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    posted a message on Error: Could not create the Java Virtual Machine Error: A fatal ...
    Ok fixed my issue.
    Check if you are running 32 or 64 bit install.
    If you are running 64 bit, you need to actually find the 64 bit download over on the java page, due to the default being the 32 bit, which will spit that error at you.
    Posted in: Legacy Support
  • 0

    posted a message on ██▓FLATHAM - RPG Map Based on Skyrim & Oblivion - v0.2.1 - +70.000 DL's▓██
    Quote from Striker_1882

    This map is really out of date!

    if you want to help Kubemoon build a more detailed and always up to date adventure map then post ure suggestions here:


    We arn't expecting this to be out for at least 6 months so we can include all the detail and mini-quests to make the map as good as possible!


    The Map is out of date due to the maker not being online for months, obviously something came up.
    But his profile says he was on about 5 days ago. So we may see him back and active on here soon.
    Posted in: Maps
  • 0

    posted a message on Survival Island: Reborn v4.1 (12000+ Downloads!) {With completely custom terrain and adventure!}{Now with the Nether!}
    Very awesome map!
    Have enjoyed every minute of it :)
    Just went to the nether so about to fully explore that. Apart from that ive done all the overworldly things.
    Keep up the great work!
    Posted in: Maps
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    posted a message on [New world type] Mining Planet
    I know that your computer will only allow you to go so low. Why not code it to detect that the first time you travel to the depths of the world, than from than on it creates the bedrock and magma around that point to stop you?
    And I was saying before that with the idea of chunks being un-loaded when travelling too far away, would simply mean we shouldn't create redstone contraptions and such too far away from our main area. Unless of course we get a mod that adds a chunk loader, which loads the chunk it is in, and the 4 chunks next to it.
    Posted in: Suggestions
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    posted a message on [New world type] Mining Planet
    Well actually one of the buildcraft addons comes with a chunk loader (a placeable block that will load its corresponding chunk and surrounding ones everytime the game is loaded and they stay loaded) so this would fix the problem and cause little lag if the chunks were 16x16x16.
    Apart from that things are great, but we need the magma bottom even if themp chunks is implemented.
    Posted in: Suggestions
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    posted a message on [New world type] Mining Planet
    Ok the temp chunks idea needs to be sorted out properly.
    Coz we do NOT want the world to be infinately deep... We want the bedrock with magma, but the temp chunks down to there is good, and i guess you would have to do it sideways too... Which just means we don't create redstone contraptions and builcraft factories too far away (coz the far away de-load would also kill that too)
    Posted in: Suggestions
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    posted a message on [New world type] Mining Planet
    Again I will say I love this idea!
    The temp chunks idea would almost HAVE to be put in place to make it work with the least lag it can.
    I again will say that as long as the magma cannot be picked up, its all good.
    And possibly when it goes up the 50 or so blocks, make it not destroy natural items (so ores etc that spawned on chunk creation) but destroy player placed things. So maybe make it rise sort of slow after 20 or so levels (in case of underground bases/houses that got built)
    Or just don't be nice and make the magma rise very quickly lol
    But yeah it than sets to smooth stone AND the block above the magma (level with the bedrock) becomes bedrock
    E.G. Below Bedrock is source A, when breaking bedrock Source B is created in place of the destroyed bedrock which launches out Flowing Magma. Than say a random 50-80 minutes later the Source B turns to Bedrock and than Flowing Magma having been cut off from the source than slowly cools over the next 10-40 minutes (so minimum 1 hour for all stone and maximum 2 hours for all stone)
    Posted in: Suggestions
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    posted a message on ChickenBones Mods
    I have some of the wireless redstone items... But not the transiever... (i cant spell for crap)
    It is the one item I want most (that and the remote, but the remote is showing up) It is the item that requires a dish, ob stick, a wafer, and 2 stone wires... But it wont show up in game, or when i do the crafting recipe... I tried adding it into my game didn't work. So i started from scratch and tried again... It still doesn't work...
    Also looking at it with ID Resolver, it says it is ID 6409. The config file says 6153. If i change the config file to 6409 than it gets assigned a different ID in game... And if I change it to 6153 using ID resolver it still doesn't work... But the other items (such as obsidian stick) says it is a certain ID in ID Resolver, but in the config for wirelessredstone it says its a different number, but I can still access the other items including the ob stick..
    Posted in: Minecraft Mods
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    posted a message on ChickenBones Mods
    Quote from Mj11jM

    You do not place the receiver dish, you use it to make the final receiver.

    Which is called??
    I cannot find it, and when pressing U in NEI, it only is used in the snifer recipe...?
    Posted in: Minecraft Mods
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    posted a message on ChickenBones Mods
    Im using the wirless redstone stuff, and I cannot place the reciever dish... Why?
    I can craft the item, i can spawn it in etc. It is clearly in my game, but i CANNOT place it... anywhere...
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from Tairgire

    Remove the example quests from the millenaire-custom folder to get rid of the lines about the missing language for example.

    The blocks being open one happens to me every now and again and seems to slow down my game (I think -- it's hard to track for sure.) but doesn't seem to have any other adverse effects.

    Well ill get rid of the example quests. But any idea how to get rid of the block thing?
    Trying to remove as much lag as possible (its very little but still...)
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Hey guys. Millenaire appears to be working fine.
    But i got the following in my Millenaire text file, just wanna make sure its nothing affecting my game that I just havn't come across yet

    2.7.3 27-05-2012 22:34:11 Starting new session.
    2.7.3 27-05-2012 22:35:26 MAJOR: null: Loading language: en
    2.7.3 27-05-2012 22:35:26 ERROR: QT: example: Couldn't find a valid label for example_0_ in either en or en
    2.7.3 27-05-2012 22:35:26 ERROR: QT: example: Couldn't find a valid description for example_0_ in either en or en
    2.7.3 27-05-2012 22:35:26 ERROR: QT: example: Couldn't find a valid description_refuse for example_0_ in either en or en
    2.7.3 27-05-2012 22:35:26 ERROR: QT: example: Couldn't find a valid description_success for example_0_ in either en or en
    2.7.3 27-05-2012 22:35:26 ERROR: QT: example: Couldn't find a valid label for example_1_ in either en or en
    2.7.3 27-05-2012 22:35:26 ERROR: QT: example: Couldn't find a valid description for example_1_ in either en or en
    2.7.3 27-05-2012 22:35:26 ERROR: QT: example: Couldn't find a valid description_refuse for example_1_ in either en or en
    2.7.3 27-05-2012 22:35:26 ERROR: QT: example: Couldn't find a valid description_success for example_1_ in either en or en
    2.7.3 27-05-2012 22:35:26 MAJOR: null: Language loaded: en. Wand name: Wand of Summoning
    2.7.3 27-05-2012 22:37:11 Error when writing bblocks:
    2.7.3 27-05-2012 22:37:11 java.io.FileNotFoundException: C:\Users\Administrator\AppData\Roaming\.minecraft\saves\New World\millenaire\buildings\138_65_195_bblocks.bin (The requested operation cannot be performed on a file with a user-mapped section open)
    at java.io.FileOutputStream.open(Native Method)
    at java.io.FileOutputStream.<init>(Unknown Source)
    at java.io.FileOutputStream.<init>(Unknown Source)
    at MLBuilding.writeBblocks(MLBuilding.java:4797)
    at MLBuilding.writeToNBT(MLBuilding.java:6587)
    at MLBuilding$SaveWorker.run(MLBuilding.java:183)
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Equivalent Exchange 2 - v1.4.6.7
    Quote from Mj11jM

    Your answer is in the spoiler.

    Yeah... somehow yesterday when I downloaded forge, I accidentally got an old version... so not cool...
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Equivalent Exchange 2 - v1.4.6.7
    Got this error after installing EE2.. Help please?


    --- BEGIN ERROR REPORT cf445356 --------
    Generated 27/05/12 4:41 PM
    Minecraft: Minecraft 1.2.5
    OS: Windows 7 (amd64) version 6.1
    Java: 1.7.0_02-ea, Oracle Corporation
    VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    LWJGL: 2.4.2
    OpenGL: Mobile Intel(R) 4 Series Express Chipset Family version 2.1.0 - Build 8.15.10.1892, Intel
    java.lang.NoClassDefFoundError: forge/ISoundHandler
    at java.lang.Class.getDeclaredFields0(Native Method)
    at java.lang.Class.privateGetDeclaredFields(Unknown Source)
    at java.lang.Class.getDeclaredFields(Unknown Source)
    at ModLoader.setupProperties(ModLoader.java:1763)
    at ModLoader.addMod(ModLoader.java:293)
    at ModLoader.readFromModFolder(ModLoader.java:1276)
    at ModLoader.init(ModLoader.java:887)
    at ModLoader.addAllRenderers(ModLoader.java:189)
    at ahu.<init>(ahu.java:77)
    at ahu.<clinit>(ahu.java:8)
    at net.minecraft.client.Minecraft.a(Minecraft.java:394)
    at net.minecraft.client.Minecraft.run(Minecraft.java:732)
    at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.ClassNotFoundException: forge.ISoundHandler
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 13 more
    --- END ERROR REPORT 939305d7 ----------
    Posted in: Minecraft Mods
  • 1

    posted a message on [New world type] Mining Planet
    Quote from Dungeon_Raider

    If 1 meter is 3 ft, that would make 64 blocks 192 ft. So current minecraft earth is 192 ft deep. But your idea is good, although idk how the lava/magma would shoot up when you mine the bottom layer of bedrock, it wouldn't flow up.


    The magma beneath the bedrock would not be lava. It would be a new liquid susbtance, and it would be given the properties to "propell" upwards when it can (say 5 or so blocks)
    Water would simply evaporate when placed near it, and any block attempted to be placed in it, melts (not in the overflow, but in the source of it, beneath the bedrock)
    This would make the magma un-collectable, and mean you cannot "expand" beneath the bedrock layer.

    I love this idea btw.
    Posted in: Suggestions
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