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  • robizzle
  • Registered Member
  • Member for 11 years, 3 months, and 12 days
    Last active Sat, Nov, 2 2013 01:28:53
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  • View robizzle's Profile

    1

    Aug 25, 2012
    robizzle posted a message on Hate internal single player server!
    Quote from Spaceboot1

    Mojang literally said "**** you, single player lovers. We're going to deliberately make your experience worse. Why? Because we're dicks. Basically we're pissed off that multiplayer hasn't been getting the attention we think it deserves, so we're going to screw over the people who play single player. If multiplayer players can't have a better game, then no one should. Again, we're dicks. What's that about Notch? No, he can't help you. Notch has moved on to his next project and handed this one over to Team ****. You fell in lava? Good, because we hate you, paying customer."

    Link?

    /sarcasm
    Posted in: Recent Updates and Snapshots
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    0

    Aug 17, 2012
    robizzle posted a message on TooManyItems, the inventory editor and more (1.8 Forge is here!)
    Quote from Sondre1236

    I have reported it

    Looking over the mods section on planetminecraft hurts my eyes. The site is nice, but kids must feel so special getting fake diamonds for fraudulent content.
    Posted in: Minecraft Mods
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    0

    Aug 17, 2012
    robizzle posted a message on TooManyItems, the inventory editor and more (1.8 Forge is here!)
    Seems someone is taking credit for this, and Rei's minimap mod on planetminecraft: http://www.planetminecraft.com/mod/toomanyitems-132-no-modloader/
    Posted in: Minecraft Mods
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    0

    Aug 17, 2012
    robizzle posted a message on [Jul.08] Rei's Minimap v3.4_01
    thought you might want to know someone at planetminecraft is taking credit for your mod: http://www.planetminecraft.com/mod/my-minimap-modloader-needed--132/
    Posted in: Minecraft Mods
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    0

    Aug 17, 2012
    robizzle posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Quote from LongThumb

    Just logged in and reported him.

    Yeah I forgot to say I reported him also.
    Posted in: Minecraft Mods
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    0

    Aug 17, 2012
    robizzle posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Quote from Crazykitteh29

    http://www.planetmin...y-graphics-mod/

    Can someone sort him out plz, he's trying to steal the RC2 part of sonic ethers mod and say the water shaders are HIS

    this is annoying because he has basically given no credit to sonic ether at all.

    Just created an account and an informative post.
    Posted in: Minecraft Mods
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    0

    Aug 16, 2012
    robizzle posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Quote from sonnyyy

    I need some help.

    I using Creative one's Medieval pack.

    I edited my water and paste the env. folder.

    But its still the default water of that pack


    http://s14.directupl...17/ggz4h89h.png

    my mc screen

    http://s14.directupl...17/3p5t2b3s.png

    Look into your texture packs folder and make sure there are no customwater png's in the .zip.
    Posted in: Minecraft Mods
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    0

    Aug 15, 2012
    robizzle posted a message on 1.3.1 The Lag update
    You can also set Optifine to run at a lower res in full screen which will give a huge increase in most cases.

    I recommend using the multicore chunk loading feature as well. If you don't have a multicore processor than good luck even playing the game which now utilizes 2 in vanilla anyway.
    Posted in: Recent Updates and Snapshots
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    0

    Aug 15, 2012
    robizzle posted a message on [256x,128x] Faerielight 1.7.X - A Photo-realism HD Texture Pack - Updated June 25th - New and improved textures + CTM windows -
    Quote from Grugsy

    I am a little behind, but the mapping is getting done. I'm still working on my pack at the same time, so bear with me. I asked Develsaa to try to do the heightmaps for me to make the normals with. This is a totally new thing for her artistically, but I'm sure she will make them wonderfully.

    so, yeah...lol the pack will have full bump support very soon. :) (waiting to see what sonic ether's new bump shaders add for us to work with... he is changing the rendering a bit, so they will have to be adjusted to work with his shaders as well as normal glsl shaders.)

    Great to hear. There is an unofficial update for v10 of sonic ethers shaders.

    I was forced to make your pack compatible with those shaders. It is not a hard process, but apparently you need the pictures from the spoiler and the environment folder of the SEUS adjusted texture pack. For the water png's in the spoiler just line up the purple color with where the water in your terrain.png file. The blueish color will follow the purple and fall into place. I am sure you will do your own lightmapping, but for now you can study the environment folder from SEUS adjusted.

    Edit: I guess the SEUS mod that is out is rc2 for SEUS v10 so you can expect it to be very similar.

    [spoiler]
    Quote from robizzle

    Here are the edited water textures. Credit to zatoichi: for original pic and the tip to change re-sizing interpolation to none.

    For the clueless: There is a tutorial on how to install these into an existing texture pack. You can watch the tutorial to see what to do, this just makes it easier for you by skipping a few copy pastes and re-sizes.

    [spoiler]
    16x


    32x


    64x- original


    128x


    256x

    [/spoiler]
    Posted in: Resource Packs
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    0

    Aug 15, 2012
    robizzle posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Me thinks this line on the op needs to be in red...

    "(has all the features of Standard, Smooth, Multi-Core and AA, highly configurable)"
    Posted in: Minecraft Mods
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    0

    Aug 15, 2012
    robizzle posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Quote from beatfreak

    The rc2 shader for 1.3.1 looks amazing and i could see no bugs yet. But i'm having performance-problems again. 9fps at 1080p resolution with my i5-2400 and radeon 5770. I was hoping with the progress of this mod the performance would also improve, but that's not the case it seems. So i guess i have to buy a new graphic card only for minecraft ;)

    Or use optifine and just run full screen at a lower res. My Phenom II x6 1090t and my (lower quality) gpu, Radeon 6750 struggle under the weight of rendering the shadows. You can also edit the composite.fsh file and set the shadow res from 1024 to 512.

    Edit: as per your comment, "So i guess i have to buy a new graphic card only for minecraft," I felt my video from last December that seems oddly relevant.

    Posted in: Minecraft Mods
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    0

    Aug 14, 2012
    robizzle posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Quote from sonnyyy

    thx marry me plz ( :

    LOL... If you are a guy Chick-fil-A might have another free giveaway.


    Search "chick-fil-a against gay marriage" for the reference. They are screwed... If Elton John hears about this :P
    Posted in: Minecraft Mods
  • View robizzle's Profile

    0

    Aug 14, 2012
    robizzle posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Quote from IronWill1991

    On Sonic v10 you can change the light colors. Open up composite.fsh with notepad++. Look at line 755-757.

    float torchcolor_r = mix(1.0f, 1.0f, torchwhitebalance);
    float torchcolor_g = mix(0.31f, 1.0f, torchwhitebalance);
    float torchcolor_b = mix(0.0f, 1.0f, torchwhitebalance);

    Look at this site: http://planetpixelem...ages/light.html
    Sonic is using light code similar to candle. If you want to use different light color such as Tungsten 40W. Tungsten 40W r,g,b values are 255, 197, 143. Divide them by 255. So, it's 1, 0.77, 0.56. Then change line 755-757 to:

    float torchcolor_r = mix(1.0f, 1.0f, torchwhitebalance);
    float torchcolor_g = mix(0.77f, 1.0f, torchwhitebalance);
    float torchcolor_b = mix(0.56f, 1.0f, torchwhitebalance);

    You can adjust the light color slightly closer to candle if you want.

    This is the post that helped me out... you can mess with the values as explained above to get the color you want.
    Seemed to fix the brightness for me.
    Posted in: Minecraft Mods
  • View robizzle's Profile

    0

    Aug 14, 2012
    robizzle posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Quote from sonnyyy

    My 1.3.1 TP is too light.

    I edited it to work with my water. Its works, but its too light.



    You have to transfer the "environment" folder from the SEUS adjusted texture pack into whatever texture pack you are trying to use.
    Posted in: Minecraft Mods
  • View robizzle's Profile

    0

    Aug 14, 2012
    robizzle posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Here are the edited water textures. Credit to zatoichi: for original pic and the tip to change re-sizing interpolation to none.

    For the clueless: There is a tutorial on how to install these into an existing texture pack. You can watch the tutorial to see what to do, this just makes it easier for you by skipping a few copy pastes and re-sizes.


    16x


    32x


    64x- original


    128x


    256x

    Posted in: Minecraft Mods
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  • View robizzle's Profile
    May 31, 2012
    robizzle posted a message on Snapshot 12w22a Ready For Testing!
    Anyone who wants a seed on large biomes in which the entire map_0 is encompassed by mountain biomes use "desert" without quotes.
    This is of course for anyone who wants to find emerald ore naturally. Structures on and bonus chests were on.

    Edit: also people were complaining about tripwires being easy to spot, which in this version, is complete hogwash.
    Posted in: News
  • View robizzle's Profile
    Dec 10, 2011
    robizzle posted a message on Minecraft Wins "Best Indie Title" at VGA
    shocker... :Diamond: :Diamond: :Diamond:
    wheeeee
    Posted in: News
  • To post a comment, please login.

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