• 0

    posted a message on [AC] THE LEGEND OF ZELDA - SWORD OF GOODIES
    Looks awesome!
    Posted in: Maps
  • 0

    posted a message on Renounce4's Adventurecraft Scripts and Scripting Guide
    All of my scripts are available to everyone as long as they credit me for them. By the way, I don't believe I will ever be back as a public scripter, instead I think I will be a private scripter for Zeldacrafts Legendary Masks map if he needs it.
    Posted in: Mods Discussion
  • 0

    posted a message on Renounce4's Adventurecraft Scripts and Scripting Guide
    Quote from Clubber

    It doesn't lol. I think I may know what the problem could be, and I think it's how the much larger variable is read. It is read through Item Damage to determine the current currency. The AC Store Block doesn't register currency when it's being read as Damage. However, The script worked with keeping the money in a specific slot and when I traded the Gem Items for currency, it worked fine. But as soon as I tried to buy items, it told me I didn't have enough money, but I obviously do, when I have $200 more than what is required. I had a sword set price at 80. I couldn't buy the weapon unless I had exactly 80 sugar. But on top of that, It wouldn't let me buy anything under 64 but anything over had to be exact price. That's why I think it has to do with how the currency is read, The damage has to be equal for you to be able to purchase the item. So something for sale, say 234 Coins, WILL require 234 Coins or else no purchase.

    However, I think I can manage with only uses 255 as a max variable. But I will continue to try different things to see if I can get the max variable to increase.


    P.S. Epic Page Claim.....

    send me the script, I'll see what I can do.

    Quote from RadDevVan101

    Can i use most of these scripts for my up coming map on adventurecraft

    Sure, I just ask that you please provide credit to me and a link to your map when its done. Thanks for asking

    Quote from AlphaFrost15

    I'm making a Zelda map. I would love to use your Fire Ice Light Arrows, Megaton Hammer, Magic Meter, Axes, Slot Forcing, Deku Hylian Mirror Sheild, and Poison Mummy Script. Hope to hear from you soon :D .

    Same exact thing as I said above :P

    Quote from VoLTIcCZz2

    Thanks, that solves one thing but the idea that I had in mind was if you push a button like the H a screen opens that looks like a book where all the information is written in and that the pages can only be accessed if you seen a certain mob or have obtaind a certain item.

    Exactly what I was thinking when I read your first post. This sounds like a great comeback script! CHALLENGE ACCEPTED SIR!!!
    However, I ask that you create the images for each page. After that, I will take over from there. Probably be easiest if you start a personal conversation with me for this too.
    Posted in: Mods Discussion
  • 0

    posted a message on Renounce4's Adventurecraft Scripts and Scripting Guide
    Quote from krede2000

    I have a great idea :D . If it's possible could someone then make a portal gun or something?

    Hmm.. Sounds fun, depends on quality of script but shouldn't be too hard all together. I'll thing about doing it as my comming back script which will not be any time too soon, sorry; homework, job, hunting, track; no time.

    Quote from ZeldaCraft

    :)

    How's the map comming? Need anything?

    P.s. I read every post on this page and the Legendary masks page because it sends them to my iPod, so just post there if you want to contact me
    Posted in: Mods Discussion
  • 0

    posted a message on Renounce4's Adventurecraft Scripts and Scripting Guide
    Quote from Cycle

    I certainly hope so.
    Could someone help me a little? I need a sound to play when the player is healed. I tried already something like this:

    if player.getHealth();
    {
    sound.playSoundUI("sound.Get heart")
    }

    But it's wrong. Ideas?

    var H = player.getHealth()
    var h
    if(H>h) {
    sound.playSoundUI("sound.Get heart")
    }
    h = H
    Posted in: Mods Discussion
  • 0

    posted a message on Renounce4's Adventurecraft Scripts and Scripting Guide
    Quote from ACpro

    Wait so i do it in the entitys folder? with a txt document, like this
    OnCreated=EponaOnCreated
    OnUpdate=EponaOnUpdate
    OnAttacked=false; ????

    no you would put like OnAttacked=EntOnAttacked.js and then in that script you would put the last line of it as falseI have pretty much stopped scripting by the way. I read the posts but I don't know if I will be replying much. I may come back to scripting in the future but not now. Sorry for those of you who wanted scripts.
    Posted in: Mods Discussion
  • 0

    posted a message on Renounce4's Adventurecraft Scripts and Scripting Guide
    Quote from ACpro

    EVERYBODY THAT KNOW HOW TO MODEL OR SCRIPT I NEED HELP!
    me and zetric is making an Epona for AC! and we need to know how to make an entity unkillable? cause it Epona right :P

    No just in their onAttacked.js put
    false
    thats it :P
    Posted in: Mods Discussion
  • 0

    posted a message on Renounce4's Adventurecraft Scripts and Scripting Guide
    Quote from ZeldaCraft

    I've got an question, i've made an conversation and put world.triggerBlock(-23, 51, -137); in it, It should trigger an Storage block
    but it doesnt, I just stand in the storage block and write those numbers over. HELP xD i really need this to work...

    Your position is where your head is. Subtract 1 form the y value, so it would be 50
    Posted in: Mods Discussion
  • 0

    posted a message on Renounce4's Adventurecraft Scripts and Scripting Guide
    Quote from Cycle

    Ok, the script works fine when I made a new map just to test the script.
    So there's a script in my map that's not in onUpdate nor in onLoad that freezes the game? Odd. I'll check them all.

    OK SO THE THE SCRIPT DOESN'T WORK EVEN WHEN THERE'S NOT A SINGLE OTHER SCRIPT IN THE FOLDER AND NO SCRIPTS ACTIVE IN /CONFIG.

    WHAT THE HECK IS WRONG WITH THE MAP

    remember there is a line of code that must be in the onLoad for this script
    Posted in: Mods Discussion
  • 0

    posted a message on Renounce4's Adventurecraft Scripts and Scripting Guide
    Quote from Cycle

    Ok, then I don't know what's wrong with it.
    Uh, forgive my stupidity this once, but is it the very basic pressure plate you're supposed to hit?

    Yeah, I don't get why its crashing. Maybe there is a script clash. Try using just the megaton hammer script
    Posted in: Mods Discussion
  • 0

    posted a message on Renounce4's Adventurecraft Scripts and Scripting Guide
    Quote from Cycle

    Yeah, realism for the ice would be good.
    And the possibility to edit hookshot more. I don't like it that the hook is an arrow. Sounds could be added, the colour of the thread could be edited, etc.




    please

    it just goes in the scripts folder, sorry I don't have much time anymore XD
    Posted in: Mods Discussion
  • 0

    posted a message on Renounce4's Adventurecraft Scripts and Scripting Guide
    Quote from IUn1VerSeI

    yeah just fixed the axes problem! Btw I have an idea for a script that you could make and i would like to use for my map renounce. Could you make a script that transforms water into quicksand? But with the difference that you just can sink in the sand and that it changes the texture? And i would also need a script that transforms the sand back into water. If you could do that when you have time i would really appreciate it. Anyway you are an awesome scripter ! ;) lots of :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: for you !

    There are a lot of possibilities for what the quicksand could do. Be more specific please.
    Posted in: Mods Discussion
  • 0

    posted a message on Renounce4's Adventurecraft Scripts and Scripting Guide
    That wouldn't madder. I don't know what to tell you, either your computer sucks or something is messed up in the version you received.V0.5.5 of ZeldaCrafts Legend of Zelda: Legendary Masks map is out!!!

    PLAY IT!!! :Sheep:
    Posted in: Mods Discussion
  • 0

    posted a message on Renounce4's Adventurecraft Scripts and Scripting Guide
    Quote from link9

    I can fix it.

    Feel free. Thanks. When next I have time, I think I'm gonna get some work done on that long overdue advanced bombs script.
    Posted in: Mods Discussion
  • 0

    posted a message on Renounce4's Adventurecraft Scripts and Scripting Guide
    Quote from IUn1VerSeI

    I have a question. I just tried to hit with all the axes and first copied the OnLoadscript into my OnLoad script and added the other item scripts into my "scripts" folder, but everytime I want to hit with one of the axes ac says: reference error: "AxeAttack" is not defined. Could somebody please help me?

    This means you probably installed the script wrong. Remove it and try again. If you still can't figure it out, you can try sending it to me, but I don't know how soon I will get to it. I still have a map I am supposed to fix from Friday that I don't think I have even downloaded yet.
    Posted in: Mods Discussion
  • To post a comment, please .