similar but distinct to one already in the game.
There are also a few more tweaks I suggest to balance this feature out:
- Wolves should spawn more rarely and only in Taiga or Forest biomes (One or the other, not both) This would also incentivize exploration and encourage players to seek out different scenery.
- Wolves should only be able to eat cooked meat such as steak or pork chops. This would prevent people from simply using rotten flesh to heal their wolves basically for free.
- Wolves should only be able to be bred using Golden Apples, similar to horses, to prevent people from breeding hordes of wolves.
These changes together, in my opinion, would shift wolves away from being common, expendable, a hassle to take care of, and not particularly helpful, to be uncommon, valuable, worth protecting, and a helpful companion for adventures, fighters, miners, and crafters. I know that 1.17 is planned to be the Caves and Cliffs update, so I think that this suggestion would fit more realistically as an addition to the combat snapshots currently being worked on by Jeb.
Thank you for reading and for your consideration! Any constructive criticism and feedback are greatly appreciated
Oct 10, 2020Posted in: Suggestions
With the announcement of Caves and Cliffs, and the hint that we will be receiving new sources of lighting in the caves, I thought a neat addition would be the Glowworm Nest. For those who are unaware, Glowworms can be found in caves in many parts of the world, most famously in the Waitomo Caves of New Zealand
Around half a block tall, the Glowworm Nest looks like a large number of tiny stalactites woven out of silk that hang from cave ceilings. Each of these silk strings gently pulsate with a light-blue luminescence near their base to produce a light level of 8. The correct tool for harvesting the Glowworm Nest is Shears, and they will drop 0-1 String if broken with any other tool. Glowworm Nests are primarily found in Dripstone Caverns and over underground lakes.
A picture of the real world version, since I can't provide a block image since I'm not an amazing artist: https://en.wikipedia.org/wiki/Arachnocampa_luminosa#/media/File:Nz_glowworm.jpeg
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