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    posted a message on Help me please - Lucky Block Config!

    type=structure,ID=chest,NBTTag=(items=[(id=iron_block,maxAmount=8,weight=10),(id=gold_block,maxAmount=7,weight=10),(id=diamond_block,maxAmount=6,weight=10),(id=emerald_block,maxAmount=5,weight=10),(id=lapis_block,maxAmount=7,weight=10),(id=lucky:lucky_block,maxAmount=36,weight=10),(id=golden_apple,maxAmount=21,weight=10),(id=golden_apple,Damage=1,maxAmount=17,weight=10)],maxTotalAmount=15))@luck=2

    type=structure,ID=chest,NBTTag=(items=[(id=iron_ingot,maxAmount=8,weight=10),(id=gold_ingot,maxAmount=4,weight=10),(id=diamond,maxAmount=4,weight=10),(id=emerald,maxAmount=4,weight=10),(id=dye,Damage=4,maxAmount=4,weight=10),(id=lucky:lucky_block,maxAmount=4,weight=10),(id=golden_apple,maxAmount=2,weight=10),(id=golden_apple,Damage=1,maxAmount=2,weight=10)],maxTotalAmount=12))@luck=1


    why do these not work? im trying to edit my lucky block config to have this as a rare drop and it doesnt work. i only get empty chests when these come in

    Posted in: Mods Discussion
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    posted a message on ENCHANTING PLUS

    hello i have a request if possible. i have a mod that ups the enchantment limit to what i choose (such as sharpness level 10) and your enchanting plus mod doesnt go any higher than the normal enchantments (this is probably intended huh?) do you think you could add a way for if a mod ups the enchanting limit it will increase the level limit with your mod please?

    Posted in: Minecraft Mods
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    posted a message on Better Anvils! Removes the level limit
    Quote from CaerMaster»

    Honestly, considering that whether an enchantment book is consumed upon use or returned blank is such an insignificantly tiny aspect compared to the capabilities added or fixed by the mod (since blank books are so cheap), I'd say that quibbling about whether books are consumed on use as an "OP" issue is a bit like buying a Ferrari 488GTB or a McLaren P1 GTR and then complaining that the license plate lights are too bright.

    i agree with ya lol but thats my friend he likes the vanilla feel in mods. he's still using the mod either way as far as i know lol
    Posted in: Minecraft Mods
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    posted a message on Better Anvils! Removes the level limit

    yeah....he said he finds it op....

    Posted in: Minecraft Mods
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    posted a message on Better Anvils! Removes the level limit

    well i thought there was more to it lol thats why XD but thank you :D


    my friend requests the ability to be able to toggle getting the book back from enchanted books when you enchant another item using said book

    thanks :D

    Posted in: Minecraft Mods
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    posted a message on Better Anvils! Removes the level limit

    can someone write out a description of what this mod does please? its for a friend to read cuz i cant remember what it all does and he doesnt want to look thru a bunch of pages. id appreciate it (plus other players looking at this mod will know too

    Posted in: Minecraft Mods
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    posted a message on new gamerule flying in survival

    no but what if you want the blocks you mine when in creative mode and you want them legit? i like to build underground but my reach only goes so far so if i need to build up its kinda annoying having to build up a bit and then when done you have to take the thing down which if you're using one of your tools to take it down it will take off durability off your tools

    Posted in: Suggestions
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    posted a message on new gamerule flying in survival

    i think flying could help you place build better stuff without having to nerd poling or whatever....i use the morph mod and turn into bat when i have really tall building i wanna build...and the OP is wanting to use it as a gamerule so you dont have to use it if you dont want to. which isnt that what MOST gamerules are? just because you wanna fly in creative doesnt mean you wanna cheat in blocks to build :/ and thats pretty much what the above two posts are pretty much saying in all honesty anyways i think it would be cool to be able to use IF you wanted to especially since we get to edit our loot tables (we might be able to add in like a paper/book that says we can enable it or something like that)

    SUPPORT

    Posted in: Suggestions
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    posted a message on All my mods in one thread - also looking for feedback for changes or updates or brand new ideas!

    would it be possible for me to get a 1.7.10 version of horse upgrades and horse details in f3 please? those are two things i would use ALOT when it comes to my horses since i plan on having 2 pairs of each variant XD it would make me super happy to get these if possible o.o

    Posted in: Minecraft Mods
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    posted a message on Slimes...

    SUPPORT

    Posted in: Suggestions
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    posted a message on [1.7.10][Forge]LootBags (and technically Carbonization too)
    Quote from Bricksparts»

    That's what the recycler is for though....

    i do use that its one of the first things i make but i like to leave one item n the bag and upgrade it if its a "bad" item
    Quote from Malorolam»

    I'll leave it off as default because how it works now fits my vision of balance for the mod. However, I play in a very automation-heavy environment, so I'm taking into consideration the amount of player effort required to do something as well, and heavily using unrestricted bag upgrading requires either a) a high amount of player action (sitting there, taking out what you want, and upconverting), or B) a good level of knowledge of how different mod and vanilla mechanics work. I also found at least for a mostly default setup in a heavily modded environment, in the long term it makes little difference between upconverting with one item left or recycling the items you don't want, where the latter is very easy to automate provided you have COFH mods and AE available to you. I know that not everyone plays the same way or has the same perspective of balance, so I try to provide as many options as reasonable to tweak the mod.

    yay :D
    Posted in: Minecraft Mods
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    posted a message on [1.7.10][Forge]LootBags (and technically Carbonization too)
    Quote from Malorolam»

    No, it's designed to be possible with any bag that still has items in it. I plan to have an option next version to prevent that if desired.

    can you have it off on default? lmao because i dont wanna use that XD (some times i get a bad item i dont want in the bag so i leave it and upgrade it)
    Posted in: Minecraft Mods
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    posted a message on 100,000 Things to do in Minecraft

    3018: get all GOD armors, tools and weapons (you will need 4 diamonds sets, 3 diamond swords, 2 diamond picks, 2 diamond axes, 2 diamond shovels, a diamond hoe, 1 shears, 1 fishing pole, 1 carrot on a stick)

    3019: have 2 of every horse (not including undead/skeleton) tamed


    (mine may have been already said XD)

    Posted in: Discussion
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    posted a message on Better Anvils! Removes the level limit
    Quote from vdvman1»

    The chance for the anvil to take damage is configurable, if you feel it is breaking too quickly just decrease the number in the config


    I didn't know there was a config for the anvil to increase durability o.o
    Posted in: Minecraft Mods
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    posted a message on Lucky Block Spiral - 1.7 Lucky Block Addon - ~200 new drops! Finally backported to 1.7! =)
    Quote from Tmtravlr»



    Yeah, TC is kinda necessary. Many of the drops and most of the structures use blocks and items from it.


    You could do without headcrumbs... I'd say about 10 or so drops rely on it, so you would get empty blocks every so often. It has some really epic things though, so I'd suggest getting it. =)



    lol Yeah, that's why PlayerInDistress created the addon system in 1.8. I don't think he's going to backport it to 1.7 though.


    ugh i was hoping youd say no it wasnt but if i have to get it ill see if i can >.< and headcrumbs break on my single player world for some reason and i cant tell why XD
    Posted in: Minecraft Mods
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