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    posted a message on ATG - Alternate Terrain Generation
    Terrain is really good it is much more immersive and sensible. You can definately see how different factors are affecting biomes... bigger flatter, wider mountains with tighter peeks and ridgelines and this thing may well be perfect for me )

    Right now it just seems to be modeling smaller islands the scale is off. Of course needing to run 20 hrs to get to a steppe or mesa is not realistic either. (well it is, but not from a gameplay standpoint) But it certainly is a great step in the right direction. Elevations are really tight perhaps pushing down sea level 20 blocks to 43 would give you a little more room to work with. Unfortunately the minecraft devs went the wrong direction making bedrock a static level instead of a dynamic level based on elevation, its being a hard floor instead of a soft floor.

    I just wanted to finish by saying A+ work on getting this thing into its current state. It works really well for a .30 release ;)

    And oh yeah.... much much better consistency without extrabiomes and juts vanilla, got some pretty big patches of desert. If somehow wind/rain direction could be taken into account... would create more coastal deserts. And drier areas.

    Thinking a bit how DF does its biomes one solution to creating more variety and consistant worlds would be to decrease tempature as you moved north our south from 0,0 respectively and have a cyclical wave function so say at -8,000 it was as cold as possible, then at -1600, 0 it was warm again. You can also create bands of lush/dry by making moisture decrease as you go east, conversly so at 0, -8000 you have desert etc if you blow up the world and travel infinitely than you get bands of tempature/moister gradiants that form grid like paterns. Of course the noise in the terrain will break that up.

    And the ultimate solution is to make it user configurable where these gradiants will be. Hope that input helps point the mod in a good direction =) This comes from lots of experience with DF's world gen. Of course those worlds are always finite in size so normally the patterns do not repeat and are affected by many other factors. But the simplest solution would seem to fit the way minecraft does things here.
    Posted in: Minecraft Mods
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    posted a message on Greg's SG Craft
    Quote from xSuperboyz99x

    My only complaint with this is being able to travel through incoming wormholes. If it can't be done, then I get it, but i really want that to be a thing.


    Oh yeah, agreed, would be sweet ;p
    Posted in: Minecraft Mods
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    posted a message on Mystcraft
    Quote from GraniteDevil

    Yeah, so, I went ahead and started a new world. Found 3 villages. Found 3 guys to sell me pages. 3 Emeralds each for pages that will result in nothing but incredibly unstable worlds (and not a single biome anywhere in those guys' inventories).

    This mod is not suited to a straight-up survival mode game.

    IMO, it should never have been changed to require villagers (the world I've spent the last 200 hours building in, it has one village in the entirety of the world and none of the villagers sell pages and I had already cleared every chest I could find in the world so dungeon chest spawning pages were out of the question). Unless, of course, the intent was to NOT accommodate survival mode players who refuse to use cheat mode or otherwise illegitimately spawn/add items. In which case, from what I saw (by cheating) the mod is fantastic.


    I agree that the mod is pretty grindy and imbalanced in survival but its still a WIP pretty much. This is a little better then before where you had to literally grind through 300+ ages and clean up the save later to do things legitimately. Both versions encouraged spawning in creative notebooks.Hopefully we'll get a thaumcraft like research system for pages one day. I think that would be ideal. Perhaps blocks in the world with "glyphs" you could put into a researching UI. But then this mod is heavily based on the Myst games so that might be out of context.I would also like to see a bit more rigid system of writing books, were there's blanks for the needed symbols, any additional modifiers can go into an "optional" set of sub slots.
    Posted in: Minecraft Mods
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