Quote from GrandChaos9000
Fixed some features and good work.
Nah just only one problem, why the biomes, structure and trees are broken and it didn't fixed yet?
*EDIT 1: Added screenshots
Did you report it on the bug tracker? or check to see if someone else has and if they have upvote it?
If you did neither of these things, then how do you expect them to fix it? this forum is NOT a bug tracker, and that has been said many times before.
Quote from glasstabels2
Ugh. Why in the world would you switch how hoppers respond to redstone?! They were PERFECT before... seriously, you can make 1-wide tile-able sorting modules using only 1 comparator, 2 redstone, 1 redstone torch, 3 blocks and a half slab in 13w02A. That's amazingly compact and simple, anybody could make a whole bunch of those.
And the old way they responded to redstone was perfect for a whole bunch of other applications as well. Sethbling's lock is one.
But the new way they respond to redstone ruins all that, and I can't think of any uses for the new way they respond to redstone at all. If someone else thinks of one let me know, but honestly I don't think it could top how the old way helped sorting...
PLEASE change that back. The rest is awesome, but please don't tease us with such a perfect way for them to respond to redstone only to dash our hopes like that...
Apparently you missed the part about them being a WIP block. Get over it!
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Seriously, this'll assist with so many issues, there's only so many keys on the keyboard one can use.
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Agreed, 1.7 is the new, by the time a 1.6 version is out, 1.8 will be out, the only reason i want xcommands for 1.7 is so that i can have worldedit on a 1.7 vanilla server and move away from bukkit.
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You aren't the only one having issues, i followed the instructions too, put modificationloader-0.3-1.6.4.jar into the mods directory, put the nmf and wpm files into the mods directory too, and when i click on 'play', the launcher disappears and the game never runs, when i look at the log file, all i see is:
I guess Seasons mod and NEI just don't like each other? or perhaps there is some other reason.
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Optifine. That was converted so that it could go into the Forge 'mods' directory.
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I have AlgaeCraft and Pams Harvestcraft, i've gone through both configs to make sure there are no conflicts, and Forge reports no conflicts at all in its log files.
First issue is this one: http://puu.sh/3YMYN.jpg
If i remove AlgaeCraft, that block instead changes its name to 'tile.null.name' (http://puu.sh/3YNk1.jpg)
If you middle-click it, you get a Lobster Cage (pams ID#) in your inventory.
If you let the fruit ripen and then harvest normally you will get the actual fruit that it should be (in this case a walnut).
Only other issue that i have discovered is these 2: http://puu.sh/3YN8O.jpg and http://puu.sh/3YN9a.jpg
In the first picture, it is a scallion seed, in the second picture it is a grape seed. If i middle-click either of them, i get a tile.Crop.name item with a black/purple texture.
This is in Minecraft 1.6.2 running the latest version of HarvestCraft for 1.6.2
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Cobble shouldn't be that clean looking, maybe make it more chaotic with the pattern?
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Did you report it on the bug tracker? or check to see if someone else has and if they have upvote it?
If you did neither of these things, then how do you expect them to fix it? this forum is NOT a bug tracker, and that has been said many times before.
Apparently you missed the part about them being a WIP block. Get over it!
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As a server owner of 4 servers i'm glad it isn't out yet, I prefer that they redo the mechanics of the game (redstone, lighting, sound, rendering, etc...) before they work on something as complex as the API.
The problem with an API is once it is done, it isn't as easy to modify, and if they do the API first and find the rest of the game has major issues, then they have to redo the API itself too to work with any modifications they make to everything.