• 0

    posted a message on [1.6.2] SkyZone World Generation Mod (v. 2.2) (Wither Skeletons added)
    OMG! Awesome to see an update :D
    Cant wait to see what content you do add once the ball gets rolling again.
    Keep up the great work :)
    Posted in: Minecraft Mods
  • 0

    posted a message on TaleCraft - A Mod For Custom Maps
    Just tried to load up the Zelda Adventure map and got this error


    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem; Reading NBT data

    A full error report has been saved to C:\Users\levi\AppData\Roaming\.minecraft\crash-reports\crash-2013-06-28_17.39.47-server.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash :(



    --- BEGIN ERROR REPORT cc0367fd --------
    Full report at:
    C:\Users\levi\AppData\Roaming\.minecraft\crash-reports\crash-2013-06-28_17.39.47-server.txt
    Please show that file to Mojang, NOT just this screen!

    Generated 28/06/13 5:39 PM

    -- Corrupt NBT tag --
    Details:
    Tag type found: BYTE
    Tag type expected: SHORT
    Tag name: Health
    Tag parent: Player
    Stacktrace:
    at net.minecraft.nbt.NBTTagCompound.func_74765_d(NBTTagCompound.java:211)
    at net.minecraft.entity.EntityLiving.func_70037_a(EntityLiving.java:1689)
    at net.minecraft.entity.player.EntityPlayer.func_70037_a(EntityPlayer.java:911)
    at net.minecraft.entity.player.EntityPlayerMP.func_70037_a(EntityPlayerMP.java:189)

    -- Entity being loaded --
    Details:
    Entity Type: null (net.minecraft.entity.player.EntityPlayerMP)
    Entity ID: 21
    Entity Name: reaper45693
    Entity's Exact location: 62.37, 45.62, 104.03
    Entity's Block location: World: (62,45,104), Chunk: (at 14,2,8 in 3,6; contains blocks 48,0,96 to 63,255,111), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
    Entity's Momentum: 0.00, -0.08, -0.00
    Stacktrace:
    at net.minecraft.entity.Entity.func_70020_e(Entity.java:1672)
    at net.minecraft.server.management.ServerConfigurationManager.func_72380_a(ServerConfigurationManager.java:233)
    at net.minecraft.server.management.ServerConfigurationManager.func_72355_a(ServerConfigurationManager.java:108)
    at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:97)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:675)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:571)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:171)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:469)
    at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)

    -- System Details --
    Details:
    Minecraft Version: 1.5.2
    Operating System: Windows 8 (amd64) version 6.2
    Java Version: 1.7.0_21, Oracle Corporation
    Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 2165453968 bytes (2065 MB) / 3165913088 bytes (3019 MB) up to 3165913088 bytes (3019 MB)
    JVM Flags: 2 total; -Xmx3072M -Xms3072M
    AABB Pool Size: 2 (112 bytes; 0 MB) allocated, 2 (112 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 63
    FML: MCP v7.51 FML v5.2.2.684 Minecraft Forge 7.8.0.684 Optifine OptiFine_1.5.2_HD_U_D5 4 mods loaded, 4 mods active
    mcp{7.44} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    FML{5.2.2.684} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Forge{7.8.0.684} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    TaleCraft{alpha_0.7} [TaleCraft] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Player Count: 0 / 8; []
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'fml,forge'

    java.lang.ClassCastException: net.minecraft.nbt.NBTTagByte cannot be cast to net.minecraft.nbt.NBTTagShort
    at net.minecraft.nbt.NBTTagCompound.func_74765_d(NBTTagCompound.java:211)
    at net.minecraft.entity.EntityLiving.func_70037_a(EntityLiving.java:1689)
    at net.minecraft.entity.player.EntityPlayer.func_70037_a(EntityPlayer.java:911)
    at net.minecraft.entity.player.EntityPlayerMP.func_70037_a(EntityPlayerMP.java:189)
    at net.minecraft.entity.Entity.func_70020_e(Entity.java:1672)
    at net.minecraft.server.management.ServerConfigurationManager.func_72380_a(ServerConfigurationManager.java:233)
    at net.minecraft.server.management.ServerConfigurationManager.func_72355_a(ServerConfigurationManager.java:108)
    at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:97)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:675)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:571)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:171)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:469)
    at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
    --- END ERROR REPORT e9bde850 ----------

    Am i doing something wrong by just putting it into saves? Or is there an error with the map, I dont understand what it exactly means by the problem pulling NBT tags...

    EDIT - It loaded the second time, but how do I play it like a good ole' AC map? As in cant break blocks, triggers etc..
    Posted in: WIP Mods
  • 0

    posted a message on TaleCraft - A Mod For Custom Maps
    Thanks for all the great updates :)
    Dont forget the version number in the title.
    Posted in: WIP Mods
  • 0

    posted a message on TaleCraft - A Mod For Custom Maps
    Great to see the remake finally released!!
    I just have to ask that if you could put the current version (Alpha 0.6) in the title of the post that would be great (can easily see from the following page if there has been an update).
    Keep up the great work :)
    Posted in: WIP Mods
  • 0

    posted a message on Snapshot 13w25a Full of Bugfixes!
    Edit - I thought the trip wire hook was a wooden lever lol
    Also, the "map" in the item frame shows the minecraft screen.
    The block in the ceiling is either stairs (most likely) or a hint at partial blocks...
    Posted in: Minecraft News
  • 0

    posted a message on [Alpha] The Aether II: Genesis of the Void (The Festive Update! Presents, new companions, and more!)
    Im assuming this has been bought up, but it would seem on multiplayer servers that dungeon loot is bugged (as in it cannot be used as intended (dropping it makes it disappear, equipping it makes in unequip when it would take damage, tools disappear as soon as used etc)). Have not tested the Main Boss loot, but this is all chest loot, if it does not shift-click from chest into inventory, it is a "bugged" piece of loot.
    Posted in: Minecraft Mods
  • 0

    posted a message on [Aether II] EpicMinecrafter Aether II Whitelisted Server
    Deffinately join this server everyone! It is loads of fun, great people and of course the Aether is awesome :)
    Posted in: PC Servers
  • 1

    posted a message on [Aether II] EpicMinecrafter Aether II Whitelisted Server
    Your In game name: reaper45693
    Have you played on the EpicMinecrafter servers before? No, I have not had the pleasure to do so before.
    Why do you want to join this server? Looking for some fun (and no grief players so the whitelist is great).
    Have you ever been banned before, and if so, why? Nope :)
    Posted in: PC Servers
  • 0

    posted a message on Cubic Chunks: Reduced lag, infinite height, and more [The #1 Suggestion Thread of all time!][Updated! 6/14]
    FULLY SUPPORT THIS AWESOME IDEA!!
    Not only does it sound cool, but the pictures (and video) of what the mod did, this kind of system would be absolutely awesome for terrain generation, it would breathe a very large lease of life into minecraft :)
    I do hope either the mod gets picked up again or Mojang see's and implements this :)
    Posted in: Suggestions
  • 0

    posted a message on 128x64 CHROMA HILLS RPG/Cartoon ish**1.14v2 update LIVE + Shader add on pack 09/09/2019!
    WOW!!! I have not enjoyed a texture pack other than Sphax when I found it about a year ago... But this is one I now also love to run with.
    Love the pack, keep up the fantastic work :)
    Posted in: Resource Packs
  • 0

    posted a message on Complex [1-2 Players]
    Fantastic map man! Took me a few hours but managed to get to the cage ending. Trying for the bonus ending now.
    As soon as I saw this it made me think of the movie "Cube" and "HyperCube" sadly that made me expect deadly traps and such in rooms... So I put to you this challenge - Make a similar map (same cube maze premise) but extremely deadly, requiring fast reflexes and fast working out solutions to escape rooms :) Would be awesome!
    Posted in: Maps
  • 1

    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Hey guys, I have been playing this along with Millenaire (and tonnes of other mods).
    But I have noticed that neutral mobs (such as the cyclops) attack the Millenaire villagers (and the villagers do the same).
    I have tested it over and over and each mob (villager from Millenaire, Cyclops from D-RPG) just run at each other, neither starts the attack "first" they both just decide the other mob looks like an enemy.
    I have requested that Millenaire creator put in an option to make the villagers neutral, but the cyclops's would still attack them regardless. Does anyone know if there is a way to make them neutral towards other mobs? If not is it possible to get this added as an option (possibly in the config?)
    Posted in: Minecraft Mods
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Added a suggestion to the wiki
    NPC related
    *Non-Aggressive villagers option needs to be added so that they do not actively hunt mobs (or at least certain mobs). E.G. Using DivineRPG and the villagers will attack and be killed by the very large strong mobs (which are actually neutral and leave the villagers alone) of that mod (such as cyclops's). This option could be added to the config file.
    Posted in: Minecraft Mods
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Is there anyway to make the villagers non aggressive towards mobs or certain mobs? As I am using DivineRPG and they have a tendency of attacking cyclops's and getting themselves killed, if they can come back to life infinite times, thats fine. If not, any way to fix it (im almost certain the villagers start the fight, not the cyclops's)
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.2] SkyZone World Generation Mod (v. 2.2) (Wither Skeletons added)

    -snip-
    There's still hope!


    Assuming this was a personal message? Either way awesome to hear something from him.
    And King, we do very much hope you get this up to date :)
    It is easily the best "skyblock" type map around, all the extra challenges and things you add really make it a big jump in the way skyblock maps are played :)
    I myself spent countless hours on 1.3 and than 1.4 came out and I wanted so much of the content added, but kept playing anyway. Now 1.5 is around and I cannot wait for an update!!!
    Posted in: Minecraft Mods
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