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    posted a message on What is the specific ID for different concrete powder?

    No, I mean something like /give @p stone_pressure_plate 1 {CanPlaceOn:[minecraft:"concrete_powder"]}

    Something of that sort above, I want the player to be given a stone pressure plate that can ONLY be placed on a certain type of concrete powder (For example light gray color) I kinda get how to give the correct color to the player with the /give command but the CanPlaceOn tag gets confusing when it involves colored objects. Maybe you need something like color:"light_gray" maybe? I have tried a lot of combinations but none seem to work so far.

    I can make things be placed only on objects in many cases, but color gets me confused. placing a pressure plate or button on something like dirt, endstone, wood and all that I can do, but colors I don't understand. Also, it does mean the gray with 'a' right? Not 'e'? But around here I do 'e' but in the wiki it always says it is gray.

    although thanks for trying, I have looked at that page in the wiki on concrete powder but I only get it with /give

    Posted in: Commands, Command Blocks and Functions
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    posted a message on What is the specific ID for different concrete powder?

    I have looked for so long and haven't found it. I have found many places being like 'this is for concrete powder' but not saying the specific Id for different colors. For a map I'm making I need to make it so a pressure pad you get can only be placed on light gray concrete powder, I know how to make the pressure plate fit only on certain items, but I can't find the proper ID for specific concrete powder!

    I have looked on wikis, forums, and all over the place. Can somebody just tell me nice and simple what the ID is. I imagined it would be something like light_gray_concrete_powder but it isn't, so I'm not sure what it would be. I saw in a place it might be considered 'silver' rather than 'light_gray' in the command but that didn't seem to work either. I know for certain the only problem I am having is getting the correct ID for the concrete, not the other stuff.

    And pls don't suggest something you don't know for sure about. I'd like you to test it out yourself to be sure or know for 100% it is accurate. I don't want something like: 'Maybe this will work.' I've had enough of maybes and mights. I want direct answers!

    Someone please help! It should not be so hard to find :P

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Biome ID Conflict?

    I personally have a lot of mods on. I have no clue which ones have the '100' on them. I don't know how to change the ID numbers for biomes either (If I understand that you CAN do that.)


    Between AbyssalCraft and Biomes' o plenty, Ars Magica 2 and Blood magic. Thaumcraft, Draconic Evolution, Forbidden Magic plus also Forestry. Industrial Craft, MystCraft, Natura, and don't forget The Aether II. I have The Twilight Forest and Witchery and even Witchery Gadgets.


    Some of those may not actually add biomes, But those are the mods I have that would (Maybe) add some. I want to keep as many mods as possible, but I have so much!


    Maybe Custom NPCs would have one, but it seems unlikely. Would AgriCraft Have one? Maybe BiblioCraft? I don't know, but I LIKE MODS, and I don't want to have a separate modpack splitting apart the different mods.


    I'm willing to part with some, but is there any way at all that I can keep all my mods? I'd like if you could at least tell me which ones have the Biome ID 100.

    Posted in: Mods Discussion
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