Is there anything like a command to enable or disable infernal mob spawning for specific players? I assume not and wonder if it would be a real pain to implement. I understand it wouldn't be perfect with multiple players overlapping in a mob spawning area.
I had previous used Infernal Mobs in a tutorial mod pack, and in migrating to 1.12.2, I'd like to be able to hide Infernal Mobs behind a server command chained to an HQM quest. They start out without it generating any at all, but it'll toggle on if they complete the quest. I'd spell this out to the player, of course, but I'd also want to gate some progression behind it.