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    posted a message on Mobs: A Community Project – PHASE 1: Mob SUBMISSION Thread
    Water Nymph

    One Sentence Summary: Spirit of waters

    Physical Description: Small (1 wide, 1 long, 1 or 2 tall) humanoid creature that exists only near or in bodies of water. Made of water.

    Under what conditions does it spawn? In bodies of water, day or night.

    Behavior: Travels in groups of 2-5. Completely docile. When pursued, will lead you to parent body of water.

    Rarity: Common.

    Drops: When killed, creates a water source block that lasts for 3 seconds.

    Why should it be implemented in Minecraft? Adds a mythical element and can be kept for fun.Suggested Mob Name:



    Water Sprite

    One Sentence Summary: Guardian of waters

    Physical Description: Large (2 wide, 1 long, 3 tall) humanoid creature that exists only near or in bodies of water. Made of water.

    Under what conditions does it spawn? In bodies of water, day or night.

    Behavior: Travels with water nymphs. Will not attack unless provoked or 'daughter' nymphs are provoked. Then becomes rather dangerous.

    Rarity: 1 for each group of water nymphs.

    Drops: When killed, creates a 3 block tall water spring that lasts for several minutes. Drops water rune and 3 buckets of water.

    Why should it be implemented in Minecraft? Adds a mythical element and rune system.



    Ice Nymph

    One Sentence Summary: Spirit of ice

    Physical Description: Small (1 wide, 1 long, 1 or 2 tall) humanoid creature that exists only near or in frozen bodies of water. Made of ice.

    Under what conditions does it spawn? In frozen bodies of water, day or night. (Rises from the ice)

    Behavior: Travels in groups of 2-5. Completely docile. When pursued, will lead you to parent body of water.

    Rarity: Common.

    Drops: Snow block or 4 snowballs.

    Why should it be implemented in Minecraft? Adds a mythical element and can be kept for fun.




    Ice Sprite

    One Sentence Summary: Guardian of ice

    Physical Description: Large (2 wide, 1 long, 3 tall) humanoid creature that exists only near or in frozen bodies of water. Made of ice.

    Under what conditions does it spawn? In frozen bodies of water, day or night. (Rises from the ice)

    Behavior: Travels with ice nymphs. Will not attack unless provoked or 'daughter' nymphs are provoked. Then becomes rather dangerous. Stronger than water sprites, but shatters somewhat easily.

    Rarity: Common.

    Drops: Explodes into small igloo containing chest with random low-value items in it.

    Why should it be implemented in Minecraft? Adds a mythical element and rune system.



    Forest Nymph

    One Sentence Summary: Spirit of forests

    Physical Description: Small (1 wide, 1 long, 1 or 2 tall) humanoid creature that exists only near or in forests. Made of wood.

    Under what conditions does it spawn? In forests, day or night.

    Behavior: Travels in groups of 2-5. Completely docile. When pursued, will lead you to parent forest.

    Rarity: Common.

    Drops: 3 wood and a sapling.

    Why should it be implemented in Minecraft? Adds a mythical element and can be kept for fun.



    Forest Sprite

    One Sentence Summary: Guardian of forests

    Physical Description: Large (2 wide, 1 long, 3 tall) humanoid creature that exists only near or in forests. Made of wood. Carries wooden sword.

    Under what conditions does it spawn? In forests, day or night.

    Behavior: Travels with forest nymphs. Will not attack unless provoked or 'daughter' nymphs are provoked. Then becomes dangerous.

    Rarity: 1 for each group of forest nymphs.

    Drops: when killed, explodes into tiny cabin with a chest inside containing 6 wood, wooden sword, and 3 saplings.

    Why should it be implemented in Minecraft? Adds a mythical element and can be kept for fun.



    Cave Nymphs

    One Sentence Summary: Spirits of caves

    Physical Description: Small (1 wide, 1 long, 1 or 2 tall) humanoid creature that exists only near or in caves. Can be made of stone (50%, anywhere within), dirt (30%, anywhere within/near), coaley stone (10%, slightly deep in), ironey stone (7%, deep in), or redstoney stone (3%, very deep in).

    Under what conditions does it spawn? In caves, day or night.

    Behavior: Travels in groups of 2-5. Completely docile. When pursued, will lead you to fairly large deposit of its substance.

    Rarity: Fairly common.

    Drops:
    Stone: 5 stone, 2 cobblestone
    Dirt: 7 dirt, 30% chance of dropping wooden hoe, 40% of dropping wooden shovel
    Coal: 5 coal, 2 torches
    Iron: 4 iron ingots, iron: hoe (10%)/pickaxe (40%)/axe (20%)/shovel (30%)
    Redstone: 10 pieces of redstone, 2 redstone torches

    Why should it be implemented in Minecraft? Adds a mythical element and can be kept for fun.



    Suggested Mob Name: Cave Sprites

    One Sentence Summary: Guardians of caves

    Physical Description: Large (2 wide, 1 long, 3 tall) humanoid creature that exists only near or in bodies of water. Can be made of stone (50%, anywhere within), dirt (30%, anywhere within/near), coaley stone (10%, slightly deep in), ironey stone (7%, deep in), or redstoney stone (3%, very deep in).

    Under what conditions does it spawn? In caves, day or night.

    Behavior: Travels with nymphs. Will not attack unless provoked or 'daughter' nymphs are provoked. Then becomes rather dangerous.

    Rarity: 1 for each group of cave nymphs.

    Drops: 7 of its substance, 1 stone sword, earth rune.

    Why should it be implemented in Minecraft? Adds a mythical element and rune system.




    Air Nymphs

    One Sentence Summary: Spirit of air

    Physical Description: Small (1 wide, 1 long, 1 or 2 tall) humanoid creature that exists only in the air. Made of swirling air.

    Under what conditions does it spawn? In the air, day or night.

    Behavior: Travels in groups of 2-5. Completely docile.

    Rarity: Fairly common.

    Drops: 3 of random low-value material.

    Why should it be implemented in Minecraft? Adds a mythical element and can be kept for fun.



    Suggested Mob Name: Air Sprites

    One Sentence Summary: Guardian of air

    Physical Description: Large (2 wide, 1 long, 3 tall) humanoid creature that exists only in air. Made of swirling air.

    Under what conditions does it spawn? In the air, day or night.

    Behavior: Travels with nymphs. Will not attack unless provoked or 'daughter' nymphs are provoked. Then becomes rather dangerous. Hard to kill due to agility.

    Rarity: 1 for each group of air nymphs.

    Drops: 6 of medium-high value substance, air rune.

    Why should it be implemented in Minecraft? Adds a mythical element and rune system.



    Fire Nymphs

    One Sentence Summary: Spirit of fire

    Physical Description: Small (1 wide, 1 long, 1 or 2 tall) humanoid creature that exists only near or in fire or lava. Made of fire.

    Under what conditions does it spawn? In fires or lava, day or night.

    Behavior: Travels in groups of 2-5. Completely docile.

    Rarity: Fairly common.

    Drops: Flint 'n' steel.

    Why should it be implemented in Minecraft? Adds a mythical element and can be kept for fun.



    Fire Sprites

    One Sentence Summary: Guardians of fire

    Physical Description: Large (2 wide, 1 long, 3 tall) humanoid creature that exists only near or in fires or lava. Made of fire.

    Under what conditions does it spawn? In fires or lava, day or night.

    Behavior: Travels with nymphs. Will not attack unless provoked or 'daughter' nymphs are provoked. Then becomes very dangerous. If it comes too close, it will light you on fire.

    Rarity: 1 for each group of cave nymphs.

    Drops: When killed, expels a ring of lava. Drops flint 'n' tinder, 3 buckets of lava, fire rune.

    Why should it be implemented in Minecraft? Adds a mythical element and rune system.

    Thanks for your support!!!
    Posted in: Suggestions
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    posted a message on Mobs: A Community Project – PHASE 1: Mob SUBMISSION Thread
    Suggested Mob Name: Water Nymph

    One Sentence Summary (for discussion thread): Spirit of waters

    Physical Description or Picture: Small (1 wide, 1 long, 1 or 2 tall) humanoid creature that exists only near or in bodies of water. Made of water.

    Under what conditions does it spawn? In bodies of water, day or night.
    (darkness or light, specific biome or general, nether or overworld)

    Behavior: Travels in groups of 2-5. Completely docile. When pursued, will lead you to parent body of water.

    Rarity: Common.

    Drops: When killed, creates a water source block that lasts for 3 seconds.

    Why should it be implemented in Minecraft? Adds a mythical element and can be kept for fun.
    Posted in: Suggestions
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    posted a message on Mobs: A Community Project – PHASE 1: Mob SUBMISSION Thread
    Suggested Mob Name: Screecher

    One Sentence Summary (for discussion thread): Trickster mob

    Physical Description or Picture: Flies and walks. While flying, appears to be a giant bird (wingspan: 4; length: 3; height: 1). When landed, wings wrap around it to appear like a ragged cloak. Walks around slowly, as if injured.

    Under what conditions does it spawn? Day: normal version, spawns in clouds and descends about ten blocks to normal flight height. Night: same, but eyes glow red when flying and sliiiightly red when walking. Also harder to kill.

    Behavior: Flying: dormant until it spots you, then closes in and swoops. Soundless when normal, screeches when it spots you, screaming when attacking.
    Walking: walks randomly, but slightly in your direction, and attacks once very close. When it attacks, it unfolds its wings and takes long gliding hops toward you. Moaning as if injured when normal, screaming when attacking.

    Rarity: Medium rare.

    Drops: Day version: Feathers, teeth.
    Night version: Feathers, teeth, redstone (glowing eyes)

    Why should it be implemented in Minecraft? Necessary to have flying mob
    Posted in: Suggestions
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    posted a message on Secret door: bookshelfs
    Quote from CookieRawr »
    Pretty awesome, but it would be hard to code i think

    No, Notch would just use the door code and replace the crafting code as well as the graphics.
    Posted in: Suggestions
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    posted a message on Drainage Grates [Poll Added]
    Quote from Squidaga »
    I've got a better crafting grid idea:

    [] :Iron: []
    :Iron: [] :Iron: = Drainage Gate X 4
    [] :Iron: []

    Since this is pretty much the closest you get to a grid.


    YES i had the exact same idea!!!
    also, after further contemplation, I propose a NEW idea!

    :Iron: [] :Iron:
    [] :Iron: [] = Full (Item-and-monster-catching) Drainage Gate X 4
    :Iron: [] :Iron:


    [] :Iron: []
    :Iron: [] :Iron: = Partial (Only-monster-catching) Drainage Gate X 4
    [] :Iron: []


    Think about it like this: say you don't want water or monsters in your house, but DO want items? Do this!

    :Leaves: =Partial
    :Glass: =Full
    :Diamond: =Items
    :SSSS: =Monsters
    :Notch: =You

    :Water: :SSSS: :Water: :Water: :Water:
    :Leaves: :Leaves: :Leaves: :Leaves: :Leaves: :stone: :stone:
    :Water: :Water: :Water: :Diamond: :Water: :Notch:
    :Glass: :Glass: :Glass: :Glass: :Glass: :stone: :stone:
    :Water: :Water: :Water: :Water: :Water:

    Ta-Da!

    Water flows straight through, monsters are immediately trapped by the first layer, and items fall through to the second layer!
    Posted in: Suggestions
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    posted a message on bookshelf door
    :Coal: =redstone
    :_: =pressure plate
    :SSSS: =bookcase door
    [] =blank spot

    [] :bookshelf: []
    [] :Coal: []
    [] :_: []

    makes :SSSS: ! looks like a bookshelf, opens like a door! can make longer like this:

    :SSSS: :bookshelf: makes :SSSS: ^2, or :SSSS: :bookshelf: :bookshelf: makes :SSSS: ^3, etc.

    can also make already long ones longer like so:

    :SSSS: ^3 :bookshelf: :bookshelf: makes :SSSS: ^5 in case you need a long secret door!
    Posted in: Suggestions
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