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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Quote from 0Marty_McFly0

    in final.fsh:

    #define BRIGHTMULT controls brightness
    #defineDARKMULT makes dark colors even darker
    #define COLOR_BOOST controls the saturation
    #define GAMMA bigger values make darker, lower brighter



    in composite.fsh, IDK which version do you use, I found these lines:

    float sunlight_direct = 0.00f + direct*1.0f;
    //sunlight_direct = mix(1.0f, sunlight_direct, clamp(((shading-0.05)*3.0-1.1), 0.0, 1.0));
    sunlight_direct = mix(0.0f, sunlight_direct, landx);
    sunlight_direct = mix(sunlight_direct, 1.0f, translucent);
    //sunlight_direct = mix(sunlight_direct, 1.0f, iswater);


    I think if you add a line like this:

    sunlight_direct = sunlight_direct*0.8f;

    0.8 is some value value below 1, so this should lower the intensity. I didn't test this code but if this doesn't work, lower the 1.0f in this line:

    float sunlight_direct = 0.00f + direct*1.0f;


    Thanks Brother I will try this out.
    Posted in: Minecraft Mods
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Quote from darkreapa

    Any idea why my chunk loading is really buggy? I get some chunks loading but then just random ones dont show, only the caves. Its not as if its distance though, as some are close and some are far away. They just seem to constantly load and unload themselves.


    My game was doing that as well and I determined it was caused by the setting "chunk loading: multicore" in the options. The option is under the video settings/chunk loading, set this to DEFAULT. Try that.
    Posted in: Minecraft Mods
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    I apologize if this has been explained before, I used the search feature and attempted to read through this thread but 400+ pages is very daunting. Which of the adjustable variables in the COMPOSITE.FSH do I need to chage to reduce the level of light overall? The shaders work very well but during the daytime the sun washes out all the colors and is too intense. At night and even in the caves the dark is never really dark and is really easy to see with out usng torches. I really would like to just turn down the default lighting by 20%, can someone help me to determine what variable to change. Additionally is there a thread where peopel are posting pictures of their game and the configurations they are using to get that imagry?
    Posted in: Minecraft Mods
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    posted a message on Shaders Mod (updated by karyonix)
    is there a way to make the lighting not so intense? I have my game set on moody lighting and my monitor brightness turned way down but the lighting is still super bright and washed out, in the desert or anywhere with sand it is so bright I cant see a damn thing on the ground.
    Posted in: Minecraft Mods
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    posted a message on using the redstone block to power a furnace.
    It would be way more practical(and not as overpowered) to place a chest above a hopper connected to a furnace. You would put what ever you are trying to cook/smelt along with wood, coal or lava buckets in the same chest. Once he hopper is completely integrated into the game properly the hopper would then place the feul into the bottom of the furnace and the smelted/cooked item into the top of the furnace. Then another hopper below the furnace would place the cooked/smelted item into another chest. This would continue in an automated process until the top chest ran out of fuel or cookable/smeltable blocks or the bottom chest was full. This option would satusfy everyone involved; it is automated and it is balanced.
    Posted in: Suggestions
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    posted a message on Application Support Folder is Gone
    my documents/users/%yourname%/roaming/appdata/minecraft.

    the folder is likely hidden, you can also open minecraft, go to the texture changer menu and hit "open texture folder". to get the program folder just hit up one level.
    Posted in: Recent Updates and Snapshots
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    posted a message on In need for help [1.4.2 update- graphics]
    Try setting your video card settings to default then down load the most recent 32bit java. delete your old java install then install java 32bit.
    Posted in: Recent Updates and Snapshots
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    posted a message on Weird 1.4 Bug
    This is caused by using the wrong java. If you are on a 64bit system download and install the latest version of 64bit java. The download on the java page defaults to the 32bit version. If you have already downloaded the 64bit make sure you delete the 32bit version becuase the game seems to default to the 32bit version.

    I experienced this same thing, switching java from 32bit to 64bit fixed it for me.
    Posted in: Recent Updates and Snapshots
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    posted a message on Carrots and potatoes!
    Quote from King Korihor

    I could hope the caldron can be used for something now :)


    The cauldron already has a use. With out it you can not craft potions *IN* the nether. Try placing water in the nether anywhere other than a cauldron.
    Posted in: Future Updates
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    posted a message on What Is The Mob You Hate The Most?
    Quote from hazy1234

    well thats what you play as so you might be saying that you hate your self. the eseciption is that you don't have a steve skin


    Yes I am the EXCEPTION. who has the default Steve skin anyway?
    Posted in: Survival Mode
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    posted a message on What Is The Mob You Hate The Most?
    Steve, I hate Steve the most.
    Posted in: Survival Mode
  • 2

    posted a message on Adventure Mode too limited in its current state
    Quote from Arkhangels

    False. Using a bed requires night. This means that HALF the time a player is playing on the adventure map, he won't be able to use said "checkpoint".
    You could call it a night checkpoint... true.

    Adventure mode should allow players to reset spawn whether it's day or night.


    Personally I feel the bed should already have this functionality, not just in adventure mode but in the whole game in any mode. It feels broken the way it is now. Have you ever played terraria? The bed works perfectly in that game. You click it during the day and your spawn point resets, click it at night and you sleep as well as it resetting.
    Posted in: Recent Updates and Snapshots
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    posted a message on Attempting to blow up Regenerators in the End pauses logic?
    what do you mean by "regenerators" ?
    Posted in: Recent Updates and Snapshots
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    posted a message on Is it possible to beat Adventure mode in vanilla minecraft?
    Quote from SpringBean

    Too many problems, you could not beat it just because of the simple fact that you can't get wood.


    They make pills for that.
    Posted in: Recent Updates and Snapshots
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    posted a message on F key seems to have a debug function
    Quote from dyldo

    It used to at one point, but it was removed for some reason I never really found out, probably around 1.6 Beta.


    I see, I usually just leave it on Far. Thanks!
    Posted in: Recent Updates and Snapshots
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