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    posted a message on How do I make an entity texture random in Optifine?

    Hello, I was just wondering how to add an alternate texture to an entity. I have the textures, but I just need to figure out how to make the game interpret them as alternate textures. I think that I'll need a .properties file, but I don't know what to put in it. Also, what is the meaning of when it says skins.2=2 or something like that?

    Posted in: Resource Pack Discussion
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