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    posted a message on Parkouria v1.6.1 (6 challenges, 45 stages)

    I would honestly rather play it in a version where it's intended, being 1.9, rather than 1.8. Plus, I like to time myself via the Time Trials. :D


    Also, I do agree that there are a lot of great parkour maps out there, but you tend to have it in a nice organized way. There's just some hard to explain charm to it.

    Posted in: Maps
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    posted a message on Parkouria v1.6.1 (6 challenges, 45 stages)

    I'm glad to know that this map is being updated again. Maybe we can get AntVenom to play this one too. :D Maybe he won't complain about moving a few old courses into this one too(He legit acted as if tPc was a complete clone of t3c. although you only brought over some courses, and even listed which ones were brought over.). :P


    As for me, I'll be sure to play it once Optifine 1.9 comes out. I'm currently using a craptop, so I practically need Optifine to run a decent fps. xD

    Posted in: Maps
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    posted a message on Super Smash Bros. Damage Percentage System in Minecraft!

    First of all, necro-post off the wazoo...


    Second, it has a link in the video's description if you click "Watch on YouTube".

    Posted in: Other Videos
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    posted a message on [v2.3] The Kappa Experience - Twitch Emotes in Minecraft

    This would be beautiful to see in 1.8. Just sayin'.

    Posted in: Minecraft Mods
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    posted a message on Border Escape Parkour - V1.0
    Well, I didn't intend on it to be played in a multiplayer setting. I guess I should've noted that. For the void thing, I am not sure, because I have checked all of the teleportation blocks. Also, for the worldborder part, I am not sure, unless maybe it only set the worldborder speed scoreboard for one of you. The way I have it set up, is to avoid worldborder bugs, I have it set to if anyone has a score of WBSpeed of 0, it will constantly be resetting the worldborder, so it won't move. Maybe in the future, I might make it compatible for multiplayer, but other than that, more courses will be made.
    Posted in: Maps
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    posted a message on Border Escape Parkour - V1.0
    Yes, I know it's short, and I do plan on adding more courses. Don't worry, I'll keep you guys updated. :D

    And @Sarmachus, that's what I put. It's making it blank.
    Posted in: Maps
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    posted a message on Border Escape Parkour - V1.0
    Weird thing is, I can't see it either. I replaced the edit note with that message, asking for any help on that now. :P I did supply a link to the video in the note, however.
    Posted in: Maps
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    posted a message on Border Escape Parkour - V1.0
    Quote from Sarmachus»
    What link are you trying to fix? I see two of the same YouTube links, a video, and no download link. Try deleting...

    EDIT: Give me some time

    EDIT 2: If you give a word a link to the video, it does the following:



    EDIT 3: How does this work?

    That looks like it's working right, and how was I so stupid as to not give the download link. :P I had even copied the download link. I am editing in the download link now: https://www.dropbox.com/sh/il6c1dfbshg8a9y/AAAEuPrEtFHlHv-8quFQq931a?dl=0 I also put it here for you. Thanks for noting that stuff.
    Posted in: Maps
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    posted a message on Border Escape Parkour - V1.0
    Get ready, for a race like no other...
    A race... against the worldborder!
    BORDER ESCAPE PARKOUR!
    Border Escape Parkour pits you against an ever-shrinking worldborder, that will instantly kill you if it overtakes you. You have only 10 hearts to work with, so don't fall to take too many shortcuts, as natural regeneration is OFF. With a variety of effect pads in the form of stained clay, the fun is endless.
    The current version contains:
    -2 courses(1 of which is a tutorial, showcasing every stained clay)
    -A neat little welcome.
    -Lots of fun, and maybe a little rage, especially in future courses. ;)
    To-Do:
    -Add more courses.
    -Make a level editor template world that's simple to use.
    -Maybe an achievement system? :)
    -Funny little secrets.(There's 1 hidden in the current build of the map, it doesn't give you anything.)
    Rules:
    -No cheating. That's not very fun.
    -If you for whatever reason are stuck somewhere, simply do /kill. Your spawnpoint will ALWAYS be set in the hub.
    -If you decide to make a video, leave a link to this forum post.
    My Trailer/Gameplay Video:
    At the time of me typing this, the video is about halfway done uploading, estimating about another 25 minutes, I didn't think to take screenshots at the time, but I will work on that tomorrow, as the time I am creating this post, it's late at night and I wish to go to sleep. xD
    Other People's Videos:

    None here yet. Let me know if you decide to make a video of it, and I will leave it right here! :D
    EDIT: So, I tried what was suggested by Sarmachus, now the area where the video is is blank. Here's a link to the video:
    Posted in: Maps
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    posted a message on Super Smash Bros. Damage Percentage System in Minecraft!
    So, I got the idea to recreate the damage percentage system in Minecraft. This is what I built. I hope you enjoy it.



    Posted in: Other Videos
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    posted a message on Parkouria v1.6.1 (6 challenges, 45 stages)
    Yup, still hyped for this! Awaiting those new challenges! :D First one was so easy. It's actually sad that I failed twice on it. :P
    Posted in: Maps
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    posted a message on Parkouria v1.6.1 (6 challenges, 45 stages)
    Yes!!! I can't wait to play this! I don't care that it's 1 challenge, I loved TPC Parkour! I can't wait to see how this turns out! :D Definitely bookmarking this, just so I can keep an eye out!
    Posted in: Maps
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    posted a message on Pixelmon Permanent Automatic Trainers/Gym Leaders?
    Quote from FireangMC»
    Yes, use the trainer wand. Only obtainable in creative

    But wouldn't they despawn after someone beats it?

    Edit: I also don't want the player to be able to battle them again if they've beaten them already, even if they don't despawn. Any way to prevent that?
    Posted in: Server Support and Administration
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    posted a message on Pixelmon Permanent Automatic Trainers/Gym Leaders?
    Hello, I was wanting to know if there was a way that I could make Gym Leader NPCs for a Pixelmon server that I am trying to make.

    I want it to do as follows:

    1. Have the Pokemon of my choosing. (of course)

    2. Upon defeat, reward the player with their badge, and NOT despawn.

    3. Only allow each player to keep battling them until they beat that gym leader.

    4. Allow any amount of people up to an amount I specify be able to challenge it at once, in case of AFKer's.



    So, is there any way I could do this in the form of an NPC or something automatic of the sort? Also, sorry if this is in the wrong place, as there's not really a subsection in server support for modded servers, Bukkit yeah, but not modded.
    Posted in: Server Support and Administration
  • 0

    posted a message on #72Voxel - The Genius Machine
    This looks awesome, I am downloading this right now. Can't wait to try it out, VoxelBox. You guys normally make some awesome stuff.
    Posted in: Maps
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