So, after resurrecting this thread, I finally went back to work on Mount DOOOooom. When your doing a big renovation project - sometimes you need a break, which I had for 3 - 4 weeks. It always helps to have a break and then come back with fresh eyes.
One of the first things I did was re-instate the grass inside. Before I wasn't sure what to do with the ground within the compound, so I just turned all the grass into stone until I could decide. Coming back to it, it was just too much grey, although it took and age to convert (To stone), it took a good couple of in-game minecraft nights to revert back - except this time I added lots of long grass and went crazy with the bonemeal. (Also added paths.)

After:

I also did something that wasn't done before and converted around the sides and back too, which was original stone, patches of cobble and sand from the original landscape.


*Eventually after placing extra dirt blocks to the side of DOOOooom, the grass is now growing at a very fast rate!
I really like this now and was inspired by pictures from a Google search of old buildings, where nature has also either taked over or blended with the old building.
In the last few days (having experimented on a creative copy of the world) I have also extended the detail of the top of the corner towers to the lower halves. This includes extra spruce log coulmns in certain corners/facing walls and stairs on the corners instead of blocks to give that depth. On the top half of the towers I also added stair combinatons between certain corners on the outside, mounted exterior torches on low cobble walls/general lighting up the outside of each tower.
*As of right now, I have this done this to the front two corner towers.
I'm still rebuilding the main tower and although (Not in this next picture however), I have added a couple of floors, I'm not feeling the whole "Floating in mid-air" any more. It did technically connect to the main lower central building (The original lower half of the mountain, seen in this next pic), but I dunno. *This pre-dated picture also shows in the center where the old Beta "Stem" building was. (Look to the left of the W.I.P. tower right in the middle; where the dirt patch is on the top of the stone roof of said main building). The stem building was always ear-marked for a re-furnish or a re-build when I began re-modelling, I choose the latter.
Part of me has considered (And done in a creative copy of the world), just flattening the central low building (Former mountain base) and floating tower completetly, just to see how much space I would have. With the fourth corner tower now built externally, (Three years after the other three were built); and completed on the outside (Except these new detailing bits to do now and the isides to do), I feel they really have set the tone for thie re-model.
There are bits I still don't like - the thin inner fort wallt, he flat main walls on the perimeter side and back - should I continue the log/redstoneblock totum theme all round?
1
No idea, maybe a picture would help. From your spawning results it sounds like it's not a valid part of the fortress since only zombie pigmen are spawning. How old is the world? If it's really old then perhaps an update broke that particular fortress.
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Oooh, me likey the detail on the towers. The clever use of stairs that way....I'm having difficulty making out just how you did that from looking at the pictures but I think I have an idea what you did there. I think the oriental garden is an excellent replacement for the useless apartment building. I too like the structures I build to have more of a purpose than just looks.
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Yeah, you have to place it on the side of a block.
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Not in vanilla game play. Perhaps you can find a mod that allows you to customize spawn behavior.
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I know you play with mods, so my best guess is that mods have broken the explorer maps somehow. Are you sure all your mods are compatible with Minecraft version 1.11? Particularly any mod that changes map behavior could be causing the issue.
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Hmmm, or the opposite unless you've really got nothing better to do than critique a games design decisions.
3
Yeah, Basically Singleplayer was made to run locally on your PC on the server code so that the devs only had one version of the game to improve and update. Prior to that Singleplayer and server were two entirely different games code wise.
Before 1.3 Singleplayer ran beautifully, but muliplayer was a buggy mess that was missing features that singleplayer had. While the change did hurt singleplayer gameplay, in the long run it helped the server gameplay improve substantially which I think is what a majority of players use, so it was a good move on Mojangs part.
Not to mention it made universal mods possible. Before that they had to be coded for either singleplayer or multiplayer due to the entirely different game code structures.
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Plains and Savannah are the biomes that horses spawn in. So that's where to look.
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Creepers mere recently made shorter so they are the only aggressive mob that can spawn under the trapdoors on the ceiling in his pictures.
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Skyliner has a very good guide here of what we do know at this point:
http://www.minecraftforum.net/forums/minecraft-discussion/redstone-discussion-and/command-blocks/2809368-1-12-custom-advancements-aka-achievements