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    posted a message on Converting 3D coordinates to Screen coordinates
    Any help guys?
    Posted in: Modification Development
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    posted a message on [1.2.3] In-Game Slime Finder
    Top link.
    Posted in: Minecraft Mods
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    posted a message on Minecraft X-Ray mod 1.2.3
    put pictures on, How the hell do we know you just didn't mod mc to send you our account info? In fact I wouldn't dl this even if you did have pictures.
    Posted in: Minecraft Mods
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    posted a message on [1.2.3] In-Game Slime Finder
    Just drop all the files in the zip into your minecraft.jar and be sure to delete the META-INF folder.
    Posted in: Minecraft Mods
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    posted a message on Converting 3D coordinates to Screen coordinates
    The title sais it all, I have no idea how to do this. For some reason I have a feeling i'm missing something really obvious, But I've spent about 3 hours looking through the source and I cant find anything that can do this. If you guys could send my down the right path, I'd appreciate it.
    Posted in: Modification Development
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    posted a message on [1.2.3] In-Game Slime Finder
    Update, I totally forgot to include the class files (I'm an idot, sorry).
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.2.3] In-Game Slime Finder
    Yea, as long as the world seed is visible (some serverside plugins change it to 0).
    Posted in: Minecraft Mods
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    posted a message on [1.2.3] In-Game Slime Finder
    MY BAD! Totaly forgot to include the actual class files. Grab them here

    My first mod, an in-game slime chunk finder.



    I know it's not super useful, but it can come in real handy for all of you sticky piston enthusiasts.

    How it works:
    Hold F4 to bring up the above mini map overlay. Each char is a chunk, if it's a '-' then it's not a slime chunk, if it's a '+' it is. The '0' is the chunk your in (it will always be the center) and it will turn into an 'X' if your in a slime chunk.

    As of now, it doesn't use modloader (might change that), the key that controls it isn't customizable, nor are the dimensions. I might add the ability to change all of this through a file/in-game gui. Also the positioning is kinda awkward.

    Finally, since I most likely wont be working on this further (other adding mod loader support) Here is the source for all of you curious people.

    Source

    P.S. This is for experianced modders, since adding this to the project just by itself wont actualy do anything.
    Posted in: Minecraft Mods
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    posted a message on Fly Mod
    This is almost certainly fake, if not a virus. Do you really expect people to download and run this exe file?
    Posted in: Minecraft Mods
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    posted a message on [Adv] Forgotten Temple (v1.7 Final)
    I got 31 x :GoldBar: ! Is that all of it?
    Posted in: Maps
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    posted a message on Minecraft PC Seed List
    Edit: ninjad
    Posted in: Seeds
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    posted a message on [MAP] Flatdesert Mini V1
    I managed to make an awesome notch statue out of the diamonds, lapis, and obsidian. It was so cool!
    Posted in: Mods Discussion
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    posted a message on [V1.6.6] BetterGrass [Back by popular demand]
    Could you possibly make this work with wild grass?
    Posted in: Minecraft Mods
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    posted a message on 4 white boxes around torch
    MSpaint doesn't have transparency, so instead it replaces what is normally see-through, with white. In order to make it see through you would have to use a program like Gimp or Paint .NET.
    Posted in: Resource Packs
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    posted a message on [V1.3_01] X-Ray 11
    Hello, I'm currently trying to make my own mods that messes with rendering and so far I haven't been too successful. So I was wondering if you could post at least parts of the source code so that I could look at it and learn how to actualy do the full bright portion? Because everything else I can either already do, or can figure out my self. Anyway, thanks in advance.

    Sabreman
    Posted in: Minecraft Mods
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