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    posted a message on minecraftian language
    So can someone update me on what's been going on here? I'm curious to see how this little idea has been developed by other people. I have some new ideas if we want to start from scratch.

    -VO syntax
    -ergative alignment (no case marking, though). A sentence with an intransitive verb has the subject at the end.
    -maybe have deictic information indicated by infixes inserted after the first consonant cluster of a noun. These infixes would indicate the person of the referent as well as spatial information (roughly equivalent to English "this, "that", and "yon") etc.
    -Verbs have no finite/infinitive distinction. Compound verbs just stack two verbs together whose tense and voice match

    Any other ideas?
    Posted in: Suggestions
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    posted a message on minecraftian language
    Oh man! I didn't realize there'd be so many replies. I haven't been on the forums in years. Now that the villagers have sounds, I think their language would have an abundance of nasals. Come to think of it, that should have been obvious even before the sounds were added. Also, I conceived this long before trading and iron golems were implemented, so now that their society is a little more fleshed out, a language would be at least a little easier to make.

    I'm still having trouble finding a good system for documenting the language, though. I wish there were a computer program that could output words based on a phonology and phonetactic constraints.
    Posted in: Suggestions
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    posted a message on Share your funny or weird public transit stories!
    I'll start:

    I had just moved into a new apartment, and was taking the local bus to work for the first time. My service dog, a golden retriever, was curled up under the seat. An obviously drunk woman got on the bus and sat down beside me. She noticed my dog and tried to pet her. Service dogs shouldn't be petted while they're on duty. Anyway, because she was drunk, she missed the dog and started petting my leg instead. I jumped up said, "Please don't pet my dog, and don't pet me, either", and moved across the aisle. The rest of the ride, she kept groping the air trying to pet my dog which was now several feet away from her.
    Posted in: General Off Topic
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    posted a message on Is Minecraft "Dead"?
    Let me tell you about my first minecraft night. I bought the game on august 14th of 2011, about a month before the adventure update. I had about an hour or so before I had to go to a job interview. I had been stuck at home for months after graduating college, and the monotony, among other things, was starting to get to me. I needed something... anything to get my mind off of my situation for a while. I had watched a few youtube videos, and seen web comics here and there, so I knew the absolute basics: punch trees, make a crafting bench, and don't hug those sad cactus thingies.

    I don't remember all the details, but I do know that I had kept playing the game even after returning from the interview very late that evening. It was raining (in the game) and I had just completed my first wooden box of a house. I dug a staircase down and fell into an underground lake. Then I tried various crafting recipes to find something to help me get out of the cave. I crafted a bunch of wooden pressure plates, not knowing what they were, and placed them on the bottom of the pool before eventually digging my way back up to my base.

    My most vivid memory, however, was when I first broke the number one rule of minecraft. I dug streight down, right in the middle of my house. I jumped a little in my seat when, after digging down for a dozen layers or so, the block I landed on started sparkling and glowing. I had never heard of redstone before, but I guessed it had something to do with electricity since it was all shiny. I remember the first time I found gold, lapis,and I think also diamond just from digging down that first time, and I had no idea of how they were used in game. Everything was so new and full of potential, like when you're a little kid. Almost every experience is a new experience. Your first day of school, your first time going to the dentist. Your first time at a swimming pool.

    Your problem, and mine, is that those experiences are impossible to relive. I dug up my old 1.7.3 jar file while cleaning up my old iMac to give to my sister, and loaded a new world on it. While it was fun seeing all the old stuff as it was when I bought the game, it wasn't at all like that first rainy night I spent trying to build my first house.
    Posted in: Recent Updates and Snapshots
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    posted a message on question for audiophiles or anyone familiar with audio equipment

    work in a high volume call center (both in the sense that I take a large number of calls per day, and in the sense that not a few of our clients seem to like yelling). I've recently decided to invest in some equipment to make my task more comfortable. I've bought a rather high end pair of noise cancelling headphones that I want to use while at work, as well as an adapter that allows me to plug them into a CISCO phone. I'm still missing the mic, however. I'm looking for a tie clip mic or something similar, but I don't want one that is too sensitive. Ideally I'd like one that just picks up my voice when worn on my collar.

    The second thing I'm looking for is perhaps more illusive, and my not exist at all as far as I know. I know you can by 3.5 mm y cables that split a signal from a single source so that 2 or more pairs of headphones or speakers are playing the same sound. What I'm looking for is the opposite. I want a splitter that sends signals from 2 sources to a single pair of headphones. I'd like to listen to soothing music from my iPhone while taking calls.

    If anyone knows about a mic or the "combiner" thing, please let me know.
    Posted in: Hardware & Software Support
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    posted a message on no me gusta hard mode fire >:-(
    Here's a picture to get my point across. My friends and I just started a new server world last night, and what you see used to be a forest (and part of a taiga). Do you know how we stopped the fire?? Did we use water buckets? Did we chop down trees as fast as we could? No! My friend, who was an op, had to use /toggledownfall! We !#$%ing cheated, that's how!! Oh, and before anyone wants to feel smart by pointing out that we put a farm in the newly opened land, it's called making lemonade from lemons.

    There was literally nothing we could do to prevent this fire. This is hard? Seriously? Calling this hard is like calling a game in which you randomly die with no warning for no reason at all hard!

    Has anyone thought of what will happen to literally every mineshaft?? All those wooden supports and bridges that notch and jeb spent time coding into the game will be gone before you get there. What about jungles? The low hanging vines and growndcover will insure that any jungle that's loaded into ram will be half gone before you get there.

    This isn't fun, darn it!!!

    Posted in: Future Updates
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    posted a message on no me gusta hard mode fire >:-(
    If you remember way back when 1.8 first came out, a lot of people hated endermens' ability to pick up literally any block without provocation from the player. Frequently loaded chunks were soon eaten away by endermen as they would spawn night after night and grab whatever block excited their innate kleptomania.

    Players hated this because there was literally no way to prevent it no matter how good a player you were. This is an example of fake difficulty. Something is only truly difficult in a satisfying way if a player with enough skills can overcome it reliably. Creeper explosions are a good example of real difficulty. They only explode if YOU--the player--provoke them. Any excellent hunter can evade them and thus prevent the land from being pocked by creeper craters. It would be pseudo-difficult if creepers were made to just explode at random times with no warning and no provocation from the player. Sure hunting at night would be all the more difficult because of it, but it wouldn't be difficult in a way that could be overcome by player skill.

    The new hard mode fire is another example of fake difficulty. Given the frequency of lava pools and the size of biomes, it's pretty much assured that your going to run into one in whatever forest, jungle, or taiga you visit, and since the chunk will be loaded long before you get to the pool--if you ever find it--half the trees will be gone before you even know what was going on.

    Some will no doubt respond "But redstone1337, if you don't like hard mode fire, don't play on hard mode." To which I respond thus: I like a lot of the other unique features of hard mode. I like that you can starve to death. I like that zombies can break down doors. I like that some mobs can spawn with armor and weapons. I like that cave spiders can poison you. I like that mobs do more damage. All of these things I just listed are REALLY difficult because a skilled player can overcome them. Hard mode fire is no amount of skill can prevent.

    I have a solution, however. Actually restrict infini-fire to hardCORE mode. This is how I originally assumed it would be since dinnerbone kept calling it hardCORE fire in his tweats. It fits perfectly well in hardcore because of the inherently temporary nature of hardcore worlds, and the long history of games incorporating both permadeath and fake difficulty. (i.e. every roguelike ever).
    Posted in: Future Updates
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    posted a message on minecraftian language
    It's so awesome that everyone has taken an interest in this! If any of you have other ideas that fit, feel free to add them. I've been seriously toying with redoing the phonetactics. I think it makes more sense to drop the weakening consonants at the end of syllables, and instead make them voiced in voiced environments (i.e. in V_V or V_/l/ or V_N etc). additionally, I feel like dropping the no adjacent vowels rule and the consequent interfixes [k] and [p]. I also realized that all languages that I'm aware of with small phoneme inventories distinguish vowel lenght and sometimes even consonant gemination. We already have gemination, and analyzing long vowels as pairs of identical vowels makes sense.

    Also, no more reduplicating whole words for plurals and continuous aspect, just reduplicate the first syllable (minus the coda if any). Thus, [tokko] "dog" becomes [todokko] "dogs".

    Adding lore is a must if we want the language to have a soul as it were. Tolkien disliked Esperanto because it had no associated legends, and its worth noting that Quenya and Sindarin predate the elves that speak those languages. Tolkien grew his legendarium around the languages to give them mroe life. Thus, Quenya words like "Eru" and "anor" carry a lot of weight and majesty because they have a history to back them up.
    Posted in: Suggestions
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    posted a message on Need a new graphics card, recommendations?
    Sorry I haven't answered any questions lately, anyway, I get it that my processor isn't t3h r0xx0rz or anything like that. I didn't know what I wanted to do with the computer when I built it, it was just a fun thing to do while between graduation and getting a job. Now that I know I want to make it a gaming rig, I've been slowly upgrading it.

    I've already unlocked the 4th core. The MB made that super easy. As for overclocking, I'm still using the stock cooler, and I don't feel like getting a new one, so if that's necisary to safely overclock it than I'm not going to bother.

    My budget is around $100-200. I understand that's very much an entry level price range for graphics cards, but if i can get something that would noticeably improve my experience over the built in graphics even if I can't use the shaders mod than that's OK. Bonus points if the card is nice enough to keep around if/when I upgrade the MB and processor while staying within the means of my current processor.
    Posted in: Computer Science and Technology
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    posted a message on I trapped an entire village in my basement
    For some onknown reason, probably due to swiching jar files around, several villagers with awesome trades spawned near my house. There was already a village that I'd been developing really close, but these guys were completely new. Two of them are priests, in spite of the fact that the nearby village lacks a church. All of them have pretty good trades, I particularly like the butcher's offer of cooked pork.

    Anyway, I did the logical thing and trapped all of them in my basement so I could force them to breed!

    Posted in: Discussion
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    posted a message on Need a new graphics card, recommendations?
    *edit*
    BTW I'm looking to spend between $100-200.

    I posted a topic here a while back about getting a new graphics card. Most suggested I upgrade a few things before attempting to install a card, and I have done this. I now have a much larger case and a 750 W power supply. Now that I am more prepared, Can anyone recommend a card based on my needs and setup?

    Here's what I have:

    MOTHERBOARD:
    BIOSTAR A880G+ AM3 AMD 880G HDMI Micro ATX AMD Motherboard

    CPU:
    AMD Athlon II X3 455 Rana 3.3GHz Socket AM3 95W Triple-Core Desktop Processor ADX455WFGMBOX

    I also have 4 GB of ram, but I'm willing to upgrade to the maximum 8 GB if necessary.

    Ideally, I want to the card to allow me to use the more popular graphical mods for minecraft like the water shaders mod and the GLSL shaders mod. Failing that, I'd at least like a card that is a noticeable improvement over the integrated graphics on the motherboard.

    On an unrelated side note, can someone tell me how I'm supposed to hook up the fans to the fan controller on the case? Both the connectors on the fans and the controller are female. Here's the model:
    Corsair Special Edition White Graphite Series 600T Steel / Plastic ATX Mid Tower Computer Case
    Posted in: Computer Science and Technology
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    posted a message on minecraftian language
    I'm not gone, I just have a job now. I graduated from college a year ago, and just now found work last month. Going from having nothing but time on my hands to a 40 hour work week is quite a shock. I barely have time for minecraft, let alone a minecraft conlang. Unfortunately, my muse gets lost pretty easy. conlanging is a lot like programming. It's fun to come up with new grammar and vocabulary. It's less fun trying to go through old notes and update them to accommodate new features, and it's positively grueling to write an explanation of the language that a non linguist can understand. Having said that, the interest that yall are showing is encouraging. I've been mulling over various aspects of the language in my head. I can't promise I can keep up with this thread.
    Posted in: Suggestions
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    posted a message on Horses soon?
    Quote from allshamnowow911

    For some reason i dont think this would fit well with minecraft. They shouldnt add some mainstream animal like a horse, instead make some wierd animal that no one would have thought of :P


    I've often imagined breeding a dog large enough to use as a steed :)
    Posted in: Recent Updates and Snapshots
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    posted a message on Ender Chests now store items per player, but got nerfed at the same time (HUGE item loss bug in 12w24a)
    The way I see it, the ender chest as it is now works in 3 distinct ways depending on how you are playing. On single player, the change doesn't really effect you unless you've been using the chest as a "backpack" since now you can't pick it up again. On public servers the chest is now useful in the way it was probably originally intended instead of as a trash can. However, on small, private servers like the one I play on with my friends, there's a lot being lost. I liked being able to work on a mob tower while my friend mined cobblestone to replenish my supply needed for building.

    Having said that, I suppose most people either play single player or on public servers, so it's more of a gain than a loss.
    Posted in: Recent Updates and Snapshots
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    posted a message on disabling cheats in an old survival world
    I started playing an old world on 12w22a, and I discovered that cheats are on by default. I created the world the same week jungles were added. Is there a way to disable cheats?
    Posted in: Legacy Support
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