Quote from ForeseenParadox
Both of these arguments are incorrect.
On the other hand, I would actually recommend you learn java. It's a really easy way to jump into object oriented programming and game programming. You can find a great written tutorial here: http://docs.oracle.c...avase/tutorial/
Or we could not suggest crappy languages.
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As for the random closing bracket (at the end of the snippet of code i mentioned), i think it can safely be erased.
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Is invalid, as it is outside of any method or contructor.
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No no, you got it wrong. He's already in that game, but he's looking for a life sim game so that his RealLife character may have some fun.
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To answer you question, yes, kinda. Windows systems are all compatible with DX. DX9 is pretty much a standard by now.
If you have windows 7, you have DX9 (and probably better, too). Unless you have a prehistorical graphic card, the computer will be able use it.
As for the game, i'd like it if there was more to do than hunt for loots. There's quite a bit to work on.
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Yes, you can practically copy-paste XNA code to monogame's. Except you can't do XBLA games, obviously.
Also, since you asked earlier, knowing some math in game-making is very much important. Check the answer of this thread. For a start.
Of course, doing a simple / small game doesn't nearly require as much of math. But you may very well run into situations where some math formula would save you time and a mess of code.
Fortunately, you're not alone -- Often than not, googling your problems can net you a fair few pages of solutions.
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"The art of not reading the first post and then misinterpreting everything" by freeautotyper, in a library nearby.
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Indeed. Unless you're making a zombie game and want the 'zombie' part to be literal. Heh.