• 1

    posted a message on [AC] The Legend of Zelda - Tael's Tale [3700+ Downloads]
    So... about that part where you're not allowed to use v1.1 of my Majora's Mask script.
    Posted in: Maps
  • 1

    posted a message on [AC] The Legend of Zelda: Legendary Masks
    Ok, let's do roll call. If you are still following this map, just post a quick comment please. I would like to know where we are at and whether or not be should focus on advertising
    Posted in: Maps
  • 1

    posted a message on [AC] The Legend of Zelda: Legendary Masks
    Quote from ZeldaCraft


    Hi,

    Umh... If you want to use the Gomess, Nejiron mob you gotta ask Da_Bazz, he made them.
    and what other scripts u were thinking of?

    Because the Mask script is only made for this map.

    Also: Here are some usefull scripts u might use.
    http://www.minecraftforum.net/topic/1255268-renounce4s-adventurecraft-scripts-and-scripting-guide/

    I don't know. I would like to see the mask script used in other majora's mask maps :/
    Posted in: Maps
  • 17

    posted a message on Renounce4's Adventurecraft Scripts and Scripting Guide
    Scripts

    IMPORTANT NOTICE: I will no longer be creating public scripts or helping people with their scripting issues. I am sorry, but I simply do not have the time. From now on, I will be a private scripter for Zeldacraft's Legendary Masks Map. This map is amazing and I highly encourage you to play it :)
    [represent]

    ALL OF MY SCRIPTS AND TEXTURES ARE NOW AVAILABLE FOR FREE USE, BY EVERYONE, ON THE CONDITION THAT YOU GIVE ME CREDIT!!! YOU NO LONGER HAVE TO ASK :)



    KEY:
    OoT: Based on The Legend of Zelda Ocarina of Time
    MM: Based on The Legend of Zelda Majora's Mask
    m: Requires the current version of my Magic Meter script to be installed first
    m: May require the current version of my Magic Meter script to be installed first



    Magic Meter v1.1 (OoT):

    Download v1.1

    Demo video by link9/link9992 v1.0

    Demo video by Renounce4 v1.1

    Change Log:
    v1.1:
    -- Added in customization of height, position, and color.
    -- Added infinite magic option
    -- Added the ability to turn the magic meter on and off
    -- Added a template for an item that uses magic
    -- Few other minor tweaks and changes
    v1.0:
    -- Adds an advanced magic meter in the upper left hand corner
    -- Script allows for easy customization between 2 different upgrades
    -- Allows for easy customization of 3 different magic replenishing items (is not meta-data supportive)
    -- Allows for the map creator to upgrade/downgrade the magic bar within the game via script blocks
    -- Includes many other small details



    Megaton Hammer v1.0 (OoT):

    Download v1.0

    Demo video by zombiqueen v1.0

    Demo video by link9/link9992 v1.0

    Change Log:
    v1.0:
    -- Adds in the Megaton Hammer from The Legend of Zelda Ocarina of Time
    -- It is used as a weapon doing damage 12 damage and stunning them for half a second (10 ticks)
    -- It takes 1.5 seconds to cool down after being swung
    -- It can be used to push in rusty (stone) pressure plates which spawns a redstone torch 2 blocks below it
    -- (negative) changes the texture of smooth stone



    Deku/Hylian/Mirror Shields v1.1 (OoT):

    Download v1.1

    Demo video by zombiqueen v1.1

    Demo video by link9/link9992 v1.1

    Change Log:
    v1.1:
    -- Bug fixed where the shield wouldn't change it's texture if it wasn't in the players inventory
    -- The light of the Mirror Shield now does half as much damage
    v1.0:
    -- Adds the ability for the map creator to change the shield between Deku/Hylian/Mirror shields from OoT
    -- Deku shield will burn if player is on fire
    -- Hylian shield acts as the normal shield
    -- Mirror shield can be activated by a script block to (reflect light)
    -- When reflection hits a picture (sun image included) it is removed and a redstone torch is spawned 6 blocks below
    -- Mirror shield light burns zombies, skeletons, and skeleton swords



    Poison Mummy v1.0:

    Download v1.0

    Demo video by zombiqueen v1.0

    Demo video by link9/link9992 v1.0

    Change Log:
    v1.0:
    -- Running this script in a spawner while spawning a zombie, will transform it into a poison spraying mummy
    -- It is easy to customize many attributes of the mummy including strength, speed, health, chance of spraying (anything above 10% will be almost constant), damage from poison, range of poison, and amount of time the poison cloud lasts



    Majora's Mask's v1.0 (MM, m):

    Download v1.0

    Demo video by ZeldaCraft v1.0

    Demo video by Renounce4 v1.0

    Installation video by Renounce4 v1.0

    Change Log:
    v1.0
    -- Adds in the Deku, Goron, and Zora masks from The Legend of Zelda Majora's Mask
    -- Each mask has many customization variables
    -- Deku link can bounce on water and shoots nuts
    -- Goron link can roll and punch
    -- Zora link can swim very well and throw fins



    Fire/Ice/Light Arrows v1.0 (OoT, m):

    Download v1.0

    Demo video by Renounce4 v1.0

    Change Log:
    v1.0
    -- Adds the fire, ice, and light arrows from The Legend of Zelda Ocarina of Time
    -- Each arrow has many customization variables
    -- Fire arrows can light torches and melt ice
    -- Ice arrows can put out torches and make ice



    Slot Forcing v1.0:

    Download v1.0

    Demo video by VoLTIcCZz2

    Change Log:
    v1.0
    -- Adds in the ability to force items into certain slots (not perfect needs an update!)



    Axes v1.0 (m):

    Download v1.0

    Change Log:
    v1.0:
    -- Turns the 5 axes in the game into usable weapons
    -- Each axe can be customized with damages, ranges, knock backs, cool downs, fire aspects, ice aspects, and magic costs



    Coming Soon:
    -- Darknut v1.0
    -- ???








    Scripting Guide

    Here are some tutorial video's I have made to help teach people how to script. I will be coming out with more soon. Post any other questions.

    Tutorial 1: The Basics
    Posted in: Mods Discussion
  • 1

    posted a message on [AC] Zelda Adventure V0.9.7 (1 062 241+ DL's) (WORK IN 2018)
    Quote from Brixmon

    Uh, little help?

    I've gotten past this part in the past, but now there are invisible blocks (which apparently only block players) keeping me from hopping across the spikes, as I've done before. A little help would be appreciated.

    If you have tried everything (twice) then press "f4" and break the blocks that are in your way.
    Posted in: Maps
  • 1

    posted a message on [AC] Zelda Adventure V0.9.7 (1 062 241+ DL's) (WORK IN 2018)
    Quote from reaper45693

    Wow thats pretty good, but it needs something behind it instead of the grey/black colour. Bring some life into it!!

    Yeah, maybe Hyrule Castle :)
    Posted in: Maps
  • 1

    posted a message on [AC] Zelda Adventure V0.9.7 (1 062 241+ DL's) (WORK IN 2018)
    Quote from Phaxas

    i don't mean to stell it. i am sorry

    can i use the script from the zelda adventure???

    can i see the map

    ?

    Yeah guys, QUIT ASKING FOR SCRIPTS FROM MAPS! most of those scripts or a version of them have also been created by a public scripters. As far as I know, Spirale isn't public, so please stop asking XD

    p.s. I like your banner :)
    Posted in: Maps
  • 1

    posted a message on Renounce4's Adventurecraft Scripts and Scripting Guide
    wow... 2 freaking lines of code is all i needed to add to make the deku bounce perfect. ok so ZeldaCraft, in the MM_DekuLink.js, go to line 48, and you should see MM_Deku_Bounceprompt = true, and then in that same if statement right underneath that, put
    MM_Deku_Bouncecount = 0
    MM_Deku_Bounce = 0

    Tell me how it works :P

    page claim!
    Posted in: Mods Discussion
  • 1

    posted a message on Renounce4's Adventurecraft Scripts and Scripting Guide
    Alright im leaving in less than an hour, so say what ever you want to now! otherwise, have a great week :D I might be able to reply at times because my moms phone has 3G, but its not guaranteed. But there will be no script production until next sunday. Sorry
    Quote from ACpro

    Can i Join?

    if you would like, sure, but I thought you were busy with your maps.
    Posted in: Mods Discussion
  • 1

    posted a message on [AC] Zelda Adventure V0.9.7 (1 062 241+ DL's) (WORK IN 2018)
    Quote from Spirale

    I also have troubles with variables...
    And I don't really know how to fix it properly, I always try many things until it works &--#62;&--#60;

    When I want to use global variables in a few scripts, I do it like that :
    I create a function in the OnLoad, which change the variable's value.
    salleChaudeON = function()
    { salleChaude = 1;}
    salleChaudeOFF = function()
    { salleChaude = 0;}

    Then, to change the variable's value on the other scripts, I call the function like that :
    salleChaudeON();


    Hope it will help you !

    (But, about the OnNewSave, I have the same problems, so I can't help you)


    thanks for your help, but yeah, i need to define a variable and then never define it as that again because it has to stay at whatever i change it to, but if I don't have it in the onNewSave, it will reset every time you load the game. I might be able to work it out with functions though.

    I was also thinking about using two variables in the onLoad script. They would both be set to what i want and when you load the game, right after one variable is reset, you use the other one to give it its correct value and then do the same with the other one. I don't know if this would work at all though.

    Wooot! 15 downloads of my Megaton Hammer map!
    Posted in: Maps
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