I built an underground city, and I'll never do it again .
This is not the best picture, but I don't want to upload a new one .
I suppose it's just coincedence, but i have to ask, is this inspired by the underground city in Assasin's Creed Revelations? ever since i played that game i wanted to build that city in Minecraft, but never did....
Clearly this is "Survival" as we all have bedrock,diamond,and emerald buildings
dont forget the chiseled bricks, wich are about the rarest blocks in the game after the dragon egg.
OT: I kinda like the entrace, but try mixing in some different materials, it will improve your build allot. Also, the farm should be way bigger. Make a library for your enchanting table, a forge for furnaces and a anvil, a wizardry themed tower for your portal. Plenty of stuff to do.
i know i don't, mine is still working perfectly... maybe your server got some mods? or maybe someone pranked you and removed all of your torches underground/made a giant dark hole, you should check that with X-ray or something....
You mean in a server with economics or something like that? I suggest building a skeletonspawner farm, you can sell the arrows, bones, armor, and bows....
How is this highly demanded? I don't know anybody who wants a new boss... maybe they could make the dragon a bit harder, but i think its fine like this...
Mobs can't regen health (except for the enderdragon, the wither and witches) but you can heal him with a splash potion of harming (its reverted because zombie pigman are undead) Items that mobs pick up will never despawn, doesn't mather how they are aquired. The only way you can get rid of the flesh is giving him a better weapon, like a shovel or a sword.
I like the customisable mob spawns, but the default mob spawns dont quite seem like.... 'default'. I just came back from afking for about an hour at my witch farm, and the chest, that was 1/4 filled, after 2/3 hours of normal afking, was overflowing, and there where about 40 witches on the platform, wich i have never seen before, even not on a perfect spawn location. Also, passive mobs seem to be spawning like crazy...
EDIT: blazes and wither skeletons do not seem to spawn also. man, this sucks..
The list of biomes is for compatibility with biomes mods like Biomes O' Plenty or ExtrabiomesXL. You don't need to worry about that if you don't use biomes mods.
The new blocks in the creative menu added by Mo' Creatures, I guess they are blocks for the Wyvern Lair biome, fishbowls for fishes and all that stuff. You can't delete them without butchering the code, so I wouldn't try it.
Thanks for your response, glad i don't have to worry about the biomes, but the items stink, to bad i can't do anything about it.... and, what about the ID's?
Just three quick, bit nooby question. I just downloaded mo creatures, and in the global mod options there is a whole list of biomes from biomesXL, biomes O Plenty, twilight forest etc. What does this mean? what do they have to do with Mo Creatures? I asume they don't get added, to the game, but i also noticed new blocks in the creative menu, and can't think of a reason why they are there...
Also, i only want a few mobs from the mod, like bunnies, snakes, birds, the peacefull stuff. I don't want the wraiths, the ogres etc. I know that i can make them unable to spawn, but how do i delete the enormous list of items that comes with them? i dont want them in my game....
Last question, where is the ID settings menu for? why would i want to change the id of leaves?
Am i the only one who is quite dissapointed in the changes discovered so far? Why do they spend their time on making instagram filters, while their are so much more important things to do....
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I suppose it's just coincedence, but i have to ask, is this inspired by the underground city in Assasin's Creed Revelations? ever since i played that game i wanted to build that city in Minecraft, but never did....
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dont forget the chiseled bricks, wich are about the rarest blocks in the game after the dragon egg.
OT: I kinda like the entrace, but try mixing in some different materials, it will improve your build allot. Also, the farm should be way bigger. Make a library for your enchanting table, a forge for furnaces and a anvil, a wizardry themed tower for your portal. Plenty of stuff to do.
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he means that they should be able to be turned off. Pretty nice idea btw, i don't see why not...
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EDIT: blazes and wither skeletons do not seem to spawn also. man, this sucks..
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Thanks for your response, glad i don't have to worry about the biomes, but the items stink, to bad i can't do anything about it.... and, what about the ID's?
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cool! sneak peak maybe :P?
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Also, i only want a few mobs from the mod, like bunnies, snakes, birds, the peacefull stuff. I don't want the wraiths, the ogres etc. I know that i can make them unable to spawn, but how do i delete the enormous list of items that comes with them? i dont want them in my game....
Last question, where is the ID settings menu for? why would i want to change the id of leaves?