Blocade is a mod developed for minecraft, that intends to bring modular building to machines. A combination would be such as mixing steve’s carts and tinker’s construct. On it’s bare bones, blocade can be considered really crude. Since part of it’s magic may be relied on machines that are not included in vanilla minecraft (redstone flux, compressor, crusher, etc), but the intention is to make this mod as open as minecraft itself.
Google Drive File
I will be updating the google drive file more often than this thread, if you wish to follow closely, I recommend you to do that in there.
Here we are going to establish some core functionalities and crafting mechanics proposed by this mod. This includes content to be considered as a “spoiler”, as its intended to be discovered and explored by the player.
Energy can be inserted by any mod, but here we are going to specify three basic types:
- HP or CP
HP stands for Heat Power (or Combustion power in case of CP), they are the basic minecraft standard, that is, burning through wood materials to get what you need.
MP stands for Mechanical Power, very similar to better with mods one.
RF stands for Redstone Flux, the most popular energy based power.
Having only 3 initial types don’t limit us to that, we may have magical based energy, blood based, flower, anything you like!
Our materials are not limited to the vanilla ones, they can be expanded by any mod, such as copper, tin, etc. With each one with your special trait.
They are divided in five main types:
- Storage components
Storage components are responsible for storing items/liquids/gases for the crafting process or the result process. Anything that can be added to the machine at the process time.
- Energy components
Those are for giving energy for the items that are going to be transformed, each component require a energy type and each energy component can only work for one energy type.
- Function components
They are what process the item, maybe you require a simple crafting, burning, compressing, pulverizing, liquifying, anything!
- Logical components
They can add-up an extra layer of logic into the machine, such as automatic outputting, double processing, upgrade slotting (after the machine assembly), etc.
- Structural components
Those are responsible for changing the machine stats, giving it extra modifiers (such as explosive, hot, etc), upgrading it’s speed, side outputting (you have to choose the side that will be able to do that).
Blocade adds tables that are responsible for creating the machines that are the focus of the mod, here are the 3 types of table:
This table is responsible for creating blueprints and research, so the player may use them in the manufacturing table. For now, this only functions as a drag and create type, but I intend to expand it to create something similar to the thaumcraft research system.
Here you may get the blueprints and combine them with raw materials (such as wood, iron, diamond) to create the various machine parts that combined will serve as the final product. Each finished part may require more than one material to be crafted.
In this part, you will be able to visualize what you are building, it’s stats, buffs and downsides. Assembling the machine should be immediate, cost hunger and generate XP depending on the level of the machine outputted.
Machine frames are the basis of any machine you wish to build. They will decide the level of the components that may be allowed, the size, complexity, base efficiency and many other parameters. Here we are going to see the main types, that can be made out of any material.
Block machine frame
They are the most basic part, can support only primitive components and can’t be expanded on.
components: level 1
complexity: level 1
base efficiency: 0,5