Edit - I thought the trip wire hook was a wooden lever lol
Also, the "map" in the item frame shows the minecraft screen.
The block in the ceiling is either stairs (most likely) or a hint at partial blocks...
- reaper45693
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Member for 13 years and 2 days
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Nov 24, 2011reaper45693 posted a message on Weekly Pre-Releases Scheduledlol it would be great if you all stopped complaining about FREE updates.Posted in: News
Minecraft being taken out of BETA doesn't mean full game. It means they know enough about it and feel there is enough content to take it out of BETA (which by the way, is essentially testing stages)
They never planned to stop making updates, and yeah there will be bugs that the 10 or so guys at mojang can't/won't find, its a big game = big chance of missed bugs.
Minecraft "Full" probably won't be around for a good year or so, and pre-releases are OPTIONAL! they do them so that people can report bugs, so when they release the next set of features to the public, it works properly.
Coming out of BETA means they have stopped testing core minecraft, they know its limitations and capabilities, now its time for more content.
Think of The Elder Scrolls games - they have BETA versions, it comes out of it, and releases, YET they still do patches, and add content via DLC. This is essentially the same thing.
END RANT.
Good to see more content is coming already!!
Keep it up Mojang :biggrin.gif: - To post a comment, please login.
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Cant wait to see what content you do add once the ball gets rolling again.
Keep up the great work
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Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Reading NBT data
A full error report has been saved to C:\Users\levi\AppData\Roaming\.minecraft\crash-reports\crash-2013-06-28_17.39.47-server.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT cc0367fd --------
Full report at:
C:\Users\levi\AppData\Roaming\.minecraft\crash-reports\crash-2013-06-28_17.39.47-server.txt
Please show that file to Mojang, NOT just this screen!
Generated 28/06/13 5:39 PM
-- Corrupt NBT tag --
Details:
Tag type found: BYTE
Tag type expected: SHORT
Tag name: Health
Tag parent: Player
Stacktrace:
at net.minecraft.nbt.NBTTagCompound.func_74765_d(NBTTagCompound.java:211)
at net.minecraft.entity.EntityLiving.func_70037_a(EntityLiving.java:1689)
at net.minecraft.entity.player.EntityPlayer.func_70037_a(EntityPlayer.java:911)
at net.minecraft.entity.player.EntityPlayerMP.func_70037_a(EntityPlayerMP.java:189)
-- Entity being loaded --
Details:
Entity Type: null (net.minecraft.entity.player.EntityPlayerMP)
Entity ID: 21
Entity Name: reaper45693
Entity's Exact location: 62.37, 45.62, 104.03
Entity's Block location: World: (62,45,104), Chunk: (at 14,2,8 in 3,6; contains blocks 48,0,96 to 63,255,111), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Entity's Momentum: 0.00, -0.08, -0.00
Stacktrace:
at net.minecraft.entity.Entity.func_70020_e(Entity.java:1672)
at net.minecraft.server.management.ServerConfigurationManager.func_72380_a(ServerConfigurationManager.java:233)
at net.minecraft.server.management.ServerConfigurationManager.func_72355_a(ServerConfigurationManager.java:108)
at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:97)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:675)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:571)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:171)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:469)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Windows 8 (amd64) version 6.2
Java Version: 1.7.0_21, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 2165453968 bytes (2065 MB) / 3165913088 bytes (3019 MB) up to 3165913088 bytes (3019 MB)
JVM Flags: 2 total; -Xmx3072M -Xms3072M
AABB Pool Size: 2 (112 bytes; 0 MB) allocated, 2 (112 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 63
FML: MCP v7.51 FML v5.2.2.684 Minecraft Forge 7.8.0.684 Optifine OptiFine_1.5.2_HD_U_D5 4 mods loaded, 4 mods active
mcp{7.44} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{5.2.2.684} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{7.8.0.684} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TaleCraft{alpha_0.7} [TaleCraft] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 0 / 8; []
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
java.lang.ClassCastException: net.minecraft.nbt.NBTTagByte cannot be cast to net.minecraft.nbt.NBTTagShort
at net.minecraft.nbt.NBTTagCompound.func_74765_d(NBTTagCompound.java:211)
at net.minecraft.entity.EntityLiving.func_70037_a(EntityLiving.java:1689)
at net.minecraft.entity.player.EntityPlayer.func_70037_a(EntityPlayer.java:911)
at net.minecraft.entity.player.EntityPlayerMP.func_70037_a(EntityPlayerMP.java:189)
at net.minecraft.entity.Entity.func_70020_e(Entity.java:1672)
at net.minecraft.server.management.ServerConfigurationManager.func_72380_a(ServerConfigurationManager.java:233)
at net.minecraft.server.management.ServerConfigurationManager.func_72355_a(ServerConfigurationManager.java:108)
at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:97)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:675)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:571)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:171)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:469)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
--- END ERROR REPORT e9bde850 ----------
Am i doing something wrong by just putting it into saves? Or is there an error with the map, I dont understand what it exactly means by the problem pulling NBT tags...
EDIT - It loaded the second time, but how do I play it like a good ole' AC map? As in cant break blocks, triggers etc..
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Dont forget the version number in the title.
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I just have to ask that if you could put the current version (Alpha 0.6) in the title of the post that would be great (can easily see from the following page if there has been an update).
Keep up the great work
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Also, the "map" in the item frame shows the minecraft screen.
The block in the ceiling is either stairs (most likely) or a hint at partial blocks...
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Have you played on the EpicMinecrafter servers before? No, I have not had the pleasure to do so before.
Why do you want to join this server? Looking for some fun (and no grief players so the whitelist is great).
Have you ever been banned before, and if so, why? Nope
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Not only does it sound cool, but the pictures (and video) of what the mod did, this kind of system would be absolutely awesome for terrain generation, it would breathe a very large lease of life into minecraft
I do hope either the mod gets picked up again or Mojang see's and implements this
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Love the pack, keep up the fantastic work
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As soon as I saw this it made me think of the movie "Cube" and "HyperCube" sadly that made me expect deadly traps and such in rooms... So I put to you this challenge - Make a similar map (same cube maze premise) but extremely deadly, requiring fast reflexes and fast working out solutions to escape rooms Would be awesome!
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But I have noticed that neutral mobs (such as the cyclops) attack the Millenaire villagers (and the villagers do the same).
I have tested it over and over and each mob (villager from Millenaire, Cyclops from D-RPG) just run at each other, neither starts the attack "first" they both just decide the other mob looks like an enemy.
I have requested that Millenaire creator put in an option to make the villagers neutral, but the cyclops's would still attack them regardless. Does anyone know if there is a way to make them neutral towards other mobs? If not is it possible to get this added as an option (possibly in the config?)
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NPC related
*Non-Aggressive villagers option needs to be added so that they do not actively hunt mobs (or at least certain mobs). E.G. Using DivineRPG and the villagers will attack and be killed by the very large strong mobs (which are actually neutral and leave the villagers alone) of that mod (such as cyclops's). This option could be added to the config file.
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Assuming this was a personal message? Either way awesome to hear something from him.
And King, we do very much hope you get this up to date
It is easily the best "skyblock" type map around, all the extra challenges and things you add really make it a big jump in the way skyblock maps are played
I myself spent countless hours on 1.3 and than 1.4 came out and I wanted so much of the content added, but kept playing anyway. Now 1.5 is around and I cannot wait for an update!!!