Is this topic alive any more? It seems like all of GreyAcumen and Sabata's ideas are dying... I support, though.
Probably because neither of them have been active on the forum since January (about 5-6 months ago.)
Ever since Notch's official Nether change we both threw our hands in the air and said "**** it".
I'm looking forward to getting some details on the Halloween update coming, but with the new "black skeletons" it's pretty clear the dev team prefers the "Nether Update" idea set over Grey and mine.
I'm glad to see that you guys are still keeping this thread alive though.
I was fully expecting to see a "Last post - January", but I've been thoroughly surprised.
I'll let Grey know you all are still fighting for our ideas. I doubt anything will come from it, but he should enjoy it just as I have.
Yofreke has moved on to building his own games, while I'm just trying to hold down a job. But we all talk every so often.
Who knows, If Notch ever gets that modding interface implemented we might come back.
When Notch went the direction he did, it sapped all interest from Grey.
Leaving me and yofreke to handle the official mod.
I haven't seen hide nor hair of yofreke online, and I'm not going to dive into code unless there's an official mod API.
As such...
THE OFFICIAL MOD HAS BEEN INDEFINITELY SUSPENDED.
yofreke will likely still update his older mods, and may eventually pick this one back up, but Grey and I have both lost a lot of interest in Minecraft after Notch morphed it.
I will be closing the poll and editing the OP.
I thank our supporters who stuck by us, and am sorry I have to let you guys down.
Build a bridge and get over it. No one is forcing you to goto the End and fight Ender Dragons.
2. Faster Overworld Travel:
Was one of the main advertised features of the Nether.
3. The 'POINT' of the Nether:
Beyond faster travel there is no POINT. You're projecting what you think the Nether's point should be onto the actual real exsisting Nether.
4. Where the Nether was going:
Where ever the damn Notch wanted it to go. See 3, regarding projection.
Note that the projection factor of 3 and 4, along with the refusal to accept the idea that Minecraft can have built in goals sort of makes you come off like sort of a pretenious thing.
Wrong on most parts.
No one is forcing you to do anything besides make your first house. DO you do things other than that? Yeah. Should you build suggestions around people NOT doing anything else? No.
Fast travel was a reason to go to the Nether, but it was not the POINT of the Nether. There is no POINT to the Nether currently.
And as you surmised Grey and I are projecting our idea as to the point of the Nether.
As you've stated before, "Fast travel is all the Nether has". Add to that "entrance to the End game" and "very few mobs".
Is there ANY reason to STAY in the Nether? NO.
THAT'S why the Nether has no Point.
Our suggestion gives the Nether a point, by making it able to be survived in AND reason to stay there.
Notch's version doesn't.
TL;DR
Have you spent more time in the Nether after Notch's update AFTER you got the Blaze Rods you needed for The End?
Would you spend more time in the Nether after an update as suggested in this thread?
Since I obviously lack the artistic insight to do so my self, would you care to explain how the addition of two mobs and Nether Forts would make your suggested features not fit with the Nether? Hell, the majority of the Nether is still the same: emtpy. The addition of more mobs alone would make the search for Forts more challenging, since Ghasts can be dealt with by Cobblestone. Which by the time you reach the Nether, you'll have tonnes of the stuff.
(Repeat, repeat, repeat the bulk of my post that was ignored)
Nether Forts are part of the things added I like.
It makes a mod much easier on our part since we were planning dungeons anyways.
The mobs are mostly just the "ehh... that's a pointless addition". Outside of making the skeleton clone fly they added no complexity to the new mobs.
Remember when the Nether was introduced.
It introduced Neutral/Aggressive mobs with the Z. Pigmen and the first flying mob that would spit BOMBS at you.
After that we get a Slime that can only hurt you by jumping on your head (see: in less ways than it's predecessor) and a skeleton that can fly. They aren't bad, but they aren't good.
And if you include all of this, cobblestone won't save you from Ghasts. Corruption would turn it into Rack, unless you built smart.
So looking at the additions given from the "Nether Update" we have:
Nether Forts (a given, based upon overworld forts, and overall good)
2 uninventive mobs (Meh)
DIRECTLY GIVING THE GAME AN END GOAL (no bueno)
With this update the Nether has NO purpose since it's only a step between you and The End (of which you only have to be in the Nether long enough to gather enough Flame Rods), and moving faster through the overworld.
His "expansion" to the Nether completely removed the POINT of the Nether.
He didn't make it a place you could survive indefinitely.
He didn't add any reason to be there besides "Oh faster overworld travel" (see: has nothing to do with the realm itself) or "Time to get to The End!" (see: has nothing to do with the Nether itself)
He didn't innovate on the new mobs he added.
Overall his update was a VERY poor one.
This thread was built upon the belief that there was no end goal so you should have fun surviving.
Notch changed that in his Nether update, so it's either no end goal (his goes), or no New Nether.
I know why you are saying it, and although they did well, the ideas thread was by Sab and Grey, and the group that made the Aether strayed somewhat from the original ideas, and Sab has said they may get it redone in the past.
There is a lot of potential, but I'm not sure I'd go to that group, but then i haven't even played the mod, just watched others play it.
You're giving me way too much credit on the Aether.
The most I ever did was argue with Grey as to the implementation of Gale/Flowstone.
Since I obviously lack the artistic insight to do so my self, would you care to explain how the addition of two mobs and Nether Forts would make your suggested features not fit with the Nether? Hell, the majority of the Nether is still the same: emtpy. The addition of more mobs alone would make the search for Forts more challenging, since Ghasts can be dealt with by Cobblestone. Which by the time you reach the Nether, you'll have tonnes of the stuff.
Also, since Blazes are apperently just 'flying skeletons' how are Brands not faster spiders?
Spiders can't intentionally light themselves on fire to increase the damage they deal to you (and subsequently survive said ignition). Nor do they immediately run away from you after they've hit you once.
I was thinking Aether suggestion Aether, not necessarily the current state of the mod. You could remake your own at some point, or maybe create some kind of patch if King was okay with it.
As I said, if we were going to do anything it'd probably replace The End entirely with the Aether.
Notch dealt with the hard stuff of implementing a new realm, so we'd just have to rewrite the realm.
Then again I'm simply hoping he didn't do what he did with the Nether, which was make it it's own biome.
On another note.
Work on the mod has stalled. Though I should actually say it's hardly started.
yofreke was our primary modder and with CONSTANT updates from Notch's crew it's made it so updating his own (older) mods is a b*tch and a half.
Oh, I see what you mean. I thought it was a problem with the mobs, structures, or potion ingredients. I like this suggestion's sense of progression better.
Maybe the portal to the End could require an ingredient from the Aether as well? Sort of like an epic item gathering quest involving each realm? The End feels more like a boss arena to me than an actual realm you would build in (as the Enderdragon wouldn't fit in the stronghold itself.)
That would mean We'd have to include King's Aether mod code as a core.
And while nothing is particularly wrong with it (code wise. elsewise it's diverged from the intended purpose), I think it'd be easier on US to just flat out replace The End with the Aether.
Notch's code is already in there, and the world generation is for Skylands. It's like it's asking to be turned into the Aether (seeing as he didn't do it himself)
No longer is Minecraft just a place to explore, he's placed actual endgoals now.
The Nether, and it's complement the Aether, were based upon the rules of the old Nether and overworld.
All you had to do was survive, and you had 3 ways to do so.
Run, Build, Fight.
Aether, Overworld, Nether respectively.
Now the Nether is simply a stage before you get to The End (which is what the Skylands turned into NOT the Aether).
Working our CORE CONCEPT back so that it fits better with his end goal is not going to happen, and the only real thing we could use from what Notch has officially added, is the third realm (thus making the Aether).
Either we work on our version, create the Aether (don't expect that any time soon), and completely scrap The End, or our stuff sticks out like a sore thumb and wouldn't be worth inclusion.
We can move some of the drops from his mobs to our mobs, such as Blaze Rods going to the Brand, but the problem is even though Notch's nether has more content, it still doesn't have any life of it's own. It is ONLY a place to gather items not found in the overworld.
A lot of what Notch has put in simply emphasizes that.
Basically the only thing we'd for SURE keep would likely be the Notch Nether terrain generation. Everything else is like "Yeah you need this to get to the End (game)"
Yeah we'd keep that stuff in but atleast we'd give it either difficulty that's NOT "a skeleton that catches you on fire and flies" or we'd try to place those items in places that would make sense compared to the rest of the Nether.
Okay boys and girls, I've talked with GreyAcumen on this topic, and both of us see what Notch has changed the Nether too as a departure from what Minecraft used to be, and where it was headed.
And when asked about reworking this thread to conform to Notch's ideas, Grey was VERY reluctant to do so.
WHICH MEANS
Either we're going to quit making the mod, or forcibly rewrite MOST of what Notch has implemented into the Nether (once he comes out with a stable compilation).
I'll make a poll in this thread for it, but it's going to be either New Nether or Notch's Nether.
Both can't easily coexist.
So apparently Notch is making Dragons (like he said he would ages ago)...
Said Dragons have multiple joints per limb.
Problem is now, there's not only the Nether, but also an "Ender Realm".
The Nether as Notch sees it doesn't seem to be going this way (seeing as he only JUST BARELY realized he could make NPCs interact with Sheep running away).
Sad to say but I think we may have to hope Notch uses our thread as the basis for the Ender Realm over the Nether.
We'd have to change up way too much at this point.
Either to make it fit with Notch's Nether, or to conform Notch's Nether to the New Nether.
Well a lot has come in from the Nether updates Notch has/will implement.
A fair amount of things in this thread will need to be revisited, and likely we're going to have to cut mobs/items that no longer have purpose or would be redundant.
First thing though, I think Midas Tears should now return the Gold Nuggets for everything it COULD turn instead of Ingots.
It makes it far less profitable but still maintains the same functionality.
Hrmm, thanks for the update on that. I didn't know.
BUT I say again, at this point, it's probably just a better idea to wait for NOTCH's Nether expansion to see the theme we're gonna be working with and what we'll have to change to get THIS theme.
0
Why would you necro anything?
Because it's good...
0
Ever since Notch's official Nether change we both threw our hands in the air and said "**** it".
I'm looking forward to getting some details on the Halloween update coming, but with the new "black skeletons" it's pretty clear the dev team prefers the "Nether Update" idea set over Grey and mine.
I'm glad to see that you guys are still keeping this thread alive though.
I was fully expecting to see a "Last post - January", but I've been thoroughly surprised.
I'll let Grey know you all are still fighting for our ideas. I doubt anything will come from it, but he should enjoy it just as I have.
Yofreke has moved on to building his own games, while I'm just trying to hold down a job. But we all talk every so often.
Who knows, If Notch ever gets that modding interface implemented we might come back.
0
Nnno it's not.
The mod just really changed things.
1
When Notch went the direction he did, it sapped all interest from Grey.
Leaving me and yofreke to handle the official mod.
I haven't seen hide nor hair of yofreke online, and I'm not going to dive into code unless there's an official mod API.
As such...
THE OFFICIAL MOD HAS BEEN INDEFINITELY SUSPENDED.
yofreke will likely still update his older mods, and may eventually pick this one back up, but Grey and I have both lost a lot of interest in Minecraft after Notch morphed it.
I will be closing the poll and editing the OP.
I thank our supporters who stuck by us, and am sorry I have to let you guys down.
0
Wrong on most parts.
No one is forcing you to do anything besides make your first house. DO you do things other than that? Yeah. Should you build suggestions around people NOT doing anything else? No.
Fast travel was a reason to go to the Nether, but it was not the POINT of the Nether. There is no POINT to the Nether currently.
And as you surmised Grey and I are projecting our idea as to the point of the Nether.
As you've stated before, "Fast travel is all the Nether has". Add to that "entrance to the End game" and "very few mobs".
Is there ANY reason to STAY in the Nether?
NO.
THAT'S why the Nether has no Point.
Our suggestion gives the Nether a point, by making it able to be survived in AND reason to stay there.
Notch's version doesn't.
TL;DR
Have you spent more time in the Nether after Notch's update AFTER you got the Blaze Rods you needed for The End?
Would you spend more time in the Nether after an update as suggested in this thread?
0
I will add this though.
What I see:
What I get from that message:
Nether Forts are part of the things added I like.
It makes a mod much easier on our part since we were planning dungeons anyways.
The mobs are mostly just the "ehh... that's a pointless addition". Outside of making the skeleton clone fly they added no complexity to the new mobs.
Remember when the Nether was introduced.
It introduced Neutral/Aggressive mobs with the Z. Pigmen and the first flying mob that would spit BOMBS at you.
After that we get a Slime that can only hurt you by jumping on your head (see: in less ways than it's predecessor) and a skeleton that can fly. They aren't bad, but they aren't good.
And if you include all of this, cobblestone won't save you from Ghasts. Corruption would turn it into Rack, unless you built smart.
So looking at the additions given from the "Nether Update" we have:
Nether Forts (a given, based upon overworld forts, and overall good)
2 uninventive mobs (Meh)
DIRECTLY GIVING THE GAME AN END GOAL (no bueno)
With this update the Nether has NO purpose since it's only a step between you and The End (of which you only have to be in the Nether long enough to gather enough Flame Rods), and moving faster through the overworld.
His "expansion" to the Nether completely removed the POINT of the Nether.
He didn't make it a place you could survive indefinitely.
He didn't add any reason to be there besides "Oh faster overworld travel" (see: has nothing to do with the realm itself) or "Time to get to The End!" (see: has nothing to do with the Nether itself)
He didn't innovate on the new mobs he added.
Overall his update was a VERY poor one.
This thread was built upon the belief that there was no end goal so you should have fun surviving.
Notch changed that in his Nether update, so it's either no end goal (his goes), or no New Nether.
0
You're giving me way too much credit on the Aether.
The most I ever did was argue with Grey as to the implementation of Gale/Flowstone.
Spiders can't intentionally light themselves on fire to increase the damage they deal to you (and subsequently survive said ignition). Nor do they immediately run away from you after they've hit you once.
As I said, if we were going to do anything it'd probably replace The End entirely with the Aether.
Notch dealt with the hard stuff of implementing a new realm, so we'd just have to rewrite the realm.
Then again I'm simply hoping he didn't do what he did with the Nether, which was make it it's own biome.
On another note.
Work on the mod has stalled. Though I should actually say it's hardly started.
yofreke was our primary modder and with CONSTANT updates from Notch's crew it's made it so updating his own (older) mods is a b*tch and a half.
0
That would mean We'd have to include King's Aether mod code as a core.
And while nothing is particularly wrong with it (code wise. elsewise it's diverged from the intended purpose), I think it'd be easier on US to just flat out replace The End with the Aether.
Notch's code is already in there, and the world generation is for Skylands. It's like it's asking to be turned into the Aether (seeing as he didn't do it himself)
0
No longer is Minecraft just a place to explore, he's placed actual endgoals now.
The Nether, and it's complement the Aether, were based upon the rules of the old Nether and overworld.
All you had to do was survive, and you had 3 ways to do so.
Run, Build, Fight.
Aether, Overworld, Nether respectively.
Now the Nether is simply a stage before you get to The End (which is what the Skylands turned into NOT the Aether).
Working our CORE CONCEPT back so that it fits better with his end goal is not going to happen, and the only real thing we could use from what Notch has officially added, is the third realm (thus making the Aether).
Either we work on our version, create the Aether (don't expect that any time soon), and completely scrap The End, or our stuff sticks out like a sore thumb and wouldn't be worth inclusion.
0
That's something Grey does not want to do, and frankly... me either.
0
A lot of what Notch has put in simply emphasizes that.
Basically the only thing we'd for SURE keep would likely be the Notch Nether terrain generation. Everything else is like "Yeah you need this to get to the End (game)"
Yeah we'd keep that stuff in but atleast we'd give it either difficulty that's NOT "a skeleton that catches you on fire and flies" or we'd try to place those items in places that would make sense compared to the rest of the Nether.
0
And when asked about reworking this thread to conform to Notch's ideas, Grey was VERY reluctant to do so.
WHICH MEANS
Either we're going to quit making the mod, or forcibly rewrite MOST of what Notch has implemented into the Nether (once he comes out with a stable compilation).
I'll make a poll in this thread for it, but it's going to be either New Nether or Notch's Nether.
Both can't easily coexist.
0
Said Dragons have multiple joints per limb.
Problem is now, there's not only the Nether, but also an "Ender Realm".
The Nether as Notch sees it doesn't seem to be going this way (seeing as he only JUST BARELY realized he could make NPCs interact with Sheep running away).
Sad to say but I think we may have to hope Notch uses our thread as the basis for the Ender Realm over the Nether.
We'd have to change up way too much at this point.
Either to make it fit with Notch's Nether, or to conform Notch's Nether to the New Nether.
0
A fair amount of things in this thread will need to be revisited, and likely we're going to have to cut mobs/items that no longer have purpose or would be redundant.
First thing though, I think Midas Tears should now return the Gold Nuggets for everything it COULD turn instead of Ingots.
It makes it far less profitable but still maintains the same functionality.
0
BUT I say again, at this point, it's probably just a better idea to wait for NOTCH's Nether expansion to see the theme we're gonna be working with and what we'll have to change to get THIS theme.