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    posted a message on some light sources should light a larger area
    Quote from joonatan1998

    I think that having more than 16 levels of light would increase the lag, mods that add new light sources usually make the lamp block spawn invisible aditional "lamps" around it.

    But if Mojang did it, they can simply add a bit of code that allows for light sources to have a higher value and just extrapolate that into their functionality. I assume the most difficult bit would be to make their value use a larger variable size, instead of the 4-bit variable they probably currently use. Modders have much greater difficulty because they are working with a lesser modding interface than what Mojang works with, they have less experience with the code, and also many if not most of them want to make the mods compatible with unmodded gameplay. A change as I am suggesting would not allow multiplayer play with a client that had not been updated yet.
    Posted in: Suggestions
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    posted a message on some light sources should light a larger area
    I think torches have a pretty decent lighting area for their price. But more expensive light sources I think should light a bigger area. I think a player should be able to pay a little more in resources in order to be able to light more area with fewer light sources. And I'm not talking about using jack-o-lanterns instead of torches (15 instead of 14). There are multiple light sources that have a luminosity value of 15, but nothing higher.

    I think some light sources should have a luminosity value higher than 15. They wouldn't actually bring nearby squares' light level above 15, but instead would have a larger radius in which the light level was 15 before it began to diminish.

    Existing light sources might be adjusted to be a bit brighter. For one, I would make redstone lamps brighter than glowstone, probably luminosity at least 25 just because of the tedium in setting them up. Or perhaps putting multiple redstone lamps together (adjacent, so they are powered by the same power source) would make them act as a brighter light source. It would make them useful in survival for making good-looking spawn-free areas that aren't cluttered with random light sources every few steps. Now luminosity 25 would light up an area several times as large as a torch lights up, because of the way the light diminishing works.

    Jack-o-lanterns could have luminosity increased to 18. A person could carry these instead of torches when they go cave hunting, as an upgrade to torches, but only if you have found pumpkins and started a pumpkin farm. At 18, they will have a spawn-free radius of 11 blocks, which is significantly more than a torch's 7 block radius. The jack-o-lantern would light a spawn-free area of 265 blocks, while torches light 113 blocks spawn-free.

    Also, an idea for a light source that is more expensive and difficult to work with (to help justify its increased brightness) would be a lava lamp being crafted with obsidian, glass, and a bucket of lava. Just throwing it out there.
    Posted in: Suggestions
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    posted a message on [bug] boat travel causes progressive dislocation
    This is the bug I mentioned: https://bugs.mojang.com/browse/MC-2931
    I am unable to post on the topic because the website is not accepting my login and I don't know why.
    Posted in: Java Edition Support
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    posted a message on Why are boats so buggy?
    Boat travel causes progressive dislocation. Apparently this is normal (as far as I can tell) and happens to everyone, yet it has mysteriously never been fixed. Maybe Mojang was unable to figure out why it is happening.

    http://www.minecraftforum.net/topic/2647762-bug-boat-travel-causes-progressive-dislocation/
    Posted in: Discussion
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    posted a message on [bug] boat travel causes progressive dislocation
    I couldn't find any other topic about this, though it's not rare or hard to spot. It happens the same every time I ride a boat and it's hard to miss. Maybe it's something about my computer or operating system, but I have an unmodified client. I'm running vanilla minecraft 1.7.9 (started with 1.7.2) on Windows 7 x32, and have always had this problem, on single player as well as on all servers I have played on.

    What happens:
    When I ride a boat, my actual location changes at a rate different from my displayed location. The difference in the rate of change is specific, meaning if I travel in a straight line, the amount of dislocation increases with distance, and it never corrects itself. When I disembark from the boat on the opposite shore, I will land in the water near where it previously looked like I am, while the boat will appear to teleport a good distance away. This is displayed incorrectly, as is evidenced by my attempting to go to the boat and interact with it--nothing happens, the boat cannot be ridden or converted to a lootable item.

    When I log out and back in, both me and the boat are displayed in our actual locations, which will tend to be a fair distance away from where we seemed to be before--the amount of distance being entirely dependent on how far I traveled in the boat. If I travel far enough, I will begin to see the edge of the loaded chunks getting closer and closer to where I appear to be.

    This causes glitches including, but not necessarily limited to:
    1.) unable to retrieve boat
    2.) boat mysteriously breaking while not near land or obstacles/squid
    3.) drowning while above water/on land/standing on top of boat
    4.) reaching the edge of the loaded world
    5.) unable to interact with environment
    6.) unable to make boat move in open water

    Once again, these aren't isolated, randomly-occuring events. They occur in a specific and entirely predictable fashion.
    Posted in: Java Edition Support
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    posted a message on HELP i carnt find daimonds
    Quote from Haltthegamer

    What I like to do to find diamonds is travel down to around level 11, and start strip mining. That is what I beleive to be the most efficient way of collecting diamonds.
    Strip mining is actually rather inefficient. Most people agree the most time-efficient way to get diamonds is through branch mining with a spacing of 3 to 4 blocks between each branch. But level 11 is the best level because it puts you above the lava most of the time.
    Posted in: Survival Mode
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    posted a message on Your most prized enchanted weapon
    After spending 50+ books on trying to get the unbreaking enchant (and never getting it), I finally discovered that enchanting a tool directly seems to have a pretty good chance to get unbreaking. Now most of the diamond tools I enchant feel like they are extremely rare. It's weird.

    Armor, on the other hand, seems to get unbreaking only slightly more often than books do. Trying to get armor with unbreaking but without protection? You might as well be trying to win the lottery!
    Posted in: Survival Mode
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    posted a message on big changes to creepers (not a typical creeper suggestion)
    Doesn't anyone else have a problem with it being impossible to avoid creepers? Or is my client bugged?

    I've never missed spotting a creeper that spawned at least 10 blocks away from me but they keep appearing right next to me.
    Posted in: Suggestions
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    posted a message on What was your dumbest Minecraft moment?
    When I started out, I couldn't figure out how to get any type of food other than apples, so I was cutting down trees trying to survive. I didn't know the apples drop from leaves despawning, so I was frantically breaking them all, trying to beat my hunger bar. The better I got at breaking leaves, the fewer apples I got.

    My first tool was an axe (from the bonus chest) and the only thing it ever got used for was killing mobs.

    I had dug out a few hundred blocks of stone by the time I discovered mining picks. I had uncovered a full set of iron armor in ore that I couldn't dig--before I discovered mining picks. I also remembered how to make each piece from watching someone else play a while back. I might have made a new record in fastest transition from stone pick to full iron armor without looking it up.

    I had dug out multiple chests of cobblestone and a few stacks of iron and was wondering when I would find gold or diamonds...
    ...I hadn't dug deeper than y-axis 40.

    I found out about digging deep, so I was making a 1x2 shaft straight down. I dug carefully most of the way but got impatient about 30 blocks from the bedrock and started digging straight under myself. 2 blocks and I hit an open shaft all the way to bedrock. Splat. I had made the shaft some 500 blocks from the spawn point, across the ocean. I logged off.

    I logged in to this game several days later and much more experienced at minecraft and made a full suit of iron armor and set of iron tools (cause I figured the stuff I dropped was gone), and went to go put ladder pieces in the shaft. I was using shift to descend slowly and place ladder pieces below me, and I made it about halfway down the shaft when *slip!* all the way down to the bottom. Splat!
    And there was all my stuff from last time, still sitting at th ebottom of the shaft, waiting for me to pick it up. I died 2 more times before I got to the bottom safely. I did rescue all the stuff. I didn't know about using a bed to change the spawn point, and lost about 5 boats trying to cross the ocean 4 times.

    I found a secluded spot on a public server and everything seemed just peachy. I had all the resources I needed at my fingertips. Had a farm growing outside. Was digging into my mountain and fiinding lots of iron. Then I hit what appeared to be another player's structures. The whole mountain was carved out! I had to pack up and leave, there weren't going to be any good things in there.
    ...I found out later after my new home was set up that it was an extensive abandoned mineshaft structure I had stumbled upon. Probably was full of rare ores, too.
    Posted in: Survival Mode
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    posted a message on What's you'r Hotbar Preference?
    no idea why I like this order:

    1.) dirt
    2.) torches
    3.) cobblestone/gravel/sand
    4.) misc block or food
    5.) misc block or bow
    6.) sword
    7.) mining pick
    8.) shovel
    9.) axe/shears/clock/compass/flint and steel/fishing rod

    I'm very OCD about this and I have to get everything in this order.
    Posted in: Survival Mode
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    posted a message on HELP i carnt find daimonds
    Check out my strategy to get diamonds every time: http://www.minecraftforum.net/topic/2641678-need-diamonds-how-to-guarantee-that-you-find-some/
    Posted in: Survival Mode
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    posted a message on Whats the BEST source of food out there?
    I have four answers, depending on how you feel about the costs associated:

    1.) steak or porkchops - restores a lot of hunger, easy to farm a big stack. This is the simplest and most common choice.

    2.) a stack of both kinds of mushrooms, a stack of bones or bone meal, a bowl, and 2 buckets of water. You can make mushroom stew in the bowl. When you run low on mushrooms you can grow more (at night). With 2 buckets of water, you can make an unlimited water source and use it to get water for growing mushrooms. This will last until your stack of bones/bone meal runs out, which it probably never will if you fight skeletons sometimes. This is basically a never-ending food supply for extremely long journeys into absolutely nowhere. You can also find mushrooms along the way. And you can bring one bucket if you trust your ability to always find water.

    3.) rich food: golden carrots. These cost a bit less than a gold bar each, but a stack of golden carrots makes for an extremely dense food source that will last a very long time. If you are mining as you go, you can bring extra carrots and use gold you find to turn them into golden carrots. But I really don't think you'll be going through a whole stack of these things in any reasonable amount of time.

    4.) rotten flesh. This stuff you can find as you go. It is the easiest food source to maintain. For best effect, wait until your hunger bar is low and then eat a bunch all at once. It's sort of tedious to use it to get your health back, because the hunger bar goes down so fast. If you have a bucket and any milkable animals around, you can use spider eyes to increase your saturation--just drink the milk quick so you don't lose any more health. If you pop a few spider eyes, drink milk, then finish up with rotten flesh, it's easier to get your health back.
    Posted in: Survival Mode
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    posted a message on Need diamonds? How to guarantee that you find some:
    This is a simple tutorial that provides a method to secure yourself one diamond spawn every time you try. Success is guaranteed as long as you pick a spot of land that has not been tampered with.

    The method involves relying on there being one diamond spawn per chunk. I have heard this is true and from my experience mining 9 chunks in a square, it appears to be true.

    Press F3 so you can see your coordinates. Get your x and z coordinates to a multiple of 16. This puts you on the corner of a chunk. Now dig down till your feet are at y coordinate 5. This sets you just high enough to slip past all of the bedrock. Try to be careful going down, I recommend building a staircase down. There is a pretty good chance you will strike lava. If you do hit lava or a cave, this does not affect your chance of getting diamonds. It might just make it so you don't have to dig as far to get them. Bring an empty bucket and/or a couple stacks of gravel or sand. I bring both. You can bring water, but don't be pouring it on the lava unless you intend to mine up obsidian.More on how to deal with lava ahead.

    Make sure you're at the corner of your chunk, and dig out a branch mine. Just start by digging a 1x2 or 1x3 corridor 16 blocks long along the edge of the chunk. Then dig individual branches into the chunk--1x2 or 1x3 corridors coming off perpendicular from your first, and separated by either 2 or 3 blocks. If you separate them by 3 blocks, your mining will be most efficient (least digging) but there is a very tiny chance you will miss the diamond (about 1% or so). Separating them by 2 guarantees no blocks will be missed. I built my branches 3 blocks apart and I got plenty of diamonds. It's definitely faster in the long run.

    Once you have built branches all the way through the chunk, if you have not yet found diamonds, then go back to your start point and go up a few blocks. You want to get your feet 1 block higher than your first-level ceiling. If you made it 3 blocks high, you want to go to y coordinate 9. 2 blocks high, y-coordinate 8. Branch mine the chunk at this level just as before, except position your branches between the branches below, not directly above them. If you still haven't found diamonds, go up another level and repeat. If you mine up to 20 (feet at y-coordinate 17 or 18) and there are no diamonds, then go to the bottom and dig through the floor of each branch until you uncover the bedrock. The diamonds will not usually be below y-coordinate 5 but they appear there more often than they slip between your branches. At this point you're pretty much guaranteed to have found diamond. Just make sure you have an iron pick around to mine it.

    How to deal with lava:
    You are most likely to encounter lava on the first two levels. Most of the lava near bedrock ends at y-coordinate 10. If lava pours out from a block you just mined, jump back or try to plug the hole. There is no need to plug the hole immediately. You can simply push the flowing lava back by placing blocks in front of you until you are close enough to the leak to plug it up. Try to get to the top of the lava pool. There will generally be an air pocket above it. You can then try one or both of these strategies to get rid of the lava:
    1.) scoop a source block of lava into your bucket and then pour it onto another source block. This causes one source block to be deleted. Rinse and repeat until you have only one lava source block--in your bucket.
    This method takes time but requires no resources other than an empty bucket. If you brought water in your bucket, then pour it out somewhere away from the lava and you can come back and get the water when you're done with the lava.
    2.) put sand or gravel into the lava. Red sand is fine; do not use soul sand. You want to use blocks that will fall automatically. Just keep putting in more blocks until you have filled up the entire lava pool. Then dig it all up. Be careful when digging the sand/gravel!! The lava pool may extend farther than it seems to, and you might have more lava pouring out of the walls of your pit after you thought you got rid of all of it.
    This method is faster than the bucket but requires a significant amount of sand or gravel. If you don't have enough, chances are you can run back along your branches and find gravel on the walls somewhere.

    Once the lava is out of the way, you can continue digging. And once you find your diamonds, you can stop digging, or start a new chunk (if diamonds are all you wanted). Also dig out the blocks around your diamonds and make sure you haven't missed any!

    Lastly, I recommend you get an enchanting table as soon as possible after you build your first diamond pick. You'll want to spend at least 15-20 levels enchanting it, and there's a good chance you'll get the unbreaking enchant. That is really important because it makes the difference between you spending most of your diamonds on new picks vs. keeping most of them for other uses.
    Posted in: Survival Mode
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    posted a message on Survival with Command Blocks?
    Some people have cheats enabled in survival. Why not have an option for a survival game to allow command blocks? It should just be made clear that it is cheating, and should default to off.
    Posted in: Survival Mode
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    posted a message on big changes to creepers (not a typical creeper suggestion)
    I'm not using any mods but I have creepers and other mobs spawning very close to me. They do it in front of me or behind me. I think they don't spawn closer than about 8 blocks, but they definitely spawn within 16 blocks. I actually have very good situational awareness. When I am outside at night, I am always checking behind me and around me, and staying in wide open spaces so I can see mobs coming at me. I'll have creepers frequently show up behind me literally less than 5 seconds after I turned away. It's not possible for them to sneak up behind me from 24 blocks away in so little time unless they have some super sprint ability that only works when I'm not looking.

    I'm fine with trying to maintain situational awareness at night but it's very nerve-wracking when a creeper needs only a second or two to sneak up on me, making it impossible to perform most activities without making myself vulnerable to sudden creeper attacks. The shortest time I've had a creeper sneak up on me was within a second of turning away, and this has happened a few times.

    Is my client bugged? If so, what can I do to fix it? I haven't done anything to modify it. Also, I have seen plenty of mobs spawn right in my face on various public servers, most notably on Spacebug's Wild West SMP, which seems to have mob spawning much like in my single player game. Many times in both single player and in Wild West I have seen a mob spawn right in front of me, no more than about 8 blocks away.

    Also, all of you who say creepers wont spawn within 24 blocks of the player, have you read this somewhere or have you actually tested it to be sure it's true? I'm pretty sure my client is working the same as everyone else's does.
    Posted in: Suggestions
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