Easy Solution! Use a texture pack to make redstone look like copper. Done.
Not trying to be unfriendly, but your suggestion would force us to rename the Redstone Compedium, Redstone Repeater, Redstone Repeater, Redstone Logic Gates, and replace "Redstone" with "Copper" throught the minecraft wiki, and confuse all the new players who look at the old LP and cannon tutorial videos on youtube.
Imagine the Trolls and Trolols that would result!
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Apr 28, 2011Posted in: SuggestionsQuote from Spaceboot1 »Hmm, I just thought of something about the Deluxe Crafting Table, is that it will make Double Chests obsolete. Maybe the Deluxe Crafting Table shouldn't have quite as much space as a Double Chest. Or maybe implement the "tools only" idea from the original poster here.
"Delux Workbench" needs to get posted by somebody. That would be so dandy! It might interfere with people trying to make normal workbenches right next to multiple normal chests, so to simplify matters a "Delux Workbench" is made by
1) Place a workbench
2) Placing a chest on the side of that workbench ("Delux Bench"), top of that workbench ("Ugly Workbench") or under the workbench ("Closetlike Workbench") The last one allows accessing the DWB without looking down, and would mostly exist as an effecient, cosmetic option.
Apr 28, 2011So... a piece of armor that is only useful while your back is turned. Let me think, so if I'm at full health and I get hit from behind I'm ok. So good so far. If I'm at low health and I see a creeper my best bet of survival is to turn my backside to it even if I can't run.Posted in: Suggestions
Don't see a problem, actually sounds like a surprisingly good and original idea.
Apr 28, 2011How about a chest made out of glass:Posted in: Suggestions
Only the person who placed the chest can see or click on it, while everyone else walks through it
Iron chests are a must, but I'm not sure what they would be good for on SMP. On SSP being creeper proof would be decent enough a feature, but being piston proof/lava proof/"magnetic" would be better.
"magnetic"? That means that although it can be pushed by pistons, if an extended piston retracts it is "pulled" by the retracting piston. Might pave the way for more interesting piston behaviors / adding / removing chests from minecarts, etc. Just throwing it out there.
Apr 28, 2011Posted in: SuggestionsQuote from DarkerFalz »So, what's the suggestion, and what's the rating system?
It seems like you're just renaming the food or two types of blocks.
Oh, and if you don't have a suggestion, then put it in the discussion part, this is know as the "Suggestions" subforum for a reason.
Sigh, good point. I'll repost it there then bring the thread back here if anyone wants anything fixed.
Apr 28, 2011Posted in: SuggestionsQuote from The_Phantom_Potato »Quote from redpine »Real spelunkers use for torches, not cooking.
Real spelunkers have coal the legit way and don't need furnaces to make torches.
I was referring to useing to light tunnels instead of . It's so hard to do sarcasm on the internet :sad.gif:.
Apr 28, 2011Space saved for serious discussion of possible improvements to the existing food system. Although hunger and rotting might become relevant (hardcore/realism is planned *eventually*), I'm mostly interested in how to make the existing system more interesting.Posted in: Suggestions
Balance, new food items, realisticnisism, poisons, speed buffs, etc. don't concern me. Now post away!
Apr 28, 2011Adding my quick comments on balance issues of food as of 1.5. I am not suggesting anything yet. I am just pointing out the properties of food and thus exposing which are superfluous, underpowered, or in need of refinement. I will begin discussing fixes later after this thread picks up.Posted in: Suggestions
Food is sorted from least to most valuable in terms of health gain per inventory space assuming item is already crafted. Where relevant I may give the health gain per inventory space needed to craft the item in question.
Raw fish: Costs string from spiders in the making of a short lived fishing rod. By the time you have that much string you have a furnace - making raw fish 100% useless. Even if you use a fishing rod as a compact food fetcher on trips away from home, as long as you have a pick you can get the cobble for a furnace.
Rating: Cobble. Nobody uses it, everybody cooks it.
Raw Porkchop. If you are eating uncooked meat you are seriously in a hurry (will eat meat 5 seconds after killing pig) or killing pigs for fun (won't eat the meat anyway). Rarely, folks kill pigs to gather meat, which is a breeze once a 16x16 passive mob trap (or a grassy floor inside your base ) is set up.
Rating: Cobble. You were obviously in a hurry.. the ugliness of your dwellinglplace speaks for itself.
Raw Apple. So rare it shouldn't even be edible. Useful only for making golden apples.
Rating: Apple. Although technically useless, if you die while carrying it you will never forgive yourself.
Cooked fish. Heals just as much as bread, so I'll compare it with that. Each fishing rod can fetch 33 fish before breaking. Fish must then be cooked in a furnace. 33 fish times 2.5 hearts = 82.5 health healed per fishing rod.
Rating: Fishing Rod. Theoretical useful, but who uses it?
Bread. Things got interesting! One inventory space can allow 64 wheat which is enough to make ~21 bread for ~52.5 hearts healed per inventory space. Theoretically a fishing rod gets you more health per inventory spot, but wheat requires a crafting table instead of a furnace and coal.
Rating: :Bench:. Real spelunkers use for torches, not cooking.
Cooked Porkchop: The player took a lot of time to
make a passive mob traphunt pigs and manually cook the food in a furnace. This heals the most per use of all the replenishible food types, and is therefore THE favourite combat food of all players.
Rating: Dirt. Never leave home without it.
Cookie: Cocoa is found in dungeons. 'Nuff said.
Ratting: Saddle. A cool dungeon prize, but is more useful and sugar is for making bookshelves.
Mushroom Stew. Highest heal per use at 5. Highest heal per inventory space at 217.6 (assuming 1 full stack each of bowls, red, and brown schrooms & a prebuilt workbench). Can be made in deep caves and the Nether, but the ingredients are finite and rare.
Rating: . This is the only place you'd need that much health, and even then the extra time it takes to move stew outside the quickbar so new food can be added will kill you.
Cake. Heals 9 hearts per cake total. Only placeable food item. Carried as raw ingredients we get 2.64 hearts per inventory space... which is worse than cooked porkchops. Not difficult to make, fanciest food item made from replenishible ingredients.
Rating: Cake. It doesn't need a reason to exist.
The Golden Apple: This took an apple and enough gold two make 2 full sets of golden armor and tools plus a compass. Shouldn't be edible unless "golden apples eaten" becomes its own statistic and even then...
Rating: Golden Apple. That which exists must be crafted.
Apr 28, 2011Until I make a new thread for this (assuming as similar one that is decent doesn't exist) I'll post this here:Posted in: Suggestions
Adding my quick comments on balance issues of rot times, starting with least hearts to most hearts.
Raw fish: 10 minutes. By the time you have enough string and time for fishing, you had BETTER have a furnace. There is no reason to expect a
n insane player to fish for more than 5 minutes at once.
Raw porkchop: 15-20 minutes. If you are eating uncooked meat you are seriously in a hurry (will eat meat 5 seconds after killing pig) or killing pigs for fun (won't eat the meat anyway). The third case, killing pigs to gather meat, is unnescessary once a 16x16 passive mob trap (or a grassy floor inside your base ) is set up, and doesn't take a lot of time anyway.
Raw apple: Infinite if you leave it in the chest you found it in, so no point in giving it a rot time.
Cooked fish: ~30 minutes. Fishing can be done anytime, anywhere there is water. Being easy to access and completely safe (aside from obtaining string), a fast rot time is acceptable. Not a combat food stocked up for exploration either.
Bread: Ok, here we have a problem. Wheat as an item lasts forever, and only needs the 4 planks of a crafting bench to be made. Wheat stacks - bread doesn't. One inventory space can have 64 wheat which is enough to make 21 bread for 52.5 hearts healed. On a hardcore/realism mode, wheat needs to rot in item form within ~120 minutes.
We only want bread to rot in the time a player is expected to return to his wheat farm/workbench. ~60 minutes?
Cooked Porkchop: ~60-120 minutes. The player took a lot of time to
make a passive mob traphunt pigs and manually cook the food in a furnace. This is a high quality item for cave exploration and combat for long term missions during which the player will become very lost for an unknown number of days.
Cookie: Infinite shelf life. Cocoa is found in dungeons, and that alone warrants a lack of expiration date. Ingredients last forever but require a bench to make.
Mushroom Stew: ~120-240 minutes. Same problem as wheat: the ingredients last forever but need a crafting bench to be assembled. That said, mushroom stew can be made in one of the most hostile and desolate environments available and thus deserves a long shelf life (despite the fact that you'll be consuming a bowl every 5 minutes). Might even deserve an infinite shelf life.
Cake: Infinite once placed, otherwise ~120 minutes. Not a practicaly food item, so its rot time doesn't need to be balanced.
Golden Apple: Infinite. This took 9 gold blocks and an apple to make. Shouldn't even be edible unless "golden apples eaten" becomes a statistic.
Enter the Freezer
The only foods with a limited shelf life worth freezing are:
Cooked Fish: ~30 minecraft days. Fish can't be mob trapped and aren't useful anyway, so they need a long fridge life as a redeeming quality.
Cooked Porkchop: ~30 days. If you are saving on porkchop you are either super clumsy with heights or are away from base for long periods of time. Either way, this food needs to last long enough for you to return from several expeditions.
Mushroom Stew: Made of rare ingredients. Infinite freezer life.
Cake: Infinite life if placed, otherwise ~30 days in the fridge removes one slice ( who ate my cake?).
Golden Apple: How DARE you suggest finite shelf life for a food item made with two full sets of golden armor AND tools?
Apr 28, 2011Hmm, very good idea to make the positions simpler. The game is cube based, after all. I do wonder if Mojang plans to keep the 3d system due to hopes to add large, complex, constructable entities though but we'd have to ask. (Large, constructable entities are very speculative however and won't nescessarily become a part of vanilla minecraft anyway.)Posted in: Suggestions
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