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    posted a message on [AC] [1.3.2] The Legend of Zelda - Demon Lords Return
    looks awesome can't wait to see it for myself. Just ask if you need anything, however it may take a while. Very busy :P
    Posted in: Maps
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    posted a message on Renounce4's Adventurecraft Scripts and Scripting Guide
    Quote from ZeldaCraft

    Okay i got an huge script request, i want the Majora's mask Moon
    fully working with all the sound effects and special effects AND MODELLED
    Also i need some mobs like umh That large Dondongo boss and stuff like that...









    lol joke have a nice day

    Lol you better be. plus, that moon would kill your game. LAG TO THE MAX!
    Posted in: Mods Discussion
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    posted a message on Renounce4's Adventurecraft Scripts and Scripting Guide
    Quote from Pokemonsilph

    I have request for a very complex script for some custom mobs I need for my Zelda map called Link's Great Adventure (which I have a EXTREMELY outdated video for it on my channel and it's so outdated I'm using a different map now XD) ok so the mobs I need (and I'm willing to wait even a year for these as long as I get them some day for my map XD) ok I need an octorock that is just like the game (hide in water when your (x) amount of blocks away and shoot deku nuts) a Gibdo that turns into a redead when a item (fire arrow,light from a mirror shield, or some other fire item), a deku scrub from oot , a peahat that is as big as in the game and can only be damaged from the bottom, a epona mob that can't die and has the attributes of epona from oot ; Now I have some item requests too (again this shouldn't be rushed) a hookshot block,and a longshot (p.s. make the attributes of the regular hookshot go 8 blocks and the longshot go 16 blocks and give it other attributes from oot) the shields script you made before but with triggerable sun switches from oot , and I need the first temple boss from majora's mask (if I could ever remember his name XD) ok so remember if you agree to trying to make some of these remember I'm patient... Kinda XD

    O.o, a bunch of those things already exist.
    Posted in: Mods Discussion
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    posted a message on The legend of Zelda - The Time Changer
    Very good! This map looks awesome :). But yeah a few bugs, but nothing too bad. zeldacraft said most of them. But if you talk to someone that is walking, you cant catch them unless you press enter to start walking. And if you log off and log back in while talking, your hud is gone, so put ui.hudEnabled in the onLoad.js to fix that. Other than that looks amazing, can't wait for there to be more.
    Posted in: Maps
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    posted a message on Renounce4's Adventurecraft Scripts and Scripting Guide
    Quote from link9

    Ahmm...probably a fix for the talking scripts. It would be so much easier if the script recognized variables from onUpdate etc but it doesnt :o

    Have the script run another script. That one will be able to use them :)
    Posted in: Mods Discussion
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    posted a message on Renounce4's Adventurecraft Scripts and Scripting Guide
    Quote from link9

    Okay, tomorrow I will be Adventuring and play AC, not Tekkit :P And I'm glad to see that people are making original maps (mods? :D )
    Hi renounce!

    Sup :P

    oh! BTW to everyone, I will be gone pretty much all of Tuesdays and Thursdays now. So scripting is pretty slow and I won't be around much on those days.
    Posted in: Mods Discussion
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    posted a message on Renounce4's Adventurecraft Scripts and Scripting Guide
    Quote from IUn1VerSeI

    Hello renounce. I would really like to use your poison mummy script for my AC-map.If I get permission, I will use it as a boss in my map and of cause your name will be in the credits ;)

    Of coarse :). If you have any questions just ask.
    Posted in: Mods Discussion
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    posted a message on Renounce4's Adventurecraft Scripts and Scripting Guide
    Quote from MegaM7777

    Hello, I am not going to beat around the bush, I would like Permission to use your script for the "magic meter". you see, I am working on a mod called "the screams" and require a meter, and I am still learning on Javascript. This is my first mod and have almost everything planned out already. So i would Appreciate it if i got your permission to use your script.

    Of coarse. I definitely want to see the mod too. Just ask if you have any questions. Ill try to help but to be honest i havent really done any modding. Just scripting for AC. :P
    Posted in: Mods Discussion
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    posted a message on The legend of Zelda - The Time Changer
    Looks great, can't wait for the first release
    Posted in: Maps
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    posted a message on Renounce4's Adventurecraft Scripts and Scripting Guide
    Quote from Narexe

    Thanks it works perfect


    btw;
    Here is a link to my new WindWaker Style map: http://www.minecraft.../#entry17987785


    *Edit
    I need help with one more thing. If I want an NPC to say something between 12000 to 19000?


    An example
    if(time??????12000 between 24000 ??????)
    chat.print("it's late, so you might get some sleep?")

    if(time??????24000 between 12000 ??????)
    chat.print("How are you today")

    is this possible??

    Yeah its possible. Just put this script in the OnInteraction for the NPC
    if(time.get() > 12000 && time.get() < 24000) {
    chat.print("It's late, so you might want to get some sleep.")
    }
    else {
    chat.print("How are you today?")
    }
    Posted in: Mods Discussion
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    posted a message on Renounce4's Adventurecraft Scripts and Scripting Guide
    Quote from Narexe

    Hello, guys!


    I need help with a little script. Let's say that I want, every noon it should trigger a block and every midnight (the idea is that I have a house only open between noon and midnight using (storage block)). Can someone make an example of this? Would so like that happening different things night and day. ^_^

    (sorry for my english)

    I will soon post a page to my new map. =)

    This would actually be a very simple script
    if(time.get() == 6000) { //noon
    world.triggerBlock(x1,y1,z1)
    }
    if(time.get() == 18000) { //midnight
    world.triggerBlock(x2,y2,z2)
    }
    Posted in: Mods Discussion
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    posted a message on Renounce4's Adventurecraft Scripts and Scripting Guide
    Quote from Zetric

    Oh that would be very great!! :)
    (Er...but where can i PM it??)

    Click on my name, then click Send a Message
    Posted in: Mods Discussion
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    posted a message on Renounce4's Adventurecraft Scripts and Scripting Guide
    Quote from Zetric

    I know you've got better things to do but can u help me with MagicMeter & 3Shields, too??
    If i use them java will say "ReferenceError: (The selected script).js is not defined
    e.g. Magicunlock/shieldtype/---> everything i choose by the scriptblock :(
    Where's the mistake?

    I need more information than this. If you want, PM me your map and I'll take a look at it
    Posted in: Mods Discussion
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    posted a message on Renounce4's Adventurecraft Scripts and Scripting Guide
    Quote from Zetric

    O MY GOD that's it xD
    thank you :)

    Good, glad I could help :)
    Posted in: Mods Discussion
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    posted a message on [1.2.5] [Forge] Mine & Blade: Battlegear - Discontinued
    This mod is more than amazing. Epic job! :)
    Posted in: Minecraft Mods
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