• 0

    posted a message on [1.7.2] Automatic Vanilla Ender Chests (Ender Chests w/ Hoppers)
    Couple different crashed I am getting, connecting to a server with this mod. The client gets the null pointer exception, the server does not.

    http://openeye.openmods.info/crashes/9fd895c813da43a838590ed7566b2cbc

    http://openeye.openmods.info/crashes/710f9e892152ab5f892eb10bfe84af36

    I have an import bus on an applied energistics 2 network attached to an auto ender chest, though there was also a null pointer exception when I just placed the chest down. If you need the full forge log, I can post it
    Posted in: Minecraft Mods
  • 0

    posted a message on C# server backup utility
    Over a year old bump!
    Updated op with details about version 3:
    Features a plugin API so if a feature doesn't exist you can add it
    Posted in: Server Support and Administration
  • 0

    posted a message on [1.6.4] Power Boxes 1.1.3 - Fixing bugs since 2014!
    Any chance there could be a way to disable the output, such as from a redstone signal?
    Posted in: Minecraft Mods
  • 0

    posted a message on [V1.6.4+] Utility Chests Mod [Mod Version 2.3.4][SSP&SMP]
    put this on my server, and went to place down the networked chest, and it crashed my client with
    java.lang.NullPointerException
    at w577.mods.utilitychest.ChestNetworkHandler.handleBlockPlaced(ChestNetworkHandler.java:162)
    at w577.mods.utilitychest.TileEntityChestNetwork.handlePacketData(TileEntityChestNetwork.java:80)
    at w577.mods.utilitychest.PacketHandler.onPacketData(PacketHandler.java:67)
    at cpw.mods.fml.common.network.NetworkRegistry.handlePacket(NetworkRegistry.java:249)
    at cpw.mods.fml.common.network.NetworkRegistry.handleCustomPacket(NetworkRegistry.java:239)
    at cpw.mods.fml.common.network.FMLNetworkHandler.handlePacket250Packet(FMLNetworkHandler.java:78)
    at asv.a(NetClientHandler.java:1303)
    at ce.a(SourceFile:56)
    at bb.b(TcpConnection.java:441)
    at asv.d(NetClientHandler.java:104)
    at asy.c(SourceFile:69)
    at net.minecraft.client.Minecraft.l(Minecraft.java:1500)
    at net.minecraft.client.Minecraft.J(Minecraft.java:845)
    at net.minecraft.client.Minecraft.run(Minecraft.java:775)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT 74a71432 ----------

    won't let me back onto the server, so it looks like i have to mcedit or something to delete it

    --edit--
    after trying it in a creative world (just placing one to test it, it worked fine) then joining the server again, the client didn't crash, but when i open the interface and pick up any item it disconnects me with internal server error. server says:
    2012-10-25 15:41:22 [INFO] [STDOUT] [Portal Gun 1.3.2v2] Recieved client info fr
    om returnzork
    2012-10-25 15:41:23 [INFO] [STDOUT] [Portal Gun 1.3.2v2] returnzork received wor
    ld props successfully.
    2012-10-25 15:41:27 [SEVERE] [ForgeModLoader] A critical server error occured ha
    ndling a packet, kicking [email protected]
    java.lang.IndexOutOfBoundsException: Index: 62, Size: 45
    	 at java.util.ArrayList.rangeCheck(Unknown Source)
    	 at java.util.ArrayList.get(Unknown Source)
    	 at ov.a(SourceFile:126)
    	 at gz.a(NetServerHandler.java:862)
    	 at by.a(SourceFile:29)
    	 at bb.b(TcpConnection.java:441)
    	 at gz.d(NetServerHandler.java:80)
    	 at ha.b(NetworkListenThread.java:55)
    	 at fx.b(SourceFile:30)
    	 at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:650)
    	 at ft.q(DedicatedServer.java:241)
    	 at net.minecraft.server.MinecraftServer.p(MinecraftServer.java:565)
    	 at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:471)
    	 at ep.run(SourceFile:539)
    2012-10-25 15:41:27 [INFO] [STDERR] 2012-10-25 15:41:27 [WARNING] Failed to hand
    le packet: java.lang.IndexOutOfBoundsException: Index: 62, Size: 45
    java.lang.IndexOutOfBoundsException: Index: 62, Size: 45
    	 at java.util.ArrayList.rangeCheck(Unknown Source)
    	 at java.util.ArrayList.get(Unknown Source)
    	 at ov.a(SourceFile:126)
    	 at gz.a(NetServerHandler.java:862)
    	 at by.a(SourceFile:29)
    	 at bb.b(TcpConnection.java:441)
    	 at gz.d(NetServerHandler.java:80)
    	 at ha.b(NetworkListenThread.java:55)
    	 at fx.b(SourceFile:30)
    	 at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:650)
    	 at ft.q(DedicatedServer.java:241)
    	 at net.minecraft.server.MinecraftServer.p(MinecraftServer.java:565)
    	 at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:471)
    	 at ep.run(SourceFile:539)
    Posted in: Minecraft Mods
  • 0

    posted a message on C# server backup utility
    Version2.0 Release 1.1 has been put out! Download it from: Here.
    Have a suggestion? Please post it and I will see what I can do to get it put in!
    Changes: no longer will run if you have not set values in the backup from, and backup to text boxes in the options form. (options form at File>Options).
    Posted in: Server Support and Administration
  • 0

    posted a message on C# server backup utility
    Quote from mattbook

    I started to build this very thing the other day while on a conference call (C# 4.0, like you). Does this only backup a local server or will it login to an ftp location and download the files? This is the direction I'm heading with mine. If yours does ftp, I'll scrap my project and use yours for backups. If not, I'll continue with mine. FYI, I'm building this for my own use and don't plan on releasing it. Thanks.

    Sorry about the delay (almost 2 weeks, the forums don't meail me about responces anymore for some reason),
    I will work on adding ftp support(may not be very feature packed, but it will support it). The source will be updated with it within a few days, but you will still have fix a few errors and compile it.


    Updates:
    Now uses an XML file for configuration. Stored in your roaming user so you do not accidently delete it.
    Also extracts a vbs file to your temp folder and runs it to save the world (configurable in settings menu)
    Posted in: Server Support and Administration
  • 0

    posted a message on C# server backup utility
    Version 2 is being worked on now! Features being rewritten, more mono support, and a windows shutdown handler to save the world!
    Posted in: Server Support and Administration
  • 0

    posted a message on Binding to more then one port
    Other than the question on why, try forwarding port (in your router) 25565 to 25565, port2 to 25565, etc.
    Just forward different external ports to the same internal port.
    Posted in: Server Support and Administration
  • 0

    posted a message on C# server backup utility
    Version 1.5.3 released!
    Includes:
    Compression!
    Also:
    please vote on the poll at the top of the page.

    bugs:
    freezes when compressing large directories (doesn't stop working, timer just doesn't start until it finishes compressing everything)
    Posted in: Server Support and Administration
  • 0

    posted a message on C# server backup utility
    Quote from Zillo7

    Neat.
    I got an idea for a feature. I don't think the game server responds to the shutdown event in windows, so pressing the shutdown button would kill the server process.
    You should have this respond to the shutdown sequence that windows would start, so that it would delay it to save the map during a power outage on UPS power or something.

    Seems easy enough to do, but java (the server) may be closed before it has enough time to do a quick either: 'stop' or 'save-all' command. I will try this, and say if it works or not.
    Posted in: Server Support and Administration
  • 0

    posted a message on I need help

    Help me!!! I dont know how to allow port 25565 on the AVG software. Because people cant log on to mt server the ip is below plz chech if it works

    74.233.1.168
    and this port on i saw on http://ipchicken.com/

    56540

    Minecraft uses TCP and UDP port 25565,

    edit:
    it works right now
    Posted in: Server Support and Administration
  • 0

    posted a message on C# server backup utility
    [V3!]
    Application API Sample/Compression Plugin
    Includes a plugin API to extend it if you choose to!

    Currently no prebuilt binaries.
    Requires the dot net 4.0 framework
    Comments, suggestions, questions always welcomed!
    [TODO]

    make the exe so you don't have to compile to run it
    update wiki's to help with setup




    [V2]Completed!
    Source Downloads
    Features: Rewritten, featuring new things, such as more mono support, and saving the server if windows gets a shutdown signal.

    [ToDo]

    Testing with Mono,
    FTP tweaking

    Welcome all! I have made a backup utility, that will auto-save your server, and then preform a backup of the world you specify. Written in C#.NET 4. May work with Wine+Mono, I have not tested this though.

    Please post any bugs you find, it will help make this better!!
    Version 1

    The source+downloads [V1]
    The current compression code 'freezes' on larger worlds. Please vote or post or opinion on what should happen.

    Features: Progress bar and text box, that countdown to the backup time.

    Current version: 1.6.1:
    Compression is fixed



    changelog

    Version 1.5.3-1.6.1:
    Fixed compression, works as intended now.

    Version 1.5.2-1.5.3:
    few compression fixes

    Version 1.1-1.5.2:
    Added compression and compression fixes

    Version 1.0-1.1:
    save location where last backed up at, after restart of the program.

    To Do list:
    Make option to change directory saved,
    Make compression better,
    Configurable amount of time between backups.


    Past To Do list:

    Save location where last backed up, after restart of the program. added in 1.1
    compression. added in 1.5, fixed in 1.6.1
    This is my first real project I am making, so it won't be as good as people who have been doing this for a while.
    Thanks!

    (if this is not in the right place, would a mod please move it?)
    Posted in: Server Support and Administration
  • 0

    posted a message on can't connect to my own server
    Quote from DreamLandPlace

    Make sure your using the right IP address. Type in the IP number of the computer that has the server on it. Just the number, "localhost" no longer works I believe. Double check the Multiplayer screen and see if it's the right number. It could change at any time if you have the router set up as DHCP.

    or try 127.0.0.1
    Posted in: Server Support and Administration
  • 0

    posted a message on RAM Problem
    easy way to find system specs CPU-Z
    1 gig or ram to the server should be good, but also make sure you have enough for the operating system and minecraft.
    Posted in: Server Support and Administration
  • 0

    posted a message on Can't type with Color Text :(
    My friend had this problem, and when he got a new video card all was fine
    Posted in: Server Support and Administration
  • To post a comment, please or register a new account.