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    posted a message on Futurecraft
    Quote from Razor_158

    custom ships - whole originals - not customizeable ships, and I wanted to know if the TNT cannons would work, not if they would be obsolete.

    You build ships block by block, but if frost(sorry if I'm wrong about it being you again) gets his way then (I think) the blocks will be organized into modules with their own health and such, which I think would work well.

    Quote from MineCrak

    Some awesome video, scroll up and watch it.

    The first thing I thought of using that for was warp drives (I may have the wrong name), or engines that fold space. Even though I know warp drives probably won't be added, that seems like an awesime way to travel and maybe even see things that are far away (but within the render distance).
    Posted in: WIP Mods
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    posted a message on Futurecraft
    Quote from deathclawow

    Blah blah ship, blah blah criticism.

    I think the shape is good (except the engine positions, it looks wierd with the top one sticking out), but the block choice seems odd, the stairs don't go with the iron blocks very well and the glowstone-lantern-thingies dont look that good either (maybe replce them with normal glowstone). Mostly, though, the obsidian just seems out of place, either it's a iron ship or a obsidian bunker (that can fly :wink.gif: ), but not both.

    ...............

    It's probably better than I can do though...
    Posted in: WIP Mods
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    posted a message on Futurecraft
    Quote from MineCrak

    Quote from Tiel

    Read the pamphlet :biggrin.gif:

    Futurecraft Build Forums

    I hope this answered your questions.

    ROFL! Great pamphlet. I'll think about buying some. :smile.gif:

    Agreed about the pamphlet. I think when this game mod comes out there will be a huge market for premade ships... I think I'll just steal ships, sell them off second first :steve_sneaky: hand, then buy some ships like these, it's much easier and they'll look much nicer, because the ship really does looks nice, though maybe a bit plain, but nothing some paint can't fix! (Run-on sentence for the win!)
    Posted in: WIP Mods
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    posted a message on Futurecraft
    To the devs, for the battle armour you may want to take a gander at the battletech mod.
    Quote from Tiel

    Well, almost done building my Companion class Corvette, a cheap and reliable weapons platform with fighter launching capabilities.



    Only problem is, I've populated the Bridge areas and the forward hangar section, but I'm at a loss as to what to put at the section below the Bridge. Two levels, and the only things I can think of are - An Engineering Bay, A Drive Bay, Secondary Command, Barracks, Recreational facilities, and Docking. This still leaves a ton of space left :sad.gif:
    Any ideas?

    I want a download! It looks like it would be fun to explore, but for the extra space how about a complete armoury of battle armour, a bigger hanger (you can never have enough fighters/dropships), a room for all the computers, a cafeteria/area for soldiers to eat, a room for the shield generator, some trading storage or trading areas, a viewing deck, a security room, or even a reserved level just for the captain's quarters :steve_wink:.

    Edit:
    Quote from Tiel
    obsidian grade armor plating.

    I believe frost (Re-edit: Frost corrected me, it was Mackeroth's idea) is planning to make obsidian the same as it is on earth, which means it will be about as hard as glass. So... It's great for armour plating! (As long as I'm the one fighting you...)
    Posted in: WIP Mods
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    posted a message on Futurecraft
    Quote from Tiel

    So wait, you're using Copernicus. What is the limit of this? Will my i3 350m be able to render an invasion fleet of 500,000+ block ships? (Yes, I have read most of the thread; says nothing about the requirements)

    From what I've read it will handle the fleet (possible on extremely high settings) almost as well as it can handle vanilla minecraft, possibly vanilla on the absolute lowest settings.
    Posted in: WIP Mods
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    posted a message on Futurecraft
    Quote from fr0stbyte124

    A bunch of stuff about planets.

    Thanks for explaining that, but how will you deal with the center of the worlds? Will it just be a bunch of lava so no one realises how distorted the blocks would be?
    Edit: Will the compasses be changed so they point north?
    Posted in: WIP Mods
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    posted a message on Futurecraft
    Quote from MineCrak

    fr0stbyte124; What you are doing is truly amazing. You really should hear that every single day, and you will once more people realize and understand what exactly it is that you are doing. This poor little Minecraft Engine, it's being warped and outright bent & folded into shapes it's creator never even imagined, heh heh. :wink.gif:

    Pretty much the moment I went to fr0stbyte124's dev log, I realized he was a genious, and was doing amazing things.
    Posted in: WIP Mods
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    posted a message on Futurecraft
    Quote from fr0stbyte124

    If anyone has any specific questions or concerns regarding the abilities of the Futurecraft engine, I would be happy to explain what we are doing in greater detail.
    Things I can talk about:
    Large flyable ships, concurrent worlds and portals, collision/physics model, spherical and finite planet creation, space, inter-server travel, enhanced render engine, improved network protocol.

    How will the planet creation be handled?

    Quote from blockman42

    Well, this is a very unconventional way to transport objects.

    1. The speed in which data can travel:
    The fastest way to transfer data with by light speed, it would take thousands of years by transfering data that was.

    2. Cloning:
    is very risky when using a teleporter. Atoms can be placed in the wrong order and you will be either deformed or killed.

    3. The amount of data:
    Just teleporting a human would take thousands or millions of terabytes. Super computers maybe, but transporting fleets would be extraordinarily complicated and the facility needed to do all of this would be huge.

    4: The cost of energy
    Lots and lots of energy.....

    Just making a wormhole or a "space wave would be best"

    Ok, lets just use ships, whatever saves more power is better.
    Posted in: WIP Mods
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    posted a message on Futurecraft
    Quote from Dr. Mackeroth

    There have been a lot of slow days. The community is losing interest as there haven't been any releases or updates.

    I thoght it was just mojam? And what's that song from, Last_Jedi_Standing?
    Posted in: WIP Mods
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    posted a message on Futurecraft
    Quote from KIN0025

    Solar Power and Renewable energy?

    As far as I know, there are going to be solar panels, but they won't provide anywhere near enough power to keep a ship going indefinitely.

    Edit: Man, it's been a slow day...
    Posted in: WIP Mods
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    posted a message on Futurecraft
    So... Back on the topic of space travel...
    Quote from A Docile Sloth

    You are all looking at it wrong. You should not be moving your ship through space; you should be moving space around your ship.

    Why do we need to move anything? If we can transfer data we can "teleport" (clone our selves with perfected cloning technology with all our memories in another location, while eliminating the original) to other locations. The only problem with this is that we wouldn't be able to take the ships or items with us, meaning ships would all be short range and the biggest resource cost would be to the recieving location, as the clone would need to rebuild any equipment they wanted.

    P.S. I really like the idea for the battle armour, imagine a server of them dropping down from a ship in orbit to take over a planet.
    Posted in: WIP Mods
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    posted a message on Futurecraft
    Quote from battlefury13

    corveet is done, pics:

    Now that I look at the picture instead of the name, I think it needs more windows and more of a curved look.

    You may want to look at ComputerCraft for the ship computers, it may make less work for you in the future. :steve_sneaky:
    Posted in: WIP Mods
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    posted a message on Futurecraft
    I've been reading this thread for a while (few months) and have only skipped maybe 20 pages, just as a backround.
    (It's a long post, deal with it and look in the spoiler.)
    Quote from MineCrak

    I want a DORPship! :tongue.gif:

    Me too!

    Quote from battlefury13

    corveet is done,
    -snip-

    Another rip off product great deal, I'll take 5!


    Coming soon from Last_Jedi_Standing Industries:

    All-New Corellia-class frigates!
    Improved Bespin-class dreadnoughts!

    SALE! Buy one Tarus-class dropship, get one free! Guaranteed no dorpships!

    Last_Jedi_Standing Industries
    Quality shipbuilding since 114 BBY


    Well, not useless, but you don't need a battlecruiser to kill a creeper. They would still look epic, and I do want them in SSP.

    The mod would probably add solar systems and planets, along with ships, but anyway I'll take a Corellia-class frigate (if possible could you give me one that's mostly solar powered and slightly modular, so I can replace the weapon systems?) and two Tarus dropships (if anyone happens to buy one off my, I swear didn't convert it to a dorpship) will 1000 crocite blocks be enough?
    Posted in: WIP Mods
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    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    Quote from Nukedman

    I have a problem with controls. Im playing on laptop so i dont have the numpads and the "done" button is blocking some controls. How can I change them?
    :SSSS:

    You read the OP.
    Quote from Laytis

    Hey, i finally got it working, installed Zipline then it stopped working. but between the zipline and the zeppelin i also did i major redownload so i can't be sure thats the issue, i installed it the same way i usually did, c.class in the minecraft java and the zip with just metarotation, zeppelin (folders) and mod_zeppelin.class. The items come through ingame but then have an error saying i have installed incorrectly.
    Mods ive got running are; Zipline,Mo'creatures,Toomanyitems,Zeppelin. Any help please?


    It sounds like you put the zeppelin zip in the minecraft jar, the zip goes in the mods folder. It's also ok to leave the c.class in the zip after putting it in the jar, that may be causing your problem, but probably not.
    Posted in: WIP Mods
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    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    Quote from Banman920

    Mods loaded: 3
    ModLoader 1.0.0
    mod_Zeppelin 1.0.0.0.23
    mod_Zeppelin 1.0.0.0.23

    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem.

    If you wish to report this, please copy this entire text and email it to [email protected].
    Please include a description of what you did when the error occured.



    --- BEGIN ERROR REPORT e332e5b --------
    Generated 12/31/11 5:13 PM

    Minecraft: Minecraft 1.0.0
    OS: Windows Vista (x86) version 6.0
    Java: 1.6.0_30, Sun Microsystems Inc.
    VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
    LWJGL: 2.4.2
    OpenGL: Intel Cantiga version 2.0.0 - Build 7.15.10.1670, Intel

    java.lang.IllegalArgumentException: Slot 195 is already occupied by Zeppelin.BlockController@6458a6 when adding Zeppelin.BlockController@1f82ab4
    at yy.<init>(SourceFile:301)
    at Zeppelin.BlockController.<init>(BlockController.java:26)
    at mod_Zeppelin.load(mod_Zeppelin.java:88)
    at ModLoader.init(ModLoader.java:830)
    at ModLoader.AddAllRenderers(ModLoader.java:186)
    at wb.<init>(wb.java:76)
    at wb.<clinit>(wb.java:9)
    at net.minecraft.client.Minecraft.a(SourceFile:265)
    at net.minecraft.client.Minecraft.run(SourceFile:644)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT fe7eed19 ----------

    I had just installed the mod and modloader and this came up any advice/help.

    The controller is occupying it's own slot, this happens a lot so judging by past answers you put mod_Zeppelin.class in the .jar, which you aren't supposed to do, if i'm wrong someone else will be able to help you... Also, have you put this mod in your mods folder twice?
    Posted in: WIP Mods
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