• 0

    posted a message on THE PLAYPLACE! (Automatic Minecraft PVP Minigame!)
    Updated for the 1.8 snapshot.
    Posted in: Maps
  • 0

    posted a message on THE PLAYPLACE! (Automatic Minecraft PVP Minigame!)
    Map no longer available.
    Posted in: Maps
  • 0

    posted a message on SCATTERSPLEEF! (Minigame)
    (Map no longer available)
    Posted in: Maps
  • 0

    posted a message on [ADV] [1.5.2] Kingdom of the Monsters
    Breaking blocks to get in the spawning building is fine, I never really got the spawnpoint right.

    For the levers, make sure your server.properties have enable-command-block to true. Almost everything in the map is controlled by these, so they're a necessity.
    Posted in: Maps
  • 0

    posted a message on [ADV] [1.5.2] Kingdom of the Monsters
    Thanks for all the incredible support! I'm glad my first map was such a success (at least in my book xD)
    Posted in: Maps
  • 0

    posted a message on [PVP] [SURVIVAL] Sky Galaxy Battle (Four Teams!)
    I put your video up :>
    Posted in: Maps
  • 0

    posted a message on [Aesthetic] Animated Player - Compatibility and Flying! [v1.5.1]
    When I try to install this, I can't start up minecraft and get this error. I installed forge, put the right thing in the mods folder, and I don't see why it doesn't work. Maybe it has to do with the fact that I'm on a mac, but I don't know.

    ---- Minecraft Crash Report ----
    // Oops.
    
    Time: 6/21/13 10:59 AM
    Description: Failed to start game
    
    cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: mods.AnimatedPlayer.AnimatedPlayer
    	at cpw.mods.fml.common.LoadController.transition(LoadController.java:147)
    	at cpw.mods.fml.common.Loader.loadMods(Loader.java:514)
    	at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:163)
    	at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:411)
    	at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
    	at net.minecraft.client.Minecraft.run(Minecraft.java:733)
    	at java.lang.Thread.run(Thread.java:680)
    Caused by: java.lang.ClassNotFoundException: mods.AnimatedPlayer.AnimatedPlayer
    	at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:238)
    	at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
    	at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
    	at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:56)
    	at java.lang.Class.forName0(Native Method)
    	at java.lang.Class.forName(Class.java:249)
    	at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:425)
    	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    	at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
    	at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
    	at java.lang.reflect.Method.invoke(Method.java:597)
    	at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    	at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    	at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
    	at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    	at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    	at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:192)
    	at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:172)
    	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    	at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
    	at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
    	at java.lang.reflect.Method.invoke(Method.java:597)
    	at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    	at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    	at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
    	at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    	at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    	at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:103)
    	at cpw.mods.fml.common.Loader.loadMods(Loader.java:504)
    	... 5 more
    Caused by: java.lang.NullPointerException
    	at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:227)
    	... 33 more
    
    
    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------
    
    -- System Details --
    Details:
    	Minecraft Version: 1.5.2
    	Operating System: Mac OS X (i386) version 10.6.8
    	Java Version: 1.6.0_45, Apple Inc.
    	Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Apple Inc.
    	Memory: 473643472 bytes (451 MB) / 535232512 bytes (510 MB) up to 2093809664 bytes (1996 MB)
    	JVM Flags: 3 total; -Xbootclasspath/a:/System/Library/PrivateFrameworks/JavaApplicationLauncher.framework/Resources/LauncherSupport.jar -Xms512M -Xmx2000M
    	AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    	Suspicious classes: FML and Forge are installed
    	IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    	FML: MCP v7.51 FML v5.2.23.737 Minecraft Forge 7.8.1.737 4 mods loaded, 4 mods active
    	mcp{7.51} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
    	FML{5.2.23.737} [Forge Mod Loader] (coremods) Unloaded->Constructed
    	Forge{7.8.1.737} [Minecraft Forge] (coremods) Unloaded->Constructed
    	AnimatedPlayer{1.2.0} [Animated Player Mod] (AnimatedPlayer) Unloaded->Errored
    	LWJGL: 2.4.2
    	OpenGL: NVIDIA GeForce 9400 OpenGL Engine GL version 2.1 NVIDIA-1.6.36, NVIDIA Corporation
    	Is Modded: Definitely; Client brand changed to 'fml,forge'
    	Type: Client (map_client.txt)
    	Texture Pack: Default
    	Profiler Position: N/A (disabled)
    	Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
    Posted in: Minecraft Mods
  • 0

    posted a message on [PVP] [SURVIVAL] Sky Galaxy Battle (Four Teams!)
    Accidentally put the wrong download link. Derp.
    (apologizes for the bump)
    Posted in: Maps
  • 0

    posted a message on [PVP] [SURVIVAL] Sky Galaxy Battle (Four Teams!)
    (Map no longer available)
    Posted in: Maps
  • 1

    posted a message on [ADV] [1.5.2] Kingdom of the Monsters
    Save a kingdom from an army of monsters as you battle an army of customized monsters and bosses!


    Table of Contents
    1. Information

  • Rules

  • FAQ

  • Screenshots

  • Credits/Special Thanks
  • infoInformation
    This is the first adventure map I have ever made. It took about two months to complete, and was more a learning experience in the ways of MCEdit than a real masterpiece It is an adventure map designed for 2 players, although it will not necessarily break for 1, 3, or 10. There's just the problem of running out of weapons and armor in chests.


    rulesRules
    1. No destroying blocks OR item frames (Vines and plants are okay).
    2. Don't try to stray outside the boundaries. There's nothing there anyway.
    3. Make sure command blocks are enabled.
    4. Don't change any gamerules. Certain gamerules are vital to the map (keeping inventory, no more mobs, ect)
    5. Do NOT set your difficulty to Peaceful, EVER. Mobs are pre-placed and will disappear if on Peaceful.
    6. Be sure to explore! You will not only find diamonds, which determine your score, you will find weapons that are vital to your survival (aka you're screwed if you're lazy).
    7. Make sure you don't sleep or even click on a bed. It will screw up the day/night cycle and your spawnpoint.
    8. Play on a vanilla server.
    dlDownload




    DOWNLOAD MAP
    Link Removed
    faqFAQ




    Q: How did you make the custom bosses/spawners/potions/etc?
    A: MCEdit and a buttload of mostly sethbling's filters.

    Q: The cutscenes are pink and say [Server] at the beginning!
    A: Don't use a bukkit server.

    Q: How do I install the map?
    A: Download and extract the zip, then place the world folder inside your saves folder of your .minecraft

    Q: I found a bug, what do I do?!
    A: Post it on this thread, but DO NOT just say something like The map is broken! That doesn't help.

    Q: I made a Let's Play, can you put it on the thread?
    A: Sure. Just post a link and I'll add it to the Videos section.

    Q: I accidentally started the map on Peaceful, but I turned it back to Normal. The monsters are still gone!
    A: Because all mobs are permanent, if you start on peaceful, you will have to redownload the map. I suggest making a backup before you start in case you accidentally set it to Peaceful.

    Q: I want to play with more than 2 people, will the map work like that?
    A: Everything will still function properly, however, there is a problem that there may not be enough weapons and armor to go around.




    NOTE: Screenshots are not currently available. Apologies, will get some soon.





    creditsCredits/Special Thanks
    WorldEdit for most of the big building work

    VoxelSniper for creating the giant mountain

    My friend Kabusko who didn' really do THAT much work, but still kept me company for a lot of the time 8D

    Hypixel for inspiring me with his awesome Herobrine's Mansion map

    Sethbling for releasing filters that I used ALL the time

    SkyDoesMinecraft, AntVenom, and other Youtubers who kept me constantly entertained while working on some of the more tedious parts of the map

    The ELO song Mr. Blue Sky that I constantly listened to and never got tired of while I worked
Posted in: Maps
  • 0

    posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]
    I still have errors, even though I tried the swt.jar fix (the OSX download, anyway). Any chance of help, since this looks amazing and I really want to try it. This was my earlier post:

    I can't run the installer. I'm using Mac OSX, Snow Leopard. If I launch it through Terminal this is what it says:

    Exception in thread "main" java.lang.NoClassDefFoundError: org/eclipse/swt/widgets/Display
    Caused by: java.lang.ClassNotFoundException: org.eclipse.swt.widgets.Display
    at java.net.URLClassLoader$1.run(URLClassLoader.java:202)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
    at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:247)


    If I just double-click it, it just says The Java JAR file "AdventureCraft.jar" could not be launched.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]
    I can't run the installer. I'm using Mac OSX, Snow Leopard. If I launch it through Terminal this is what it says:

    Exception in thread "main" java.lang.NoClassDefFoundError: org/eclipse/swt/widgets/Display
    Caused by: java.lang.ClassNotFoundException: org.eclipse.swt.widgets.Display
    	at java.net.URLClassLoader$1.run(URLClassLoader.java:202)
    	at java.security.AccessController.doPrivileged(Native Method)
    	at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
    	at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
    	at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301)
    	at java.lang.ClassLoader.loadClass(ClassLoader.java:247)


    If I just double-click it, it just says The Java JAR file "AdventureCraft.jar" could not be launched.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.X] Portal Gun - Reconstructed [v1] - Rewritten... again.
    So, will Thermal Discouragement Beams replace the HEP in the future?

    Anyway, I can't wait for when it's SMP and stuff like the Electronic Intelligence Indicator, radios, and AFPs return :biggrin.gif:
    Posted in: Minecraft Mods
  • 0

    posted a message on [Portal] PortalCraft V8_04 Beta! (WIP) - Works with Minecraft Version 1.2.5!
    Excuse me, but about the GLaDOS voice overs; they sound great, but how do you implement them into the map? Is it a mod?
    Posted in: Maps
  • 0

    posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]
    I DO have Windows on my other computer but Minecraft doesn't work on it... D:
    Posted in: Minecraft Mods
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