• 0

    posted a message on 2 not-so-minor bugs
    Quote from dsandys

    Horses eat, minecarts are powered by gravity, redstone or coal. So whence comes the power for a long boat trip? The boat itself isn't powered - it comes from the player. But if the game developers have designed that power to come without an energy cost to the player then so be it.

    thats a weird argument. If you flip a lever it produces power forever, where does this energy come from? In most videogames it doesn't work like that. And you might report the bug at the Minecraft bug tracker
    Posted in: Survival Mode
  • 0

    posted a message on Know Thy Mob - Advanced Battling Techniques
    The idea of this thread is cool, but combat in minecraft is so basic and easy, it isn't that usefull. It might get more intereseting when you get to pvp, or the wither.
    Posted in: Survival Mode
  • 15

    posted a message on Snapshot 13w38a Ready For Testing!
    Am i the only one who is quite dissapointed in the changes discovered so far? Why do they spend their time on making instagram filters, while their are so much more important things to do....
    Posted in: Minecraft News
  • 0

    posted a message on Looking for Feedback on Zombie Sounds
    The first 6 sounds sound pretty cool , i'd like to see what pack you are working on, i'll love to try it out. I don't hear the curing and infecting sounds to often, so maybe it's just that, but they sound a bit weird to me.
    Posted in: Resource Pack Discussion
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    posted a message on Why I think the new zombies mechanics are weak design choices
    Quote from Crumpetxxix

    Unfortunately, the source code doesn't lie. The distance is 40 blocks, this is the line with in the source code which sets the aggro radius
    this.func_110148_a(SharedMonsterAttributes.field_111265_B).func_111128_a(40.0D);


    Yeah its a bunch of obfuscated code but the main point is the 40.0D part of the code I just wrote sets the distance for the aggro radius.

    This is the a line in the code for following targets
    if (this.taskOwner.getDistanceSqToEntity(var1) > var2 * var2)
    {
    return false;
    }

    Which in plain english says "if the distance squared from me to the attack target (var1) is greater than 40 squared (var2 is the 40.0D aggro range) then stop executing.
    And in this section of code it shows you what happens after the last segment of code returns false
    public void resetTask()
    {
    this.taskOwner.setAttackTarget((EntityLivingBase)null);
    }

    This removes the player as an attack target if the AI task has failed because the player is dead, too far away, or if it cant be seen any more (depending on if the mob can see through walls).

    The zombie CAN see a villager through walls which is why every single zombie and their mothers come from 40 blocks in every direction (even from some higher up caves), but can not see the player through them.

    I haven't seen the "proof" you're talking about that docm77 did in the snapshot. But here's a couple things about that, first of all please link the video so I can see it. Second, its a snapshot, it could have been changed before the full 1.6 release, which I think may actually be the case since I used to hear that it was 80 blocks for quite a while. 3rd, the test may not have been performed correctly testing this (hence why I want to see the video), although its Docm and he's normally pretty thorough with his findings and knowledge of game mechanics.

    You should stop blindly following proof by well known youtubers and actually go test things out yourself before making claims.

    Like I said above, the mechanics has only a couple real flaws, the lag caused by every zombie in a 40 block radius attacking villagers even if they cant be seen is a little much. Also the horde sizes and aggro radius should be scaled with difficulty.


    Uh.. the entire game is based around playing and doing your work while avoiding the darkness / night time.. why would they put a mob in which is attracted to light, especially one which burns in sunlight.. that just make no sense at all.

    Exactly they're just annoying, not a challenge at all. pillar up onto 2 blocks, enjoy your view and when you're done, play whack-a-zombie. Like I said in my previous post these guys really aren't doing much to stop explorers compared to other mobs.


    I'm sorry for the false statements i did before, i really thought it was 70 blocks, but obviously it is not, i see now, sorry.
    And, compare the attracted-to-light-attribute to mosquito's. They are attracted to light, but often burn theirselves because they fly into open fire, or into a hot light bulb. I know that this isn't the best comparison, but maybe you get the idea. Zombies aren't the most intelligent creatures, so the idea that they can track the player from up to 70 (alright, alright, 40) blocks isn't very likely. But, like allot of insects, they could be attracted to light. This would solve the problem i stated before. But, as you said, it also has its flaws.

    And as i said in my previous post, i'm not an explorer. When i encounter zombies its when i'm walking to one of my farms to loot it, or when i'm building somewhere i haven't properly lit up yet. Its not a challenge to fight off the zombies, but its just something that constantly distracts me from building. Don't get me wrong, i love the idea of a horde mechanic, because zombie's by thereselves aren't much of a threat. But, as in every zombie game, hordes should end sometime...
    Posted in: Survival Mode
  • 1

    posted a message on Why I think the new zombies mechanics are weak design choices
    I completely agree with the OP, and don't understand why nobody else does. I'm not a explorer myself, mainly because zombies are so annoying, and peacefull is NOT a solution. I like a challenge, but zombies aren't a challenge, their just annoying. Just spam left click till they die, no strategy, no aim, no muscle memory, nothing hard. There is a HUGE difference between challenging and annoying, stop ignoring that. Previously stated fact that they only track you from 40 blocks is NOT true, they track up to 70 blocks, docm77 proved it in his snapshot video. They get attracted to villagers from miles away, can't reach them, and cause enourmous amounts of lagg. Plus, they spawn in their buddies, meaning you have to fight them untill dawn, if you get in a fight once. The mechanic is very poorly implemented. It was supposed to make the game harder if you sit all day in your base, dinnerbone stated that himself. But it doesn't work like that. It makes it impossible to stand still for a moment in not lit up area's, but nothing changed around your base. Zombies should be attracted to light, not to the player himself. This would make it so that the would come to your base, so it's a little harder to stay there, but that you could walk around in dark areas without getting annoyed constantly. They should make it so that social zombies, can't summon even more zombies, so the fight won't be endless. This would improve the game allot.
    Posted in: Survival Mode
  • 0

    posted a message on Need help with my brewery
    Quote from Purechillos


    Oh no no, sorry. It's unique. I don't know why I said that, never really seen anything like it before.

    You don't have to apologize, i respect your opinion :P. By the way, any more feedback? I'll think ill add a stone brick chimney to break up the bland roof....
    Posted in: Survival Mode
  • 0

    posted a message on Need help with my brewery
    Quote from Crumpetxxix

    A bit of both. Looks like ur using oak, spruce and stone brick on the roof and its kinda hard to tell what's going on there. I'd suggest keeping the stone brick slab outline like you have, take the oak wood out and make it all spruce, and smooth it out some. Otherwise it looks good to me

    thanks, i'll try that.
    Quote from nam
    e="Purechillos" timestamp="1378153001" post="24193303" »

    Isn't Semi-Automatic something that's... well, semi-automated with redstone? :P
    But looks alright enough, not exactly super unique heh.

    It is with redstone, but i hid all of it. Its xisumavoid's design, it's a pretty good one. Well thats a bummer if it isn't unique, i was trying to make it original, but i guess i didn't succeed then...
    Quote from megagiy2

    I think it looks good. Keep it that way.

    Thank you!
    Posted in: Survival Mode
  • 0

    posted a message on Need help with my brewery
    Thanks, but i don't want it to look symmetrical, so i"m not sure how i should fix it. Do you mean the rough transicions between colors, or the 'smoothness' of the roof?
    Posted in: Survival Mode
  • 0

    posted a message on Need help with my brewery
    Hi there, i'm building a semi automatic potion room, and thought its small and simple, i tried my best to make it efficient, good looking and compact. So i worked quite some time on it. I would like some feedback because i'm not 100% pleasured with the final look of it, so any help is greatly appriciated.






    I know that the second floor looks pretty weird, but i need some way of refiling the ingredients, and i don't know how i could make it a bit better.

    Thanks in advantage!

    PS. Yes, i know that this was build in creative. But it would be rather odd to post this in the creative section, because thats more about massiv,e pure aestic builds, and this is just a small, functional brewery, designed for survival.
    Posted in: Survival Mode
  • 0

    posted a message on Why does everyone like SkyDoesMinecraft?
    I hate this kinds of threads (there is already one about sky, search is there for a reason), and i think the right question is; Why does everyone hate sky, and why does everyone feels the need to express their hate on forums. If you don't like him, don't watch him, its as easy as that. I find both sky & pew pretty funny, but i don't watch them allot, because i find that they get boring pretty quickly. That doesn't mean that they are boring, because pew has got the most subscribes in the whole flipping world, and sky got 5 mill, so maybe they understand how to make people laugh, because their so succesfull. Now there are a bunch of guys who find their succes unfair, because they think that they, or their idol, is waaaaay funnier, and that sky doesn't deserve these subs, blahblahblah. I'm sorry, but i find this really sad. Please, get over it.
    Posted in: Survival Mode
  • 0

    posted a message on Silent Floor BUD 1.6.2
    As far as i know, there are no silent buds. They work with a glitch with diagonal powered pistons. Pistons can be diagonaly powered, but they don't realize it until they are updated by a block. The old school buds worked with water, but water isn't silent either, and i don't know if those buds are fixed by now. About floor buds, thats really possible, i suggest that you look it up on youtube.
    Posted in: Redstone Discussion and Mechanisms
  • 1

    posted a message on Thirst bar
    Quote from Icemanflip37

    I actually like this idea. Minecraft is WAAAY to easy. Even on hardcore. I like the idea of having to drink water. You would need water bottles, and if you didn't boil them in the furnace, there would be a chance of taking poison damage, since the water was un-purified. Nobody liked the food bar idea at first, and now most people love it. I don't know, I might just want a harder experience, but I think it would make MC overall better.

    In what way would drinking water make minecraft harder? Its not like water is rare, its like the most easy thing to get, because its so easy renewable. It would be just another annoying thing you have to do once in a while. And the thing with unpurified water is realistic, but completely ridiculous compared to other minecraft mechanics. I don't know if you ever have drunken unpurified water, but it isn't that bad. Raw beef is so much worse, but in minecraft you can eat it safely. Also, notice that MCcookies aren't baked, why would you boil water, but not even bake cookies?
    Posted in: Survival Mode
  • 0

    posted a message on Thirst bar
    Omg, thats such a good, original idea! I wonder why nobody has ever came up wich something so brilliant..... o wait: http://lmgtfy.com/?q=minecraft+thirst+bar
    Posted in: Survival Mode
  • 0

    posted a message on No More F3 Screen Mod | MC 1.6.2 | Green's Mods
    Seems really usefull. My fps seems to drop when i open the debug screen, so maybe i'm finally going to figure out my real fps.....
    Posted in: Minecraft Mods
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