SoaD, Korn and a few of E.S. Posthumus, mostly. Sometimes Rammstein.
But it depends on the games. Some game require me to be careful with the surrounding noises (not hearing a spider in minecraft can lead to a surprise).
Nice! What language do you use?
By Hard-coded, do you mean that you insert the terrain data (ie, where the houses are, and etc) directly into the code without reading an external file?
I'm making a tile based rpg editor myself, using RPG Maker XP's tilesets and autotiles as example, and it's not all that easy. I hope you'll be able to continue and finish your game ! :smile.gif:
So you see little charles, when a man loves a woman they go to applebee's and they order a salad, but WAIT! They're out of salad. So the guy says "pie"?
Also, listen to this.
-SNIP-
Are you my twin? i had in mind to post this song when i saw the thread title !
I'll make up by posting this relevant video :
This song is either mood lightening or sanity dissolving.
Noted. So what is the difference between C# and C++ anyway?
C# is still continually in developpement, adding new features every few years with a new .net framework version. And.. well, i could write an article, but i found this one which summarize the difference. It's possible you may not understand what's listed here really means. I suggest you google the terms that are unfamilliar. I'll try to pick a few important thing :
- Garbage collection : help you clean up bits of memory that aren't used/referenced anymore (but does not entirely take the job from you). In other words, help prevent memory leak.
- Huge .NET-Framework library : The .net framework comes with a large library of premade tools of all kind, separated into namespaces, of which you simply have to say that you are "using" the namespace. Most of the time, you don't have to install a 3rd-party library to gain the feature you want. An overview. Also, using a 3rd-party library is a snap, as all you have to do is to reference the DLL file given. As long as the DLL have been made with a .NET language (VB.net, C#, C++(with CLI), F#, etc), you can use it.
I mentioned C++/CLI, and i just want to clear something : You can use the .NET framework with C++, with the use of Visual C++ Express. With it, you would get access to many advantage of C#, but not all. Mostly, access to all of the .net library mentioned above.
EDIT : If you happen to try and have any questions, or bugs, or whatever C# related, you can always PM me.
Try C# with the XNA graphic engine. XNA is plentifully flexible to do an RTS in 3D, while allowing you to do easy 2D (HUD, for example). Just search on youtube "xna", that should give you an idea. C# goes well with a pretty good IDE, Visual C# express, free of any charge (you just have to register with an email).
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*virtual high five*
SoaD, Korn and a few of E.S. Posthumus, mostly. Sometimes Rammstein.
But it depends on the games. Some game require me to be careful with the surrounding noises (not hearing a spider in minecraft can lead to a surprise).
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TDWTF contains enough coding failure to make you lose faith in humanity. Read at your own risk.
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By Hard-coded, do you mean that you insert the terrain data (ie, where the houses are, and etc) directly into the code without reading an external file?
I'm making a tile based rpg editor myself, using RPG Maker XP's tilesets and autotiles as example, and it's not all that easy. I hope you'll be able to continue and finish your game ! :smile.gif:
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Oh and wrong Forum. Supposed to be in "Other Games".0
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Are you my twin? i had in mind to post this song when i saw the thread title !
I'll make up by posting this relevant video :
This song is either mood lightening or sanity dissolving.
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I've been playing on and off since 2001.
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2. Forget about the leftover (5$).
3. Die.
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Well, it's simple. We decided unanimously that you should definitely read all the posts.
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C# is still continually in developpement, adding new features every few years with a new .net framework version. And.. well, i could write an article, but i found this one which summarize the difference. It's possible you may not understand what's listed here really means. I suggest you google the terms that are unfamilliar. I'll try to pick a few important thing :
- Garbage collection : help you clean up bits of memory that aren't used/referenced anymore (but does not entirely take the job from you). In other words, help prevent memory leak.
- Huge .NET-Framework library : The .net framework comes with a large library of premade tools of all kind, separated into namespaces, of which you simply have to say that you are "using" the namespace. Most of the time, you don't have to install a 3rd-party library to gain the feature you want. An overview. Also, using a 3rd-party library is a snap, as all you have to do is to reference the DLL file given. As long as the DLL have been made with a .NET language (VB.net, C#, C++(with CLI), F#, etc), you can use it.
I mentioned C++/CLI, and i just want to clear something : You can use the .NET framework with C++, with the use of Visual C++ Express. With it, you would get access to many advantage of C#, but not all. Mostly, access to all of the .net library mentioned above.
EDIT : If you happen to try and have any questions, or bugs, or whatever C# related, you can always PM me.
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For your interest, i didn't find much on the subject, but this article, which may solve your problem : http://www.codeproject.com/KB/edit/csexrichtextbox.aspx