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  • 0

    posted a message on [CTM][Collection] RenderXR's Untold Stories Series
    Quote from AeonWilder»

    Playing through Calamity Canyon, fell into dungeon 8 on accident and decided to explore a bit. The spawner at the entrance really threw me off while trying to establish a foothold, but looking at the server log as I did so gave me an error with evoker loot tables included in spoiler.

    [ERROR] Couldn't load loot table minecraft:us/evoker from ./Untold Stories 5 - Calamity Canyon 2.4/data/loot_tables/minecraft/us/evoker.json


    com.google.gson.JsonSyntaxException: Missing function, expected to find a string


    at rc.h(SourceFile:107) ~[minecraft_server.1.12.2.jar:?]


    at bga$a.a(SourceFile:70) ~[minecraft_server.1.12.2.jar:?]


    at bga$a.deserialize(SourceFile:66) ~[minecraft_server.1.12.2.jar:?]


    at com.google.gson.internal.bind.TreeTypeAdapter.read(TreeTypeAdapter.java:69) ~[minecraft_server.1.12.2.jar:?]


    at com.google.gson.internal.bind.TypeAdapterRuntimeTypeWrapper.read(TypeAdapterRuntimeTypeWrapper.java:41) ~[minecraft_server.1.12.2.jar:?]


    at com.google.gson.internal.bind.ArrayTypeAdapter.read(ArrayTypeAdapter.java:72) ~[minecraft_server.1.12.2.jar:?]


    at com.google.gson.Gson.fromJson(Gson.java:887) ~[minecraft_server.1.12.2.jar:?]


    at com.google.gson.Gson.fromJson(Gson.java:952) ~[minecraft_server.1.12.2.jar:?]


    at com.google.gson.internal.bind.TreeTypeAdapter$GsonContextImpl.deserialize(TreeTypeAdapter.java:162) ~[minecraft_server.1.12.2.jar:?]


    at rc.a(SourceFile:439) ~[minecraft_server.1.12.2.jar:?]


    at rc.a(SourceFile:447) ~[minecraft_server.1.12.2.jar:?]


    at bfp.a(SourceFile:70) ~[minecraft_server.1.12.2.jar:?]


    at bfr$a.a(SourceFile:53) ~[minecraft_server.1.12.2.jar:?]


    at bfr$a.deserialize(SourceFile:37) ~[minecraft_server.1.12.2.jar:?]


    at com.google.gson.internal.bind.TreeTypeAdapter.read(TreeTypeAdapter.java:69) ~[minecraft_server.1.12.2.jar:?]


    at com.google.gson.internal.bind.TypeAdapterRuntimeTypeWrapper.read(TypeAdapterRuntimeTypeWrapper.java:41) ~[minecraft_server.1.12.2.jar:?]


    at com.google.gson.internal.bind.ArrayTypeAdapter.read(ArrayTypeAdapter.java:72) ~[minecraft_server.1.12.2.jar:?]


    at com.google.gson.Gson.fromJson(Gson.java:887) ~[minecraft_server.1.12.2.jar:?]


    at com.google.gson.Gson.fromJson(Gson.java:952) ~[minecraft_server.1.12.2.jar:?]


    at com.google.gson.internal.bind.TreeTypeAdapter$GsonContextImpl.deserialize(TreeTypeAdapter.java:162) ~[minecraft_server.1.12.2.jar:?]


    at rc.a(SourceFile:439) ~[minecraft_server.1.12.2.jar:?]


    at rc.a(SourceFile:447) ~[minecraft_server.1.12.2.jar:?]


    at bfq$a.a(SourceFile:75) ~[minecraft_server.1.12.2.jar:?]


    at bfq$a.deserialize(SourceFile:71) ~[minecraft_server.1.12.2.jar:?]


    at com.google.gson.internal.bind.TreeTypeAdapter.read(TreeTypeAdapter.java:69) ~[minecraft_server.1.12.2.jar:?]


    at com.google.gson.internal.bind.TypeAdapterRuntimeTypeWrapper.read(TypeAdapterRuntimeTypeWrapper.java:41) ~[minecraft_server.1.12.2.jar:?]


    at com.google.gson.internal.bind.ArrayTypeAdapter.read(ArrayTypeAdapter.java:72) ~[minecraft_server.1.12.2.jar:?]


    at com.google.gson.Gson.fromJson(Gson.java:887) ~[minecraft_server.1.12.2.jar:?]


    at com.google.gson.Gson.fromJson(Gson.java:952) ~[minecraft_server.1.12.2.jar:?]


    at com.google.gson.internal.bind.TreeTypeAdapter$GsonContextImpl.deserialize(TreeTypeAdapter.java:162) ~[minecraft_server.1.12.2.jar:?]


    at rc.a(SourceFile:439) ~[minecraft_server.1.12.2.jar:?]


    at rc.a(SourceFile:455) ~[minecraft_server.1.12.2.jar:?]


    at bfs$a.a(SourceFile:119) ~[minecraft_server.1.12.2.jar:?]


    at bfs$a.deserialize(SourceFile:115) ~[minecraft_server.1.12.2.jar:?]


    at com.google.gson.internal.bind.TreeTypeAdapter.read(TreeTypeAdapter.java:69) ~[minecraft_server.1.12.2.jar:?]


    at rc.a(SourceFile:492) ~[minecraft_server.1.12.2.jar:?]


    at rc.a(SourceFile:517) ~[minecraft_server.1.12.2.jar:?]


    at rc.a(SourceFile:537) ~[minecraft_server.1.12.2.jar:?]


    at bfv$a.b(SourceFile:97) [minecraft_server.1.12.2.jar:?]


    at bfv$a.a(SourceFile:65) [minecraft_server.1.12.2.jar:?]


    at bfv$a.load(SourceFile:57) [minecraft_server.1.12.2.jar:?]


    at com.google.common.cache.LocalCache$LoadingValueReference.loadFuture(LocalCache.java:3716) [minecraft_server.1.12.2.jar:?]


    at com.google.common.cache.LocalCache$Segment.loadSync(LocalCache.java:2424) [minecraft_server.1.12.2.jar:?]


    at com.google.common.cache.LocalCache$Segment.lockedGetOrLoad(LocalCache.java:2298) [minecraft_server.1.12.2.jar:?]


    at com.google.common.cache.LocalCache$Segment.get(LocalCache.java:2211) [minecraft_server.1.12.2.jar:?]


    at com.google.common.cache.LocalCache.get(LocalCache.java:4154) [minecraft_server.1.12.2.jar:?]


    at com.google.common.cache.LocalCache.getOrLoad(LocalCache.java:4158) [minecraft_server.1.12.2.jar:?]


    at com.google.common.cache.LocalCache$LocalLoadingCache.get(LocalCache.java:5147) [minecraft_server.1.12.2.jar:?]


    at com.google.common.cache.LocalCache$LocalLoadingCache.getUnchecked(LocalCache.java:5153) [minecraft_server.1.12.2.jar:?]


    at bfv.a(SourceFile:47) [minecraft_server.1.12.2.jar:?]


    at vq.a(SourceFile:464) [minecraft_server.1.12.2.jar:?]


    at vp.a(SourceFile:966) [minecraft_server.1.12.2.jar:?]


    at vp.a(SourceFile:834) [minecraft_server.1.12.2.jar:?]


    at ade.a(SourceFile:67) [minecraft_server.1.12.2.jar:?]


    at aeh.a(SourceFile:339) [minecraft_server.1.12.2.jar:?]


    at aeh.B_(SourceFile:256) [minecraft_server.1.12.2.jar:?]


    at afa.B_(SourceFile:98) [minecraft_server.1.12.2.jar:?]


    at amu.a(SourceFile:1524) [minecraft_server.1.12.2.jar:?]


    at oo.a(SourceFile:714) [minecraft_server.1.12.2.jar:?]


    at amu.h(SourceFile:1500) [minecraft_server.1.12.2.jar:?]


    at amu.k(SourceFile:1382) [minecraft_server.1.12.2.jar:?]


    at oo.k(SourceFile:547) [minecraft_server.1.12.2.jar:?]


    at net.minecraft.server.MinecraftServer.D(SourceFile:632) [minecraft_server.1.12.2.jar:?]


    at nz.D(SourceFile:349) [minecraft_server.1.12.2.jar:?]


    at net.minecraft.server.MinecraftServer.C(SourceFile:560) [minecraft_server.1.12.2.jar:?]


    at net.minecraft.server.MinecraftServer.run(SourceFile:464) [minecraft_server.1.12.2.jar:?]


    at java.lang.Thread.run(Thread.java:745) [?:1.8.0_112]


    Any idea what the issue is or what a fix would be? I don't really want to continue through the dungeon if I'm not getting the drops that I'm supposed to be.

    Great map either way. Cheers.


    That is an issue on my side. Was too lazy to replace the loot table to an empty one when I placed all the spawners. They aren't supposed to drop anything in Calamity Canyon.
    Posted in: Maps
  • 0

    posted a message on [CTM][Collection] RenderXR's Untold Stories Series

    Just finished the map. and first thing first. This map was amazingly well done! it felt pretty balanced. It rewards exploring and i really like how skeletons don't spawn naturally. Another thing i like is how evokers don't spawn vex but instead spawn zombies. (finally wont get 2 shot through walls/floors even with protection 4 diamond armor, like in other CTM maps)


    I died a total of 12 times, mostly from creepers while i had my shield up long enough. (Thanks Mojang) some traps weren't that hard to spot, but the harder to spot ones gave you at least enough time to run away or block. i really liked this and made me feel like anything could be a trap.


    I didn't really fellow the dungeon order, which is fine in a map like this one. i did area 4 before area 3 because i spotted the overlapping parts of the dungeon 2/4. i died a bunch of times in area 4, but had no deaths and stomped area 3 because of this. i also skipped area 7 and did area 8 first because i couldn't find it. Also the Lapis is really hard to find. i only found it because i searched it up. and when i found out where is was i face palmed because i have been literally there a couple of times when trying to spot for any loot. Also i liked how there are 10 emeralds in this map, just in case you lost one.


    I liked the sense of having to build multiple "outposts" to prevent having to run back to the monument each time. (area 5/6*) and i like the frequent amount of shortcuts.


    There is a only 1 thing i disliked about this map: i wish there we more wools / area's because this map was so much fun to play! (and i dislike how to there was a certain chest hidden with certain supplies at the monument)


    Great that you enjoyed Calamity Canyon! I was a bit scared people might find the map too short, but most people liked the shorter size and some even found it to be the perfect size for a CTM map. This won't mean all of my maps will have this length, as Untold Stories VI already seems to be bigger than this map, but I will probably not make some of these ridiculously 'goliath' maps like Goliath and Myriad. It's mainly the size of the areas that can be a bit of a slog and might ruin the pacing of the map, causing people to lose interest.
    Posted in: Maps
  • 0

    posted a message on [CTM][Collection] RenderXR's Untold Stories Series
    Quote from GoldHawk»

    Hey man! I played Goliath back in 2015 and i had an absolute blast with it, so i recently decided to play Corona Trials and Calamity Canyon, and i was not disappointed! Both maps are fantastic, Corona Trials is a great easy-to-play map for beginners with a nice difficulty curve and Calamity Canyon has a very good spin on the open world format, with an interesting setting and layout. Both aren't very long but they're great experiences and i'd recommend them to pretty much anyone looking to get into CTM maps.


    The health system you're using is more interesting than the vanilla food system, at least for CTM maps. It makes the beginnings much faster and the fights are more fun, the fact that you can't rely on constant regeneration forces you to think about what you're actually doing, your stuff and how you use it.


    I LOVED the aesthetics of both maps final zones, i won't spoil anything for those who want to play the maps, but i will simply say that those places scream "i'm the last place of this map and you're going to have a fun time here, enjoy the ride".


    Let me say i 100% agree with you on the decision to replace vexes with zombies. On the last wools of Corona Trials, the vexes were not fun at all. Mojang needs to do a rebalancing of these mobs.


    I've just two minor "complaints", just some stuff that you can improve if you want : don't hesitate to make custom mobs, even if they aren't too special. For example, in Corona Trials the mineral mobs, i liked them a lot. They're just skeletons with a custom appearance and different stats/enchants, but they're enough to provide a lot of welcomed variety. Sometimes, instead of putting just a vanilla zombie/skeleton spawner, giving them custom armor and head will make the place much more interesting.

    In the same fashion, variety in loot goes a long way to make exploration more fun and exciting. Sometimes on the maps you get classic, vanilla tools or armor. It's fine, but what if, instead of putting say iron armor, you were to place more "unique" lower tiers of enchanted armor? For example i liked the duragold armor and tools, that was a nice idea. The more variety there is, the better the map becomes, in my opinion.


    Anyway, i'm now going to play BigLeaf Forest and Myriad Caves, and i can't wait for Untold Stories VI! Thanks for producing some of my favorite CTM maps, keep going dude!


    Oh and i hate self-promotion, but i also recorded my playthrough of both maps, like i did for Goliath back in the days. It's in french, and Calamity Canyon is currently ongoing, here is a list to the playlist if you're interested. Corona Trials will begin as soon as Calamity Canyon is over, in like three weeks or so.


    Oh man, I remember just watching some of the videos back in the day. Great to see you again! While my French isn't that 'magnifique' the videos were hard to watch but still pretty entertaining. Really excited that you are playing some of my newer, higher quality maps. I think you will enjoy Myriad Caves a lot as well. (it might have a little something-something you might like...) Bigleaf Forest is probably my 'worst' map, but that doesn't mean it isn't fun. I will definitely check some of the more exciting parts of the videos out!

    I have been thinking of toying around with custom mobs and some more special items, but I do like the more vanilla, minimalistic loot where you don't get an overwhelming amount of custom items. I would like to add some more unique ones, though, and I already have some pretty little things in store for Untold Stories VI that will add some variation.
    While I do like custom mobs, I don't like the idea of a new texture on the same zombie. So if I make custom mobs they will have their own purpose and or gameplay element. I hope the new phantom mob is fun to fight as well as I want to use those as well. Hope to see you around! People should definitely take a look at your videos!
    Posted in: Maps
  • 0

    posted a message on [CTM][Collection] RenderXR's Untold Stories Series
    Quote from GameDogLP»

    Congrats, on another great map. I'm not the biggest fan of Open World maps but because your last map was so good, I gave it a try. And I'm not disappointed. It was laid out pretty much perfectly. I only skipped one dungeon, I think 2 led into 4, but I can't remember. Again the eating to regen is amazing and I wish all maps did that. The only area I hated was spider town, not because it was too hard, I found it pretty balanced. Spiders are just boring and that area needs a web breaker and a custom mob or two. On the note of custom mobs there needs to be more, a lot more. It might be harder, but it would be a lot more exciting. Also Also on the note of mobs thank you for not using Vexs they're extremely irritating when they hit you through walls and under the floor. The final two areas in the map are fantastic,well-designed and amazing looking. They might be one of my favorite areas in any CTM map. Before I forget, the lapis block was probably the hard block to get for me, because I didn't notice it where it was. So I thought I missed an area and went around the entire map only to find it two hours later. Maybe a friendly reminder in that room? Overall a great, well-designed and balanced map. I only died 6 times 3 of which were from creepers while blocking, thanks Mojang. I will be looking forward to your next map.


    Great that you enjoyed it! I have already started working on Untold Stories 6 and I want to use a few more custom mobs. I replaced the vexes with zombies as I feel like they are terribly designed. Their horrendous hit detection, massive damage and phasing through walls are not fun at all.
    Posted in: Maps
  • 0

    posted a message on [CTM][Collection] RenderXR's Untold Stories Series

    hmmm yeah I didn't explain it yet, but it comes apparent in some of the later areas of the map. I might release a quick update so people don't get confused about that. You don't have to worry about it, as long as you don't see any soul sand.

    (edit: It should now be explained in the most recent version)

    Posted in: Maps
  • 0

    posted a message on [CTM][Collection] RenderXR's Untold Stories Series

    Calamity Canyon is now live! Just a small reminder that apart from my testing the map hasn't been tested much, so feedback on improvement is appreciated! I would like to upload it to Realms

    Posted in: Maps
  • 2

    posted a message on [CTM][Collection] RenderXR's Untold Stories Series

    Greetings people of the internet! I would like to announce my new map Untold Stories 5: Calamity Canyon! It will be out on 2 Feb 2018 as an open-world map containing 12 objectives with a difficulty that ramps up. The main focus of the map lies more on exploration and survival in a hostile environment while utilizing new fancy features like advancements! Hope you are excited!

    Posted in: Maps
  • 1

    posted a message on [CTM][Collection] RenderXR's Untold Stories Series

    I would like to make an announcement! Yesterday the 6th of December my maps turned 3 years old!

    To celebrate this I am announcing my next map: Untold Stories 5 Calamity Canyon!
    I originally had a different map planned for spot 5, but I have been working on a smaller map as I don't want to just wait for 1.13 while doing nothing. So the original Untold Stories 5 will be moved to Untold Stories 6. Calamity Canyon is almost done as I only need to finish the final dungeon and then test it a bit for fine tuning. Its an open-world map with a scarcity of resources, so it kinda plays more like a hard survival map than other of my maps do.

    Posted in: Maps
  • 0

    posted a message on [CTM][Collection] RenderXR's Untold Stories Series
    Quote from CraftyPell»

    hey there, i played both myriad caves and corona trials and got pretty far in the former, i loved them both! since losing my old pc, i decided to start up myriad caves again, but the hunger system you implemented keeps bugging out for some reason. is there a way to disable it and just go back to regular hunger system? i dont think it will bother me that much once i get a decent farm going :)


    If you really want to disable it, you can break the command blocks looking for certain eat_ scores and giving effects. You also need to break the command blocks that give saturation and hunger. All of these are found under the lobby/spawn, but there are some others in there as well so it might take some time. Also run the command /gamerule NaturalRegeneration true, so that the vanilla regen is enabled again.

    Posted in: Maps
  • 1

    posted a message on [CTM][Collection] RenderXR's Untold Stories Series
    Quote from Kauimala»

    -Snipity snip-

    QUESTIONS FOR YOU!:


    -Which area took the longest to complete?

    -Which area are you the most proud of?

    -Which area do you wish you did a better job on?

    -What map in your collection would be a good follow up?

    -When will I get my tacos and corndogs?


    -The longest to complete was Primeval Woods. I got stuck for a few weeks on the idea of the volcano and how one would enter it. I was also not too happy with the different trees I created at first so I redid them. This map actually didn't take that much time to make compared to my other maps. (this one took 3 months)
    -I would say the Nebula Citadel. I've had the idea of the nebula citadel for a while, but the problem was that if I have an idea for a long time I start to iterate on it more and more and it becomes grander. I basically set the quality bar really high for myself. It turned out really well compared to the ideas I had.
    -Probably The Deep Dark Dungeon, its just a really generic mossy dungeon, but that was kinda the idea of it. I could have made a more creative lay-out as it is just simple rooms and hallways. (except for the iron bar room, that one was kinda interesting for gameplay)
    -Myriad Caves is a good follow up, but beware, the map is massive and pretty difficult. My first two maps are ok (I would recommend Goliath after you try Myriad), but they show that they are my first maps.
    -The Tacos and Corndogs are mine! All hidden in my lair! >:D
    Posted in: Maps
  • 2

    posted a message on [CTM][Collection] RenderXR's Untold Stories Series
    Quote from Mancu32»

    What map is the ultimate you created?


    I would say either Myriad or Corona. Depends on whaty you are looking for as well. Myriad is pretty massive and difficult and focuses partly on resource starving. It's also open-world so you can go quite a few ways. Corona is more linear, easier and smaller. I would say give Corona a whirl if you haven't played too many CTM's before.
    Posted in: Maps
  • 0

    posted a message on [CTM][Collection] RenderXR's Untold Stories Series
    Quote from wetsuit»

    heya render!

    i would like to ask you if Untold stories 5 is in the works?


    Corona trials was amazing so i'm looking forward to ur next map (atleast if there is gonna be one) :)


    Untold Stories 5 is definitely in development, but it is going slowly as I am waiting on some of 1.13's planned features.
    Posted in: Maps
  • 0

    posted a message on [CTM][Collection] RenderXR's Untold Stories Series
    Quote from piecia997»

    I've just finished Corona Trials playing in coop on Realms. It took us ~7 hours; I admit, we kinda rushed the map (no emerald hunting), probably beacause we wanted to see what else you have in store for us. Intersection 1 was a fun introduction into the map, with Chillblast Pit being my favourite; really great take on the "cold" theme. I wasn't that impressed with Intersection 2... or maybe "impressed" is a wrong word, because all areas offered beautiful vistas. I simply didn't like the dark purple place (Gemlight something?) and the jungle was super confusing (finding the way to IS3... yeah... apparently I am blind). Corona Chamber was were the difficulty drastically ramped up, mainly due to blazes and a lack of fire resistance potions on our part. Fortunately, the next area had all the diamonds in the world, easily accessible via tunneling (sorry :P). And the IS3... IS3 was perfect. Great builds, two awesome castles to storm, great builds, jaw-dropping recreation of the solar system, HAVE I MENTIONED THE GREAT BUILDS??
    I'd like to see more custom mobs & loot, plus more lore books, but that's just my preference ;)
    And having some regen/speed stations in the monument area would be nice (perhaps make them unlockable after obtaining a given amount of wool blocks?). We have a very liberal approach to CTMs, so I went ahead and actually added them :P
    Overall it was a great choice for a returning player like me (and my teammate Geminos) - thanks for making the map!
    Next on the list - Myriad Caves :)



    Thanks for the kind words! Glad you enjoyed it! :D
    Posted in: Maps
  • 0

    posted a message on [CTM][Collection] RenderXR's Untold Stories Series
    Quote from Pudgy»

    This may be a silly question but....what if an emerald or 10 were lost because me or someone else in my party died? We got all the wool...just can't complete the emeralds :(



    Quote from Genisay»

    Help! It seems Emerald 9 which I'd already collected, has gone missing from my Monument chest some how! I went back to check the place I got it from, just to make sure, and all of the chests in the places I have turned into 'strong holds' and I can not find the emerald anywhere. If I some how dropped it somewhere, or there is some other reason it went missing after I'd already collected it, is there any way at all to get it back? It's the only emerald my friend and I would be missing.


    I personally don't mind if you went in creative mode and just copied one of the other emeralds as a sign of that you got it. You found it, which is the main challenge. It's only a side challenge that you get it back safe. (The commands look for the chest being filled up with emeralds with a certain tag, the different name doesn't matter. (That means you can put in all the emerald out of order)) You completed the main challenge, so you do deserve it. It just depends on if you are that finicky about it not being the legit one. (I might make it so every emerald box has multiple emeralds, or if you open every emerald chest it spawns a few extra at the monument for if you lost a few)
    Posted in: Maps
  • 0

    posted a message on [CTM][Collection] RenderXR's Untold Stories Series

    Oh man, this is going to be amazing!

    I really liked your Myriad Caves play through and your co-op play through of Corona Trials.
    Everybody should totally come watch this!

    Posted in: Maps
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