Wow, the first time I saw this thread I think the description was a bit mangled and I wrote it off as too complicated, but now it makes perfect sense. It's everything I loved about Controller Block, but with added bonuses like being able to dictate block direction and use special blocks like doors and beds as well as blocks that rely on the damage value (colored wool, the new half step blocks, etc.).
I was a bit surprised that signs don't work. I wouldn't expect them to retain text (like how chests and such won't retain their inventory), but I was hoping to make a sort of toggleable couch using the "stairs with wall signs on the sides" method. The signs just drop as items when the switch is flipped, however.
I had this happen to me when using the McRegion mod, since it stores the files differently and I don't think any of the map editors support that format. Possibly your problem?
Wow, this is very impressive! I have a couple of ideas for you.
Since builders are always looking for flat spaces on which to build, how about another NPC that actively tries to flatten areas for them by digging up dirt and stuff? Or maybe the builder could alternate between building and flattening?
And about having more blueprints... have you thought of incorporating MCEdit's schematic files? It would be neat if you could just drop them in a folder or something and the builders would pick randomly from them. I think for it to reach its maximum potential the builders would have to be able to use more materials though - either by having an infinite amount of every block (easier to code), or being able to gather the materials when necessary (probably much more difficult to code).
Looking forward to trying out the floodgate! Sure it may duplicate a bit of the bridge block functionality, but I can already imagine a few unique things it can do that bridge blocks can't.
Also humbly putting forth my request for a water sensor of some kind. Why? Because using a bucket of water to detonate TNT is badass, that's why. Plus you could use it in combination with the floodgate to create all sorts of weird water-based delays for redstone circuits.
I see a point, Its called TRYING. Im trying to produce some mods that people will enjoy. This Forum is about helping each-other, informing, etc. Im helping people have fun.
Party Pooper.
Plus, Read the OP, COMING SOON.
Wow.. Haters gonna Hate.
Sorry, but you're the one in the wrong here. There's absolutely no reason to make a thread if you don't have content to put in it yet. No one is going to pre-emptively start patting you on the back for something you may never even deliver on.
The bridge blocks mod was the only reason I've ever had for using redstone, but the latest update has nerfed it considerably. The only other redstone mod that I know of was the light sensor mod you mentioned.
It was on the second page of this forum. Try looking a bit harder next time, as threads like these only help to push threads with actual content off the first page, and thus make them harder to find.
I would like a mod that makes TNT so overwhelmingly-huge-magnificiently-mega-ultra-pwnage, so that one TNT would be enough to destroy a mountain.
Lol. ( if you can make it though, it would be ****ing sweet and i would download it. )
I kind of like this idea, if only for the fact that if you punch the TNT and run you will always get hit by the blast. So the only way to safely set off TNT would REQUIRE that you use redstone so you could detonate from a distance.
That's looking pretty sweet. For the pinpoint tool, might I suggest something like a... Minecraft GPS of sorts? Where you can specify an ore type (or several) and it will find the blocks closest to the player, optionally plotting a course for you to take to get there.
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I was a bit surprised that signs don't work. I wouldn't expect them to retain text (like how chests and such won't retain their inventory), but I was hoping to make a sort of toggleable couch using the "stairs with wall signs on the sides" method. The signs just drop as items when the switch is flipped, however.
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Since builders are always looking for flat spaces on which to build, how about another NPC that actively tries to flatten areas for them by digging up dirt and stuff? Or maybe the builder could alternate between building and flattening?
And about having more blueprints... have you thought of incorporating MCEdit's schematic files? It would be neat if you could just drop them in a folder or something and the builders would pick randomly from them. I think for it to reach its maximum potential the builders would have to be able to use more materials though - either by having an infinite amount of every block (easier to code), or being able to gather the materials when necessary (probably much more difficult to code).
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Also humbly putting forth my request for a water sensor of some kind. Why? Because using a bucket of water to detonate TNT is badass, that's why. Plus you could use it in combination with the floodgate to create all sorts of weird water-based delays for redstone circuits.
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Sorry, but you're the one in the wrong here. There's absolutely no reason to make a thread if you don't have content to put in it yet. No one is going to pre-emptively start patting you on the back for something you may never even deliver on.
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Especially if they could be activated with redstone, so if a mob hits a pressure plate they are blasted with flaming death!
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It was on the second page of this forum. Try looking a bit harder next time, as threads like these only help to push threads with actual content off the first page, and thus make them harder to find.
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I kind of like this idea, if only for the fact that if you punch the TNT and run you will always get hit by the blast. So the only way to safely set off TNT would REQUIRE that you use redstone so you could detonate from a distance.
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1. Allow the user to rotate schematics they import.
2. Some sort of online database for schematics (image preview would be nice!)
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