• 0

    posted a message on Can I use /wb trim before updating to 1.14
    Yes, thats how the /wb trim command works, It basically deletes all chunks beyond the border
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Redstone/Command Block subforum for Minecraft:PE

    Since the redstone and commandblock mechanics are slightly different than those found in the PC version, can we have a subforum for discussion of them and for people to show off what they built?


    Im dissapointed by the lack of redstone commandblock creations for Minecraft:PE, even when searching with google, and there is not much place to ask for help either

    Posted in: MCPE: Discussion
  • 0

    posted a message on Dynmap - Dynamic web-based maps for Minecraft

    Getting error from Dynmap after updating to spigot 1.12


    [12:07:58] [Server thread/INFO]: [dynmap] Loading dynmap v2.4-1148
    [12:07:58] [Server thread/INFO]: [dynmap] version=git-Spigot-ede465d-bb4ae3b (MC: 1.12)
    [12:07:58] [Server thread/ERROR]: [dynmap] Unable to find field humidity for net.minecraft.server.v1_12_R1.BiomeBase
    [12:07:58] [Server thread/ERROR]: Error initializing dynmap - bukkit version incompatible! initializing dynmap v2.4-1148 (Is it up to date?)
    java.lang.IllegalArgumentException: Error initializing dynmap - bukkit version incompatible!
    	at org.dynmap.bukkit.BukkitVersionHelperGeneric.<init>(BukkitVersionHelperGeneric.java:129) ~[?:?]
    	at org.dynmap.bukkit.BukkitVersionHelperCB.<init>(BukkitVersionHelperCB.java:39) ~[?:?]
    	at org.dynmap.bukkit.BukkitVersionHelper.getHelper(BukkitVersionHelper.java:42) ~[?:?]
    	at org.dynmap.bukkit.DynmapPlugin.onLoad(DynmapPlugin.java:756) ~[?:?]
    	at org.bukkit.craftbukkit.v1_12_R1.CraftServer.loadPlugins(CraftServer.java:307) [minecraft_server.jar:git-Spigot-ede465d-bb4ae3b]
    	at net.minecraft.server.v1_12_R1.DedicatedServer.init(DedicatedServer.java:205) [minecraft_server.jar:git-Spigot-ede465d-bb4ae3b]
    	at net.minecraft.server.v1_12_R1.MinecraftServer.run(MinecraftServer.java:544) [minecraft_server.jar:git-Spigot-ede465d-bb4ae3b]
    	at java.lang.Thread.run(Thread.java:745) [?:1.8.0_121]
    Posted in: Minecraft Mods
  • 0

    posted a message on Alternate Skins/Textures for blocks in resource packs
    Quote from macadamia238»

    This is a feature that was present in earlier versions and has been removed.

    I don't see any good reason why it should have been removed then. They should re-introduce it or a similar system which allows for the same thing
    Posted in: Suggestions
  • 0

    posted a message on Alternate Skins/Textures for blocks in resource packs

    Would be nice if for blocks we could have an option for alternate "skins".


    Sort of like now how blocks have a data value which allows them to look different depending on the value (ex: stone brick, cracked stone brick, chiseled stone brick, etc)


    Now what it we gave mapmakers and servers the ability to add alternate skins or textures to blocks using resource packs.


    This could be implemented by assigning the extra skins/textures a data value similar to how we do with current blocks.


    So for example, someone wants to add a new kind of skin for stone bricks, for this example, blue stone bricks, but also still wants to use the regular stone bricks as well. So all they would have to do is modify the .json file for stone bricks in the resourcepack which points to the texture for blue stone bricks which the player made, and Minecraft will give it a data value of 5 (or maybe the players should specify the data value themselves in the.json file).


    Then when the player uses the command

    /give playernamehere minecraft:stonebrick 1 5

    it will give them a stone brick with the blue stone brick texture



    This would be great for mapmakers and servers, as it would allows them to add a variety of different blocks, and variations of blocks

    Posted in: Suggestions
  • 0

    posted a message on Any news on official Modding API?
    Quote from ZaffreAqua»

    To be frank, Forge is more than likely doing a better job than those at Mojang could do.



    I wish Mojang made a way for server to automatically download forge
    to players then. I tried switching my server over to Forge, once, and
    the player population dropped by over half since most players did not
    want to bother installing Forge themselves




    one of the things people don't realize is how lazy people can be
    sometimes. If Mojang integrated Forge into Minecraft themselves, or made
    a way for servers to automatically download and install it for players,
    that would make mods a lot more accessible to players

    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on So...This new launcher has some HUGE issues and should not have been released
    Quote from KennethDEVX»

    I haven't had any issues with the new launcher at all. However, "something that wasn't supposed to work," shouldn't have been forcefully pushed upon millions of users without the option to opt out. "You accept [that there will be problems] when you use the launcher." Except we don't have a choice and might not want to accept it. Beta software should never be pushed live to every user without an option.



    Its because testing costs $$$ and Microsoft doesn't like that. They fired the Windows 10 QA team which tested updates to make sure they don't break peoples PC's, so I'm not surprised they don't do any testing for Minecraft


    Microsoft figures its more cost effective to just let the consumer be guinea pigs and test for bugs in updates. And while most people don't like it, unfortunately Microsoft is too big to care about what us customers have to say.

    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Any news on official Modding API?

    Its been a while since we've heard any news on it. I have a feeling that Microsoft killed it so that they can push Minecraft:PE to be the dominant version of Minecraft.

    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Add-ons/Mods for Minecraft like they are doing with Minecraft:PE

    So now that the Minecraft PE add-on's have actually been released and people have been using them, I think we should reconsider this suggestion.


    Especially since people have already made add-ons which add the new mobs from the upcoming Minecraft 1.11 patch to Minecraft PE, before they were even released for the PC version!


    This shows how useful this would be, you average player easily being able to create new mobs and stuff, and not having to wait many many months for Mojang to introduce new mobs. Sure you can install single player mods which add new mobs, but what if you want to run a server with new mobs? This is where the trouble begins, since every player that wants to play on the server now has to download and install a new client.


    Not only that, but making a Minecraft PE add-on is A LOT simpler than it is to do than making a minecraft mod in Java with Forge. Its as simple as making as using paint and editing some .json files in notepad++. Basically its easy and opens up modding to so many more people.


    Mojang, I wish you would really consider adding Minecraft PE add-ons to PC Minecraft.

    Posted in: Suggestions
  • 1

    posted a message on Separate Add-ons and Mod forum?

    Agreed, Mods and Add-ons are completely different and Add-ons need their own forum section

    Posted in: MCPE: Mods / Tools
  • 0

    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]

    I can't get this to work on my laptop. I'm using Optifine 1.10.2 HD U C3 on a laptop which has a Nvidia GTX 860m graphics card. When I try to load up a world or connect to a server, the minecraft menu flashes on and off, and spams the log with this one error over and over


    Oct 09, 2016 4:19:36 PM net.minecraft.launchwrapper.LogWrapper log
    INFO: Loading tweak class name optifine.OptiFineTweaker
    Oct 09, 2016 4:19:36 PM net.minecraft.launchwrapper.LogWrapper log
    INFO: Using primary tweak class name optifine.OptiFineTweaker
    Oct 09, 2016 4:19:36 PM net.minecraft.launchwrapper.LogWrapper log
    INFO: Calling tweak class optifine.OptiFineTweaker
    OptiFineTweaker: acceptOptions
    OptiFineTweaker: injectIntoClassLoader
    OptiFine ClassTransformer
    OptiFine URL: file:/C:/Users/Jeff/AppData/Roaming/.minecraft/libraries/optifine/OptiFine/1.10.2_HD_U_C3/OptiFine-1.10.2_HD_U_C3.jar
    OptiFine ZIP file: C:\Users\Jeff\AppData\Roaming\.minecraft\libraries\optifine\OptiFine\1.10.2_HD_U_C3\OptiFine-1.10.2_HD_U_C3.jar
    OptiFineTweaker: getLaunchArguments
    OptiFineTweaker: getLaunchTarget
    Oct 09, 2016 4:19:36 PM net.minecraft.launchwrapper.LogWrapper log
    INFO: Launching wrapped minecraft {net.minecraft.client.main.Main}
    Completely ignored arguments: [--nativeLauncherVersion, 307]
    [16:19:37] [Client thread/INFO]: Setting user: RobotnikMan
    [OptiFine] (Reflector) Class not present: net.minecraftforge.common.MinecraftForge
    [OptiFine] (Reflector) Class not present: net.minecraftforge.common.ForgeHooks
    [OptiFine] (Reflector) Class not present: net.minecraftforge.client.MinecraftForgeClient
    [OptiFine] (Reflector) Class not present: net.minecraftforge.client.ForgeHooksClient
    [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.FMLCommonHandler
    [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.client.FMLClientHandler
    [OptiFine] (Reflector) Method not present: atl.getSkyRenderer
    [OptiFine] (Reflector) Method not present: atl.getCloudRenderer
    [OptiFine] (Reflector) Method not present: atl.getWeatherRenderer
    [OptiFine] (Reflector) Method not present: aid.countEntities
    [OptiFine] (Reflector) Method not present: aid.getPerWorldStorage
    [OptiFine] (Reflector) Method not present: aid.initCapabilities
    [OptiFine] (Reflector) Class not present: net.minecraftforge.client.IRenderHandler
    [OptiFine] (Reflector) Class not present: net.minecraftforge.common.DimensionManager
    [OptiFine] (Reflector) Class not present: net.minecraftforge.event.world.WorldEvent$Load
    [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderItemInFrameEvent
    [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.GuiScreenEvent$DrawScreenEvent$Pre
    [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.GuiScreenEvent$DrawScreenEvent$Post
    [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$FogColors
    [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$RenderFogEvent
    [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$CameraSetup
    [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Pre
    [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Post
    [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Specials$Pre
    [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Specials$Post
    [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.eventhandler.EventBus
    [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.eventhandler.Event$Result
    [OptiFine] (Reflector) Class not present: net.minecraftforge.event.ForgeEventFactory
    [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderBlockOverlayEvent$OverlayType
    [OptiFine] (Reflector) Class not present: net.minecraftforge.event.world.ChunkWatchEvent$UnWatch
    [OptiFine] (Reflector) Method not present: akf.getBedDirection
    [OptiFine] (Reflector) Method not present: akf.isBed
    [OptiFine] (Reflector) Method not present: akf.isBedFoot
    [OptiFine] (Reflector) Method not present: akf.hasTileEntity
    [OptiFine] (Reflector) Method not present: akf.canCreatureSpawn
    [OptiFine] (Reflector) Method not present: akf.addHitEffects
    [OptiFine] (Reflector) Method not present: akf.addDestroyEffects
    [OptiFine] (Reflector) Method not present: akf.isAir
    [OptiFine] (Reflector) Method not present: akf.canRenderInLayer
    [OptiFine] (Reflector) Method not present: akf.getExtendedState
    [OptiFine] (Reflector) Method not present: akf.getSoundType
    [OptiFine] (Reflector) Method not present: akf.getLightOpacity
    [OptiFine] (Reflector) Method not present: akf.getLightValue
    [OptiFine] (Reflector) Method not present: akf.isSideSolid
    [OptiFine] (Reflector) Method not present: akf.doesSideBlockRendering
    [OptiFine] (Reflector) Field not present: rw.captureDrops
    [OptiFine] (Reflector) Field not present: rw.capturedDrops
    [OptiFine] (Reflector) Method not present: rw.shouldRenderInPass
    [OptiFine] (Reflector) Method not present: rw.canRiderInteract
    [OptiFine] (Reflector) Method not present: rw.shouldRiderSit
    [OptiFine] (Reflector) Method not present: aqk.shouldRenderInPass
    [OptiFine] (Reflector) Method not present: aqk.getRenderBoundingBox
    [OptiFine] (Reflector) Method not present: aqk.canRenderBreaking
    [OptiFine] (Reflector) Method not present: adx.onEntitySwing
    [OptiFine] (Reflector) Method not present: adx.shouldCauseReequipAnimation
    [OptiFine] (Reflector) Method not present: adx.showDurabilityBar
    [OptiFine] (Reflector) Method not present: adx.getDurabilityForDisplay
    [OptiFine] (Reflector) Method not present: acf.hasOverlay
    [OptiFine] (Reflector) Method not present: rp.shouldRenderHUD
    [OptiFine] (Reflector) Method not present: rp.renderHUDEffect
    [OptiFine] (Reflector) Method not present: rq.isCurativeItem
    [OptiFine] (Reflector) Method not present: aeo.getRecordResource
    [OptiFine] (Reflector) Method not present: bwp$b.preDraw
    [OptiFine] (Reflector) Method not present: bwp$b.postDraw
    [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.asm.transformers.BlamingTransformer
    [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.relauncher.CoreModManager
    [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.client.SplashProgress
    [OptiFine] (Reflector) Class not present: net.minecraftforge.client.model.pipeline.LightUtil
    [OptiFine] (Reflector) Class not present: net.minecraftforge.common.property.IExtendedBlockState
    [OptiFine] (Reflector) Class not present: net.minecraftforge.common.property.ExtendedBlockState
    [OptiFine] (Reflector) Class not present: net.minecraftforge.client.ItemModelMesherForge
    [OptiFine] (Reflector) Class not present: net.minecraftforge.client.model.ModelLoader
    [OptiFine] (Reflector) Class not present: net.minecraftforge.client.model.Attributes
    [OptiFine] (Reflector) Class not present: mods.betterfoliage.client.BetterFoliageClient
    [OptiFine] (Reflector) Method not present: aiq.getWaterColorMultiplier
    [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.client.registry.RenderingRegistry
    [OptiFine] (Reflector) Method not present: bqf.preDrawBatch
    [OptiFine] (Reflector) Method not present: bqf.drawBatch
    [OptiFine] (Reflector) Method not present: bpj.handleItemState
    [OptiFine] (Reflector) Class not present: net.minecraftforge.common.ForgeModContainer
    [OptiFine] (Reflector) Class not present: net.minecraftforge.client.settings.KeyConflictContext
    [OptiFine] (Reflector) Method not present: bcu.setKeyConflictContext
    [OptiFine] (Reflector) Method not present: bcu.setKeyModifierAndCode
    [OptiFine] (Reflector) Method not present: bcu.getKeyModifier
    [OptiFine] (Reflector) Class not present: net.minecraftforge.client.settings.KeyModifier
    [OptiFine] (Reflector) Class not present: net.minecraftforge.client.gui.NotificationModUpdateScreen
    [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.client.GuiModList
    [16:19:38] [Client thread/WARN]: Skipping bad option: lastServer:
    [16:19:38] [Client thread/INFO]: LWJGL Version: 2.9.4
    [OptiFine] 
    [OptiFine] OptiFine_1.10.2_HD_U_C3
    [OptiFine] Build: 20160825-092102
    [OptiFine] OS: Windows 10 (amd64) version 10.0
    [OptiFine] Java: 1.8.0_25, Oracle Corporation
    [OptiFine] VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    [OptiFine] LWJGL: 2.9.4
    [OptiFine] OpenGL: GeForce GTX 860M/PCIe/SSE2, version 4.5.0 NVIDIA 372.90, NVIDIA Corporation
    [OptiFine] OpenGL Version: 4.0
    [OptiFine] Maximum texture size: 16384x16384
    [OptiFine] Checking for new version
    [Shaders] ShadersMod version: 2.4.12
    [Shaders] OpenGL Version: 4.5.0 NVIDIA 372.90
    [Shaders] Vendor:  NVIDIA Corporation
    [Shaders] Renderer: GeForce GTX 860M/PCIe/SSE2
    [Shaders] Capabilities:  2.0  2.1  3.0  3.2  4.0 
    [Shaders] GL_MAX_DRAW_BUFFERS: 8
    [Shaders] GL_MAX_COLOR_ATTACHMENTS_EXT: 8
    [Shaders] GL_MAX_TEXTURE_IMAGE_UNITS: 32
    [Shaders] Load ShadersMod configuration.
    [Shaders] Loaded shaderpack: SEUS-v11.0.zip
    [OptiFine] [Shaders] Dimensions: -1
    [OptiFine] [WARN] Ambiguous shader option: NORMAL_MAP_MAX_ANGLE
    [OptiFine] [WARN]  - in gbuffers_textured_lit.fsh: 0.95
    [OptiFine] [WARN]  - in gbuffers_entities.fsh: 1.0
    [OptiFine] Version found: C3
    [OptiFine] [WARN] Ambiguous shader option: NORMAL_MAP_MAX_ANGLE
    [OptiFine] [WARN]  - in gbuffers_textured_lit.fsh, gbuffers_entities.fsh, gbuffers_hand.fsh, world-1/gbuffers_textured_lit.fsh: 0.95
    [OptiFine] [WARN]  - in world-1/gbuffers_terrain.fsh: 1.0
    [OptiFine] [WARN] Ambiguous shader option: NORMAL_MAP_MAX_ANGLE
    [OptiFine] [WARN]  - in gbuffers_textured_lit.fsh, gbuffers_entities.fsh, gbuffers_hand.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_terrain.fsh: 0.95
    [OptiFine] [WARN]  - in world-1/gbuffers_entities.fsh: 1.0
    [OptiFine] [WARN] [Shaders] Invalid option: program.composite
    [OptiFine] [WARN] [Shaders] Invalid option: program.composite1
    [OptiFine] [WARN] [Shaders] Invalid option: program.composite2
    [OptiFine] [WARN] [Shaders] Invalid option: program.composite3
    [OptiFine] [WARN] [Shaders] Invalid option: TONEMAP_STRENGTH
    [OptiFine] [WARN] [Shaders] Invalid option: 3.0
    [OptiFine] [WARN] [Shaders] Invalid option: BRIGHTNESS_LEVEL
    [OptiFine] [WARN] [Shaders] Invalid option: 1.0
    [OptiFine] [WARN] [Shaders] Invalid option: program.composite
    [OptiFine] [WARN] [Shaders] Invalid option: program.composite1
    [OptiFine] [WARN] [Shaders] Invalid option: program.composite2
    [OptiFine] [WARN] [Shaders] Invalid option: program.composite3
    [OptiFine] [WARN] [Shaders] Invalid option: TONEMAP_STRENGTH
    [OptiFine] [WARN] [Shaders] Invalid option: 3.0
    [OptiFine] [WARN] [Shaders] Invalid option: BRIGHTNESS_LEVEL
    [OptiFine] [WARN] [Shaders] Invalid option: 1.0
    [OptiFine] [WARN] [Shaders] Invalid option: program.composite
    [OptiFine] [WARN] [Shaders] Invalid option: program.composite1
    [OptiFine] [WARN] [Shaders] Invalid option: program.composite2
    [OptiFine] [WARN] [Shaders] Invalid option: program.composite3
    [OptiFine] [WARN] [Shaders] Invalid option: TONEMAP_STRENGTH
    [OptiFine] [WARN] [Shaders] Invalid option: 3.0
    [OptiFine] [WARN] [Shaders] Invalid option: BRIGHTNESS_LEVEL
    [OptiFine] [WARN] [Shaders] Invalid option: 1.0
    [OptiFine] [WARN] [Shaders] Invalid option: program.composite
    [OptiFine] [WARN] [Shaders] Invalid option: program.composite1
    [OptiFine] [WARN] [Shaders] Invalid option: program.composite2
    [OptiFine] [WARN] [Shaders] Invalid option: program.composite3
    [OptiFine] [WARN] [Shaders] Invalid option: TONEMAP_STRENGTH
    [OptiFine] [WARN] [Shaders] Invalid option: 3.0
    [OptiFine] [WARN] [Shaders] Invalid option: BRIGHTNESS_LEVEL
    [OptiFine] [WARN] [Shaders] Invalid option: 1.0
    [16:19:40] [Client thread/INFO]: Reloading ResourceManager: Default, resourcepack
    [OptiFine] *** Reloading textures ***
    [OptiFine] Resource packs: resourcepack
    [16:19:40] [Sound Library Loader/INFO]: Starting up SoundSystem...
    [16:19:41] [Thread-6/INFO]: Initializing LWJGL OpenAL
    [16:19:41] [Thread-6/INFO]: (The LWJGL binding of OpenAL.  For more information, see http://www.lwjgl.org)
    [16:19:41] [Thread-6/INFO]: OpenAL initialized.
    [16:19:41] [Sound Library Loader/INFO]: Sound engine started
    [OptiFine] Multitexture: false
    [OptiFine] Multipass connected textures: false
    [OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_pane_white.properties
    [OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_white.properties
    [OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_pane_purple.properties
    [OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_purple.properties
    [OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_blue.properties
    [OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_pane_blue.properties
    [OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_brown.properties
    [OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_pane_brown.properties
    [OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_green.properties
    [OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_pane_green.properties
    [OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_pane_red.properties
    [OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_red.properties
    [OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_black.properties
    [OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_pane_black.properties
    [OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_orange.properties
    [OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_pane_orange.properties
    [OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_magenta.properties
    [OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_pane_magenta.properties
    [OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_light_blue.properties
    [OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_pane_light_blue.properties
    [OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_pane_yellow.properties
    [OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_yellow.properties
    [OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_lime.properties
    [OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_pane_lime.properties
    [OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pane_pink.properties
    [OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pink.properties
    [OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_gray.properties
    [OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_pane_gray.properties
    [OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_pane_silver.properties
    [OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_silver.properties
    [OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_cyan.properties
    [OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_pane_cyan.properties
    [OptiFine] ConnectedTextures: mcpatcher/ctm/default/bookshelf.properties
    [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass.properties
    [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glasspane.properties
    [OptiFine] ConnectedTextures: mcpatcher/ctm/default/sandstone.properties
    [OptiFine] Multipass connected textures: false
    [OptiFine] BetterGrass: Parsing default configuration optifine/bettergrass.properties
    [16:19:42] [Client thread/INFO]: Created: 1024x512 textures-atlas
    [Shaders] allocateTextureMap 0 1024 512 
    [OptiFine] *** Reloading custom textures ***
    [Shaders] Save ShadersMod configuration.
    [Shaders] Loaded shaderpack: SEUS-v10.2-Preview-1-Ultra(1).zip
    [OptiFine] [WARN] Ambiguous shader option: NORMAL_MAP_MAX_ANGLE
    [OptiFine] [WARN]  - in gbuffers_textured_lit.fsh: 0.95
    [OptiFine] [WARN]  - in gbuffers_terrain.fsh: 1.0
    [OptiFine] [WARN] Ambiguous shader option: NORMAL_MAP_MAX_ANGLE
    [OptiFine] [WARN]  - in gbuffers_textured_lit.fsh, gbuffers_terrain.fsh: 0.95
    [OptiFine] [WARN]  - in gbuffers_entities.fsh: 1.0
    [Shaders] Save ShadersMod configuration.
    [16:23:34] [Client thread/INFO]: Connecting to the-outpost.me, 25565
    [Shaders] Program loaded: gbuffers_basic
    [16:23:35] [Netty Client IO #1/INFO]: Found file C:\Users\Jeff\AppData\Roaming\.minecraft\server-resource-packs\1f09bd79adac36f571c67264b12f21e99a47486e without verification hash
    [Shaders] Program loaded: gbuffers_textured
    [Shaders] Program loaded: gbuffers_textured_lit
    [Shaders] Program loaded: gbuffers_skybasic
    [Shaders] Program loaded: gbuffers_skytextured
    [Shaders] Info log: /shaders/gbuffers_terrain.vsh, /shaders/gbuffers_terrain.fsh
    Vertex info
    -----------
    0(32) : warning C7050: "tangent" might be used before being initialized
    0(33) : warning C7050: "binormal" might be used before being initialized
    
    
    [Shaders] Program loaded: gbuffers_terrain
    [Shaders] Info log: /shaders/gbuffers_water.vsh, /shaders/gbuffers_water.fsh
    Vertex info
    -----------
    0(20) : warning C7050: "tangent" might be used before being initialized
    0(21) : warning C7050: "binormal" might be used before being initialized
    
    
    [Shaders] Program loaded: gbuffers_water
    [Shaders] Info log: /shaders/gbuffers_entities.vsh, /shaders/gbuffers_entities.fsh
    Vertex info
    -----------
    0(27) : warning C7050: "tangent" might be used before being initialized
    0(28) : warning C7050: "binormal" might be used before being initialized
    
    
    [Shaders] Program loaded: gbuffers_entities
    [Shaders] Info log: /shaders/gbuffers_hand.vsh, /shaders/gbuffers_hand.fsh
    Vertex info
    -----------
    0(14) : warning C7050: "tangent" might be used before being initialized
    0(15) : warning C7050: "binormal" might be used before being initialized
    
    
    [Shaders] Program loaded: gbuffers_hand
    [Shaders] Program loaded: gbuffers_weather
    [Shaders] Shadow map resolution: 2048
    [Shaders] Shadow map distance: 140.0f
    [Shaders] Shadow map interval size: 4.0f
    [Shaders] shadowHardwareFiltering0
    [Shaders] shadowtex1Mipmap
    [Shaders] shadowtex1Nearest
    [Shaders] shadowcolor0Mipmap
    [Shaders] shadowcolor1Mipmap
    [Shaders] gcolor format: RGB16
    [Shaders] gdepth format: RGB8
    [Shaders] gnormal format: RGB16
    [Shaders] composite format: RGB8
    [Shaders] Eye brightness halflife: 10.0f
    [Shaders] Center depth halflife: 2.0f
    [Shaders] Wetness halflife: 100.0f
    [Shaders] Dryness halflife: 40.0f
    [Shaders] Sun path rotation: -40.0f
    [Shaders] AO Level: 0.5f
    [Shaders] Noise texture enabled
    [Shaders] Noise texture resolution: 64
    [Shaders] Program loaded: composite
    [Shaders] Shadow map resolution: 2048
    [Shaders] Shadow map distance: 140.0f
    [Shaders] Shadow map interval size: 4.0f
    [Shaders] shadowHardwareFiltering0
    [Shaders] shadowtex1Mipmap
    [Shaders] shadowtex1Nearest
    [Shaders] shadowcolor0Mipmap
    [Shaders] shadowcolor1Mipmap
    [Shaders] gcolor format: RGB16
    [Shaders] gdepth format: RGB8
    [Shaders] gnormal format: RGB16
    [Shaders] composite format: RGB8
    [Shaders] Eye brightness halflife: 10.0f
    [Shaders] Center depth halflife: 2.0f
    [Shaders] Wetness halflife: 100.0f
    [Shaders] Dryness halflife: 40.0f
    [Shaders] Sun path rotation: -40.0f
    [Shaders] AO Level: 0.5f
    [Shaders] Noise texture enabled
    [Shaders] Noise texture resolution: 64
    [Shaders] gaux1 mipmap enabled for /shaders/composite1.fsh
    [Shaders] gaux2 mipmap enabled for /shaders/composite1.fsh
    [Shaders] Info log: /shaders/composite1.vsh, /shaders/composite1.fsh
    Fragment info
    -------------
    0(628) : warning C7050: "surface.diffuse.roughness" might be used before being initialized
    0(628) : warning C7050: "surface.diffuse.translucency" might be used before being initialized
    0(628) : warning C7050: "surface.diffuse.translucencyColor" might be used before being initialized
    0(628) : warning C7050: "surface.specular.specularity" might be used before being initialized
    0(628) : warning C7050: "surface.specular.extraSpecularity" might be used before being initialized
    0(628) : warning C7050: "surface.specular.glossiness" might be used before being initialized
    0(628) : warning C7050: "surface.specular.metallic" might be used before being initialized
    0(628) : warning C7050: "surface.specular.gain" might be used before being initialized
    0(628) : warning C7050: "surface.specular.base" might be used before being initialized
    0(628) : warning C7050: "surface.specular.fresnelPower" might be used before being initialized
    0(628) : warning C7050: "surface.sky.sunglow" might be used before being initialized
    0(628) : warning C7050: "surface.water.albedo" might be used before being initialized
    0(628) : warning C7050: "surface.clouds.albedo" might be used before being initialized
    0(628) : warning C7050: "surface.ao.skylight" might be used before being initialized
    0(628) : warning C7050: "surface.ao.scatteredUpLight" might be used before being initialized
    0(628) : warning C7050: "surface.ao.bouncedSunlight" might be used before being initialized
    0(628) : warning C7050: "surface.ao.scatteredSunlight" might be used before being initialized
    0(628) : warning C7050: "surface.ao.constant" might be used before being initialized
    0(628) : warning C7050: "surface.viewRay.dir" might be used before being initialized
    0(628) : warning C7050: "surface.viewRay.origin" might be used before being initialized
    0(628) : warning C7050: "surface.NdotL" might be used before being initialized
    0(628) : warning C7050: "surface.debug" might be used before being initialized
    0(628) : warning C7050: "surface.shadow" might be used before being initialized
    0(628) : warning C7050: "surface.cloudShadow" might be used before being initialized
    0(628) : warning C7050: "surface.cloudAlpha" might be used before being initialized
    0(644) : warning C7050: "lightmap.bouncedSunlight" might be used before being initialized
    0(644) : warning C7050: "lightmap.scatteredSunlight" might be used before being initialized
    
    
    [Shaders] Program loaded: composite1
    [Shaders][SEVERE] Error compiling fragment shader: /shaders/composite2.fsh
    [Shaders] Shader info log: /shaders/composite2.fsh
    0(962) : error C7565: assignment to varying 'surface'
    
    [Shaders][SEVERE] Error linking program: 22
    [Shaders] Info log: /shaders/composite2.vsh, /shaders/composite2.fsh
    Fragment info
    -------------
    0(962) : error C7565: assignment to varying 'surface'
    (0) : error C2003: incompatible options for link
    
    
    GL error 0x0502: Invalid operation at useProgram  composite2
    GL error 0x0501: Invalid value at useProgram  composite2
    [Shaders][SEVERE] [Shaders] Error: Invalid program "composite2"
    [16:23:36] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "composite2"
    [Shaders] gnormal mipmap enabled for /shaders/composite3.fsh
    [Shaders] Program loaded: composite3
    [Shaders] Info log: /shaders/final.vsh, /shaders/final.fsh
    Fragment info
    -------------
    0(586) : warning C7050: "mask.volumeCloud" might be used before being initialized
    
    
    [Shaders] Program loaded: final
    [Shaders] Program loaded: shadow
    [Shaders] usedColorBuffers: 6
    [Shaders] usedDepthBuffers: 1
    [Shaders] usedShadowColorBuffers: 2
    [Shaders] usedShadowDepthBuffers: 2
    [Shaders] usedColorAttachs: 6
    [Shaders] usedDrawBuffers: 6
    [Shaders] Framebuffer created.
    [Shaders] Shadow framebuffer created.
    [Shaders] Reset world renderers
    GL error 0x0502: Invalid operation at pre-final
    [16:23:37] [Client thread/INFO]: [CHAT] [AnimationLib] A new version (1.2.5) is available
    [16:23:37] [Client thread/INFO]: [CHAT] Your PerWorldInventory config is out of date! Some options may be missing.
    [16:23:37] [Client thread/INFO]: [CHAT] Copy the new options from here: https://www.spigotmc.org/resources/per-world-inventory.4482/
    [16:23:37] [Client thread/INFO]: [CHAT] [mcMMO] Running version 1.5.05-b143
    [16:23:37] [Client thread/INFO]: [CHAT] [mcMMO Perks] Experience: Receive boosted XP in certain skills.
    [16:23:37] [Client thread/INFO]: [CHAT] [mcMMO] www.spigotmc.org/resources/mcmmo.2445/ - mcMMO Website
    [16:23:37] [Client thread/INFO]: [CHAT] RobotnikMan joined the game
    [16:23:37] [Client thread/INFO]: Reloading ResourceManager: Default, resourcepack, 1f09bd79adac36f571c67264b12f21e99a47486e
    [OptiFine] *** Reloading textures ***
    [OptiFine] Resource packs: resourcepack, 1f09bd79adac36f571c67264b12f21e99a47486e
    [16:23:37] [Client thread/INFO]: SoundSystem shutting down...
    [16:23:38] [Client thread/WARN]: Author: Paul Lamb, www.paulscode.com
    [16:23:38] [Sound Library Loader/INFO]: Starting up SoundSystem...
    [16:23:38] [Thread-11/INFO]: Initializing LWJGL OpenAL
    [16:23:38] [Thread-11/INFO]: (The LWJGL binding of OpenAL.  For more information, see http://www.lwjgl.org)
    [16:23:38] [Thread-11/INFO]: OpenAL initialized.
    [16:23:38] [Sound Library Loader/INFO]: Sound engine started
    [OptiFine] Multitexture: false
    [OptiFine] Multipass connected textures: false
    [OptiFine] Multipass connected textures: false
    [OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_pane_white.properties
    [OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_white.properties
    [OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_pane_purple.properties
    [OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_purple.properties
    [OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_blue.properties
    [OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_pane_blue.properties
    [OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_brown.properties
    [OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_pane_brown.properties
    [OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_green.properties
    [OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_pane_green.properties
    [OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_pane_red.properties
    [OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_red.properties
    [OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_black.properties
    [OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_pane_black.properties
    [OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_orange.properties
    [OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_pane_orange.properties
    [OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_magenta.properties
    [OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_pane_magenta.properties
    [OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_light_blue.properties
    [OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_pane_light_blue.properties
    [OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_pane_yellow.properties
    [OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_yellow.properties
    [OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_lime.properties
    [OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_pane_lime.properties
    [OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pane_pink.properties
    [OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pink.properties
    [OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_gray.properties
    [OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_pane_gray.properties
    [OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_pane_silver.properties
    [OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_silver.properties
    [OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_cyan.properties
    [OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_pane_cyan.properties
    [OptiFine] ConnectedTextures: mcpatcher/ctm/default/bookshelf.properties
    [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass.properties
    [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glasspane.properties
    [OptiFine] ConnectedTextures: mcpatcher/ctm/default/sandstone.properties
    [OptiFine] Multipass connected textures: false
    [OptiFine] BetterGrass: Parsing default configuration optifine/bettergrass.properties
    [16:23:39] [Client thread/INFO]: Created: 1024x512 textures-atlas
    [Shaders] allocateTextureMap 0 1024 512 
    [OptiFine] *** Reloading custom textures ***
    [16:23:40] [Client thread/INFO]: [CHAT] You are using v1.3.3.194, an experimental version! Latest stable: v1.3.3.193
    [16:23:40] [Client thread/INFO]: [CHAT] The results for the files are as follows:
    [16:23:40] [Client thread/INFO]: [CHAT] pa_goals v1.3.3.194, an experimental version! Latest stable: v1.3.3.137
    [16:23:40] [Client thread/INFO]: [CHAT] pa_mods v1.3.3.194, an experimental version! Latest stable: v1.3.3.192
    [16:23:40] [Client thread/INFO]: [CHAT] ========================================
    [16:23:40] [Client thread/INFO]: [CHAT] Visit our website to learn about mods/commands and server news(click link below): 
    [16:23:40] [Client thread/INFO]: [CHAT] http://wiki.the-outpost.me/
    [16:23:40] [Client thread/INFO]: [CHAT] 
    [16:23:40] [Client thread/INFO]: [CHAT] Online Server Map
    [16:23:40] [Client thread/INFO]: [CHAT] http://the-outpost.me:8123/
    [16:23:40] [Client thread/INFO]: [CHAT] 
    [16:23:40] [Client thread/INFO]: [CHAT] Discord voice chat
    [16:23:40] [Client thread/INFO]: [CHAT] https://discord.gg/011FLQPB6UO5Z50Ii
    [16:23:40] [Client thread/INFO]: [CHAT] ========================================
    [16:23:40] [Client thread/INFO]: [CHAT] To remove the main menu item type /mainmenu remove
    [16:23:40] [Client thread/INFO]: [CHAT] To get the main menu back, type /mainmenu add
    [16:23:40] [Client thread/INFO]: [CHAT] Currently online: ~Robotnikman
    [16:23:40] [Client thread/INFO]: [CHAT] You have no new mail.
    GL error 0x0502: Invalid operation at pre-final
    [Shaders] Reset model renderers
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    GL error 0x0502: Invalid operation at pre-final
    Posted in: Minecraft Mods
  • 4

    posted a message on [Mini Tutorial] Creating an SHA1 for server resource packs

    I didn't see a post explaining this or how to make it in google, so I hope this helps some people out


    Basically, you want to generate an SHA1 for your resourcepack whenever you add one to your server, or if you change if. If not, clients will not be asked to download it if you make changes to your server resourcepack


    to generate an SHA1 for your server.properties:


    1. visit this website: http://onlinemd5.com/

    2. Upload your resourcepack

    3. copy the SHA1 and paste it into your server.properties for the resource-pack-sha1 option


    all done!

    Posted in: Server Support and Administration
  • 0

    posted a message on Add-ons/Mods for Minecraft like they are doing with Minecraft:PE

    There was an official modding API in the works for PC, and the past few patches you can see a lot of changes they made that definitely relate to it (the minecraft: namespace, resourcepacks, etc), but Mojang has been very quiet about it and I can't remember the last time I heard anything about it.


    It would be nice for servers and map makers, since running forge mods requires installing forge, and from my experience a lot of people are too lazy (or worse, too stupid) to do it.


    Would be nice if Mojang could just integrate forge directly into Minecraft itself, like it has done with some mods in the past (they even had plans to integrate Optifine directly into Minecraft at some point, but a deal with the devs didnt work out).

    Posted in: Suggestions
  • 1

    posted a message on Add-ons/Mods for Minecraft like they are doing with Minecraft:PE

    As most of us know, Minecraft PE is getting a really awesome feature soon which allows players to easily create custom mobs and blocks, called add-ons. This was shown at E3 earlier this year and looked amazing, with so many possibilities.



    While the upcoming 1.11 update looks awesome, im still dissapointed to see nothing like this in the works for regular Minecraft. Having a server with these custom mobs and mobs would be amazing!


    Please consider adding at least something similar to regular Minecraft, the possibilities would be endless for everyone: Server owners, Map Makers, Modders...

    Posted in: Suggestions
  • 0

    posted a message on 1.11 News and Updates - [Information from Mojang AB]

    So, no news on them adding mods like the PE version is getting? How disappointing.....

    Posted in: Recent Updates and Snapshots
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