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    posted a message on [TOOL][WIP] Minecraft Mob Maker [v0.2.1] (3/9/2011)
    Yeah, I just haven't been all that interested in Minecraft lately. I didn't think it could happen, but for now I'm kind of burnt out on it. So, updates will probably be dependent on how much Notch manages to rekindle my interest with updates to minecraft.
    Posted in: Minecraft Tools
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    posted a message on [TOOL][WIP] Minecraft Mob Maker [v0.2.1] (3/9/2011)
    Eh, sorry guys, been busy and haven't really been playing Minecraft or up to working on this lately.

    I'll probably update a bit once I sit down and play with the new 1.4 update some, but I make no promises on keeping this actively developed. Most likely, I will update this a bit every time Minecraft is updated, but probably not mess with it too much between.
    Posted in: Minecraft Tools
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    posted a message on [TOOL][WIP] Minecraft Mob Maker [v0.2.1] (3/9/2011)
    Yeah, sorry about the center. The center isn't reflected in the preview, which is part of why the models don't quite match the game. I was having a little trouble getting mine to match notch's rendering exactly, I need to go back and look at that again.
    Posted in: Minecraft Tools
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    posted a message on [TOOL][WIP] Minecraft Mob Maker [v0.2.1] (3/9/2011)
    Hmm, I must admit I'm not incredibly well versed with MCP myself. Does someone know how exactly client_obfuscation.txt works? Do I need to have the editor add the names of all of the modified classes to that file to prevent people from having to edit that manually?
    Posted in: Minecraft Tools
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    posted a message on [TOOL][WIP] Minecraft Mob Maker [v0.2.1] (3/9/2011)
    I had issues with javac as well, I just did a search for the exe and added the directory it was in to the PATH manually.
    Posted in: Minecraft Tools
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    posted a message on [TOOL][WIP] Minecraft Mob Maker [v0.2.1] (3/9/2011)
    Whoops, yeah forgot the part names.

    It should save the part names now. Did you notice anything else it wasn't saving?

    I also included a changelog which I'll try to keep updated.
    Posted in: Minecraft Tools
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    posted a message on [TOOL][WIP] Minecraft Mob Maker [v0.2.1] (3/9/2011)
    Yeah, the save is so you don't have to reenter everything every time.

    And also it is how I will be implementing more starting templates.
    Posted in: Minecraft Tools
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    posted a message on [TOOL][WIP] Minecraft Mob Maker [v0.2.1] (3/9/2011)
    Sorry for the delay. New update today.

    When you save a mob, it creates a .mob file in the Mobs directory which can be loaded back in.

    Also I fixed the issue with compiling multiple item drops, thanks for pointing that out.

    And I fixed it so it properly names the files and classes to match the name given to the mob.

    I may try to get some more done today if I have time.
    Posted in: Minecraft Tools
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    posted a message on [TOOL][WIP] Minecraft Mob Maker [v0.2.1] (3/9/2011)
    Thanks for that Rienzoku. You don't have to add it to the spawn list though, the program handles all of that. Unless you want to specify which biomes and such, which it should do in the next update.
    Posted in: Minecraft Tools
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    posted a message on [TOOL][WIP] Minecraft Mob Maker [v0.2.1] (3/9/2011)
    Another small update, added falling damage, wing animation type and fixed a possible compilation issue with random drops.


    Quote from Gam3rTr0n69 »
    lol, no you cant, if this uses the ModelPig.java file, you can only make pigs, to make a cow, has different rotations and everything, and it has ears which arent on pigs.


    It doesn't use ModelPig.java. Who said it did? Please don't continue to complain or disparage the program without knowing what you are talking about. It writes a custom EntityXXXX.java, RenderXXXX.java and ModelXXXX.java based on the settings and parts you define.
    Posted in: Minecraft Tools
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    posted a message on [TOOL][WIP] Minecraft Mob Maker [v0.2.1] (3/9/2011)
    Sorry for the delay. New version is up with a couple changes. The add/remove parts work now, and added the center point to the part editing, although it's not reflected in the preview yet.

    Also added some basic settings to the spawn section.

    philboy11 wrote :
    > Mac compatibility would be nice.

    I've never developed for a mac, but I'll take a shot at porting it at some point and see how much trouble it is.

    Parablank wrote :
    > I got it working, but a few suggestions...
    >
    > :Diamond: Make it a little more user friendly.
    > :Diamond: Add more customization options, like what conditions they have
    > to spawn in, what they're hostile towards, etc.
    >
    > By the way, I loved the GUI, it was organized, and beautiful.

    I intend to do both. Once I get some more of the functionality working, I'll try to make things a little more user friendly.

    thehoodedfigure wrote :
    > ... Why can I only make ****ING PIGS!? I imported a custom
    > skin from SkinEdit, and all it did was re-texture a goddamn pig. This is
    > ****. Fix it.

    The pig is just the template shape for the moment. If you want a different shape, you can adjust the shapes manually from the appearance tab. I do intend to add some more defaults to choose from at some point.


    Gam3rTr0n69 wrote :
    > whats the point of this? like honestly.... if i wanted another pig i woulg
    > copy the EntityPig, ModelPig, and RenderPig rename them, and them to the
    > spawn list. This is useless.

    I was just using the pig as a starting point, you can make whatever you want...
    Posted in: Minecraft Tools
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    posted a message on [TOOL][WIP] Minecraft Mob Maker [v0.2.1] (3/9/2011)
    Thanks for the feedback.

    I do have a lot more planned, including the hostility and spawning and such people have suggested.

    Also, I'd like to remove the dependence on MCP, but I'm probably going to wait and see what Notch does for the modding API.

    And I'm sorry some people think this is such a bad idea. The way I see it Minecraft is a game about creativity, and removing a knowledge barrier towards expressing that creativity through mobs is a good thing. Granted I hope people won't post tons of them on the forums, but one way or another people or going to post some sort of junk anyways.

    Anyways, I'm going to see about adding the add/remove for parts tonight and maybe some spawn settings.

    I think hostility and sounds will be after that. Any other suggestions?
    Posted in: Minecraft Tools
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    posted a message on [TOOL][WIP] Minecraft Mob Maker [v0.2.1] (3/9/2011)
    Alright, sorry about that. I made a couple updates and hopefully it shouldn't have any real compatibility issues or anything. Download the file again and see if you have the same problems...
    Posted in: Minecraft Tools
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    posted a message on [TOOL][WIP] Minecraft Mob Maker [v0.2.1] (3/9/2011)
    Quote from Zak TH »


    Windows 7/Vista right? I wrote this on XP, I'll have to look into Vista/7 compatibility later. Maybe try running it in compatibility mode? I'll look into this when I get a chance.
    Posted in: Minecraft Tools
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    posted a message on [TOOL][WIP] Minecraft Mob Maker [v0.2.1] (3/9/2011)
    Well, good news! The basic animation editing is working, so I guess we're ready for a first release! See the OP for link and details.
    Posted in: Minecraft Tools
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