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    posted a message on [wip][adv]Koran region a new pokemon region
    ok so it seems that with the new noppes npc mod update i might have to remake the map. he added npc redstone that will activate when a quest is completed so thats why i might have to remake the map. on the plus side when i remake the map i can make the towns and routes bigger (wich also means more hidden treasure.
    Posted in: Maps
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    posted a message on BattleTech Mod
    using this i can protect my chocobo herd and my house from mobs and tax collectors! so going to get this when it comes out.
    Posted in: WIP Mods
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    posted a message on (REALEASED) MythiCraft, The Most In-depth RPG Mod To-Date (WIP) Alpha 0.1, for 1.2
    can someone explain how i choose my class and race because i must have missed it because i don't want to be an elven cleric. no one listens to the cleric! because the cleric is basically a healing meat shield.
    Posted in: WIP Mods
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    posted a message on [1.2.5] The Spider Queen v5.4
    this mod is fun.
    Posted in: Minecraft Mods
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    posted a message on [wip][adv]Koran region a new pokemon region
    ok so i have just gotten enough time for the moment to update it to version 0.3 but i probably wont be updating until the next minecraft update because im going to need the stuff from the next update for the next couple of places, but enjoy what is done.
    Posted in: Maps
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    posted a message on [wip][adv]Koran region a new pokemon region
    im not going to be able to update as often as id like for the map for 1. my internet connection sucks i lose connection alot and 2. lots of stuff happening during last weeks of school. i'll try to get what i can done but it probally wont be alot.
    Posted in: Maps
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    posted a message on [wip][adv]Koran region a new pokemon region
    if anyone knows how to name links please say because i probably missed it.
    Posted in: Maps
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    posted a message on [wip][adv]Koran region a new pokemon region
    Quote from Slaidninj

    i could help out on this map i have played most of the pokemon games besides black and white
    that would be great icant do a server though because my internet sucks and the pokecube mod isn't multiplayer yet but you can have these three jobs idea person, tester and builder (we can import the stuff with mcedit) so just pm me if you want the position because i could use the help.
    Posted in: Maps
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    posted a message on [wip][adv]Koran region a new pokemon region
    later today i will try to add more pictures of the stuff i have done and some time before Monday hopefully i will be able to upload version 0.2 i might make it where every Sunday if i can i will upload what ever i go done during the week unless i'm so tired from graduation practice (because we have to practice walking up to a stand and gettin our high school diploma <_< ) that i get nothing done.
    Posted in: Maps
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    posted a message on [wip][adv]Koran region a new pokemon region
    Quote from A63ck0222

    Wouldn't download if it didn't have a virus in the first place
    wait what
    Posted in: Maps
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    posted a message on [wip][adv]Koran region a new pokemon region
    some feed back would be nice
    Posted in: Maps
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    posted a message on [wip][adv]Koran region a new pokemon region
    hello this is a pokemon custom map that i am building. it is a new region i made up called the koran region and it requires manchou's pokecube mod and noppes npc mod..here are some pics of some stuff that is done. by the way i restarted the map and put more time into make the places larger and better so it's a different map than before but i think it will be better. also because this is done on a flatmap the only naturally spawning pokemon in the entire region is eevee, so i built a portal that leads out to another part of the map to gather pokemon for you. currently until pokemon spawners come in a pokecube update im using noppes npc's as pokemon substitutes. they are very usefull for gym battles. also i am currently hiring on people to help me make the map faster so that i can get updates for it out faster. the current job positions open are texture pack artist because the map needs a texture pack to make it look nice (like bedrock being invisible) skinners (to make pokemon and other poke people related skins to go on the npcs) and builders. just pm me or post on this thread if you want to help. also if you play the map please help me come up with names for some of the places because i am having a hard time coming up with good ones.


    and here is the download
    if someone could make a lets play or a review of the map as it is getting made that would be awesome and i'll post it here on the thread. also me and and alecant have started a thread for a mod making team that will make mods to enhance this and other pokemon maps check it out here http://www.minecraft...n#entry16451039
    and i made a banner
    Posted in: Maps
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    posted a message on [V1.6.4] NecroCraft[WIP]
    another idea how about undead sharks or alligators to make your moat even more dangerous and ghost to scare off intruders.
    Posted in: WIP Mods
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    posted a message on [V1.6.4] NecroCraft[WIP]
    how about this for ideas
    some sort of undead dragon like a dracolich to protect your dark fortress
    a sort of animated suit of armor that when you get low in health or it gets too dangerous you can jump into it and you would have some sort of transition screen and it will basically carry you back to your base maybe some sort of marker you place or when you jump into it your safe until you jump back out or it dies.
    undead mounts preferably flying ones like say a giant crow
    Posted in: WIP Mods
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    posted a message on [1.2.5]Tremors mod- Worms from under ground![WIP]
    Quote from TVflea

    I just didn't understand anything you said right there. In the movie, they can only go through dirt, and in minecraft, dirt is only 2-5 meters thick. This means the graboids can't really move underground with out me going against the movie. although, I could make rc cars that spawn graboids randomly, like a fishing pole in minecraft.
    well from what i remember in the movies is that they don't dig all that deep they could just be around 2-3 blocks deep under the surface and rise and lower with the dirt. and make it so they are attracted to movement.
    Posted in: WIP Mods
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