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    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update
    Quote from Shamos2000»
    also wasnt the next mob the gryphon/hippogryph?


    Yeah, that's what I thought was happening. It was a hippogryph, not a griffin, just to clarify. I sure hope the thing wasn't scrapped, as it was a great idea. Gorgon's are cool though.

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!

    That Frostmaw looks awesome. I've yet to fiddle with it in game, but just looking at it it seems magnificent. Might have to take a break from ARK one of these days to check it out. Good job! :D

    Posted in: Minecraft Mods
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    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update

    Gargoyle :My ideas and those of the people on this thread rolled into one post. (sorta)


    1. Crafting/Building Your Own: If you were in a crafting table, you could obsidian around the edges and one of a few certain blocks in the middle, you could getan "Inanimate Gargoyle". Once you placed this down, you could right click with an "Essence of Life" on it, spawning your own Gargoyle. You'd obtain said "Essence of Life" by slaying another gargoyle, whether it's your own, wild, or someone else's. The block you would place in the center would influence it's stats and maybe it's abilities. (A material that's heavier would produce higher health, while a lighter one would have higher speed.)


    2. How They Behave: I think it would work best gameplay wise to have the gargoyles only awaken if it is dark enough. (ie. low enough light level for zombies and such to spawn.) They would not awaken underground, (below a certain Y coordinate, that is) as that's the monster's domain, not the gargoyle's. The gargoyle would fly around, killing every hostile mob within fifteen blocks of it's statue, but there wouldn't be a drops. (So that you can't use one of these to farm stuff, you have to do that yourself.) "Wild" Gargoyle statues could be found in Roofed Forests. The statues would be invincible, but when they woke up, the Gargoyle would be especially vulnerable to pickaxes, and could be put back to sleep by placing a light source near by. If you attacked the statue, nothing would happen. But if you attacked the gargoyle while it was awake, it would attack you. Whilst their damage wouldn't be amazing, it's nothing to scoff at either.

    Posted in: Minecraft Mods
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    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update

    In real life, gargoyles were created to ward off evil spirits. Perhaps Gargoyles work like this:
    The spawn like a statue, they can't move nor can they be hurt. They are also in a squatting position.
    When a hostile mob is detected in a certain vicinity (15 blocks?), it gets up, and flies at the mob and attempts to kill it. It will try to kill all hostile mobs within a 15 block radius of its original resting place.

    Sound like a good start?



    In real life, gargoyles were created to ward off evil spirits. Perhaps Gargoyles work like this:
    The spawn like a statue, they can't move nor can they be hurt. They are also in a squatting position.
    When a hostile mob is detected in a certain vicinity (15 blocks?), it gets up, and flies at the mob and attempts to kill it. It will try to kill all hostile mobs within a 15 block radius of its original resting place.

    Sound like a good start?

    This does indeed sound like a very good start. But, like any concepts, tweaks have to be made. If these things were invincible, they'd be overpowered. You could just build a base right next to it and watch as the mobs fall over left, right and center. I'd imagine they would be pretty powerful stat-wise. A good amount of health, decent damage, but fairly slow. The monsters should fight back if attacked, but they wouldn't be able to do much to the Gargoyle. In my opinion, these things could spawn everywhere above ground, as that's the monster's home turf. More could be added on this, but what remains to be seem.
    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!

    Hey Mowzie, awesome mod. I know you're adding to it, and all four mobs you have out now are amazing. (The foliath is my favorite by far), However, the mod feels like it's lacking. The concepts you have announced are very intriguing, I'll give you that, but the mod hasn't had a major content update in quite a while. So I just wanted to ask, do you have an estimated time of release for the next mob? If it's relatively soon, maybe a specific date?


    Greetings from Canada :D

    Posted in: Minecraft Mods
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    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update

    Here are some of my ideas for the mod:

    By the way, I am a huge fan of mythical creatures, mainly dragons.

    1. Possibly focus it mostly on dragons

    2. Fire/Ice Dragon Hybrids?

    3. Sky and Sea Dragons?

    4. Dragon serpents/birds?

    5. Some huge three headed hydra-dragon creature as a rare boss that spawns in Swamp biomes?

    I hope these ideas help out, I'm really interested in this mod.

    Posted in: Minecraft Mods
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    posted a message on [1.7.10] SUPERHEROES UNLIMITED MOD - NOW APART OF THE LEGENDS MOD

    How do I use the special arrows from the Superheroes weaponry inventory? Also, how do I use the special bows for the superheroes in survival? I can't figure it out.

    Posted in: Minecraft Mods
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