Basically I need a circuit that has a 1:1000 or 1:100 chance of turning on. It woud be a pluss if it was fast, but it is not a necessity. It's for a creative build so it's not a problem if it uses command blocks.
I am attempting to recreate conway's game of life in minecraft and I've run into a problem. I have a grid of armorstands named GOLgrid, and I am attempting to make all the "live" cells (GOLmarker) add 1 to the GOLsurrounding score for whatever grid-cells are around it and then make the cell act based on this score. I have 8 almost identical commands, all set up to do the same thing on every block imediatly around the live cells, but I keep getting something like:
[12:59:59] Failed to execute 'scoreboard players add @e[type=ArmorStand,name=GOLgrid,r=0] GOLsurrounding 1' as GOLmarker
I am building a simple Rock, Paper, Scissors, Lizard, Spock machine as per request from a friend. He told me it needed to have both a 2 player and a 1 player mode. All I lack is a randomizer that can randomly select one of 5 different outputs to function as a second player.
The concept is amazing, but honestly it could be a bit more user friendly. Could I suggest putting a form of clock on the first segment and perhaps label the other ones?
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If you're feeling really bored one day, may I suggest attempting to make an AI for the computer? It might be a fun project.
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How is this relevant to my original thread?
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I didn't know that @r could use the type parameter. Anyways, this sounds exactly like the system I need. I'll get around to building it soon!
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Basically I need a circuit that has a 1:1000 or 1:100 chance of turning on. It woud be a pluss if it was fast, but it is not a necessity. It's for a creative build so it's not a problem if it uses command blocks.
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It looks nice, but I have one question: Why?
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I set Marker to 0 and it worked perfectly! I might upload a short video of the project once I'm completely finished.
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Sounds good. I'll try it out right this instant.
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/execute @e[type=ArmorStand,name=GOLmarker] ~ ~ ~1 scoreboard players add @e[type=ArmorStand,name=GOLgrid,r=0] GOLsurrounding 1
I am attempting to recreate conway's game of life in minecraft and I've run into a problem. I have a grid of armorstands named GOLgrid, and I am attempting to make all the "live" cells (GOLmarker) add 1 to the GOLsurrounding score for whatever grid-cells are around it and then make the cell act based on this score. I have 8 almost identical commands, all set up to do the same thing on every block imediatly around the live cells, but I keep getting something like:
[12:59:59] Failed to execute 'scoreboard players add @e[type=ArmorStand,name=GOLgrid,r=0] GOLsurrounding 1' as GOLmarker
which basically means that the score is not set.
Any help would be greatly appreciated
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Thanks! I'll try it out
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I am building a simple Rock, Paper, Scissors, Lizard, Spock machine as per request from a friend. He told me it needed to have both a 2 player and a 1 player mode. All I lack is a randomizer that can randomly select one of 5 different outputs to function as a second player.
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Looking forward to it
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The concept is amazing, but honestly it could be a bit more user friendly. Could I suggest putting a form of clock on the first segment and perhaps label the other ones?
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Glad I could be of assistance.
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this should work: /summon EntityHorse ~ ~1 ~ {CustomName:"Insert Name Here",CustomNameVisible:1,Type:1}
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First run this command once: /scoreboard objectives add Health health
then you run this command on a super fast clock: tp @a[score_Health=19] ~ ~ ~
where it says ~ ~ ~ you place the coordinates of your base or spawn
This will make it so that anyone under full hp get tp-ed
As for the paintballs themselves, I will see if I can come up with anything