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    posted a message on Coding Problems
    I got a nagging suspicion that this snippet of code was supposed to be within the constructor of CircleFrame. Although i have no idea where output1 and output2 comes from.
    As for the random closing bracket (at the end of the snippet of code i mentioned), i think it can safely be erased.
    Posted in: Hardware & Software Support
  • 1

    posted a message on Coding Problems
    The whole of this part :

        JMenu output = newJMenu("Output");
        JMenuItem out1 = new JMenuItem(output1 + " is the radius");
        JMenuItem out2 = new JMenuItem(output2 + " is the circumference");
        output.add(out1);
        output.add(out2);
    
        }


    Is invalid, as it is outside of any method or contructor.
    Posted in: Hardware & Software Support
  • 3

    posted a message on Need Staff for a New Voxel Game!, Like Minecraft..!
    Posted in: General Gaming
  • 2

    posted a message on Life simulators?
    Quote from ArrogantLobster

    You can like, walk out of your house and play the game.



    11/10 graphics with no lag if I recall.

    No no, you got it wrong. He's already in that game, but he's looking for a life sim game so that his RealLife character may have some fun.
    Posted in: General Gaming
  • 2

    posted a message on Common sense alert.
    Ah, the "Don't repair anything until it's on fire" mentality. Gotta love it.
    Posted in: Hardware & Software Support
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    posted a message on Is Cube World fun/worth the money?
    Quote from Winter_Mage

    Thank you guys but is directx9 compatible with most computers?

    To answer you question, yes, kinda. Windows systems are all compatible with DX. DX9 is pretty much a standard by now.
    If you have windows 7, you have DX9 (and probably better, too). Unless you have a prehistorical graphic card, the computer will be able use it.

    As for the game, i'd like it if there was more to do than hunt for loots. There's quite a bit to work on.
    Posted in: General Gaming
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    posted a message on Making A Game.
    Quote from SVGK

    so.... monogame is the same in every way except it's being updated, it's not fully finished yet and it's open source?.

    Yes, you can practically copy-paste XNA code to monogame's. Except you can't do XBLA games, obviously.

    Also, since you asked earlier, knowing some math in game-making is very much important. Check the answer of this thread. For a start.
    Of course, doing a simple / small game doesn't nearly require as much of math. But you may very well run into situations where some math formula would save you time and a mess of code.
    Fortunately, you're not alone -- Often than not, googling your problems can net you a fair few pages of solutions.
    Posted in: Hardware & Software Support
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    posted a message on Making A Game.
    I'd suggest learning C#, with the XNA framework. Also start with 2D. As much uninteresting it might looks like, 3D is excruciatingly hard for the beginners. Lot's more math involved too.
    Posted in: Hardware & Software Support
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    posted a message on C++ or C#?
    Quote from freeautotyper

    You can open it as resource by visual c++. If you can see MFC icon, it is build with C++, otherwise, it is build with C#.

    "The art of not reading the first post and then misinterpreting everything" by freeautotyper, in a library nearby.
    Posted in: Hardware & Software Support
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    posted a message on After Making the Code for a Game...
    Quote from NNemesis

    Surely that would be part of the code itself?

    Indeed. Unless you're making a zombie game and want the 'zombie' part to be literal. Heh.
    Posted in: Hardware & Software Support
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