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    posted a message on [1.4.5][Forge]Medieval Magic Mod[1.0.1](ores, charms, and magic!)
    Rather amusing that you got the spelling for medieval correct but you misspelled copyright. :) You said you added magic basics... What does that mean? Does the mod add anything other than new weapons and armor?
    Posted in: Minecraft Mods
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    posted a message on SUPERIOR ENCHANTMENT SYSTEM
    That is pretty rad. Re-enchantment is in some other mods, but it changes the enchantment rather than enhancing it. I love it. I've got a question and a suggestion. Question: As you mentioned, levelling up requires greater and greater amounts of exp. You mention that it will never take more than 16 levels, but is that amount static depending on level? For example, if you are level 50 would it take 16 levels, and if you are level 17 would it take 16 levels as well, assuming the same enchantment?

    And suggestion: selective de-enchantability. Sometimes you just don't want silk-touch on a tool, but with your continual upgrade system each time you wanted to upgrade other enchantments, you'd run a risk of adding an enchantment like silk touch (or whatever else) that is undesired. It would be nice to be able to spend modest amounts of exp to remove specific enchantments.

    Once again, love it. Thank you.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5][ModLoader][Forge] UrbanNinja67's RandomStuff mod, CamoPlate now supports all blocks!
    The ores and tools mod almost turned me off to this post because there are about a billion of them out there. However, that camo pressure plate is genius. I love it.
    Posted in: Minecraft Mods
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    posted a message on [1.3.2]LCTrees & LCCrops [v1.4.6] [Forge][SMP][Bukkit][+36 Trees][+7 Biomes][+10 Flowers]
    Great mod! I'm excited to try it out. There's one or two things I'd really like though that I feel would improve the mod.

    1. Make the Jacaranda trees more lavender in color rather than the bold blue with a purple tint they currently have. It makes them look cartoonish. This would require a bit more work, but if you could add some green speckles in there to represent the leaves (which are there, although admittedly not prevalent while in bloom) that would be even better.
    2. Make the cherry tree leaf texture slightly less bold and more even in tone. Most of the color is pretty great but you've got dark red specks in there that throw it off. Perhaps those represent cherries, but a cherry tree would either be blooming or fruiting, not both simultaneously. While blooming the coloration is more pastel and smooth.
    3. Slightly more complex then a retexture, but if you made the cypress trees' leaves start the second block up the trunk regardless of overall height, they would look more like cypress and less like other generic evergreens. Also, the thin upper part tends to stretch longer than those pictures show. However, it's really just cool that you included cypress at all. You're the only modder I've seen do that.

    Just do a google image search on any of those trees for comparison if you're wondering what I mean.

    Now that you have my suggestions, may I just say again that this looks great and I can't wait to try it. Your Angel Oak is awe inspiring, and the way you shape the fig, apple, and desert trees is really cool. As a resident of Arizona I can confirm that yes, trees do grow in the desert. However, they tend to be scrubby and full of needles. Not good climbing at all. Palo Verdes are pretty rad though, so if you're in the mood for more ideas, you might try your hand at those.

    Thanks for this awesome mod. 1 rep for you!
    Posted in: Minecraft Mods
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    posted a message on [SSP]Enchanting Plus 1.0b(previously Unofficial Better Enchanting)
    Quote from xkyouchoux

    It is Almost compatible with every other mod...


    You'll want to fix that to "It is compatible with almost every other mod..." The way it is phrased now, it implies that it is not compatible with any mod.

    Now that the grammar Nazi has had his fun, may I just say I love your enchantment mod and I'm grateful you have been able to keep this mod current. Enchanting as it is needs a lot of help.
    Posted in: Minecraft Mods
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    posted a message on [1.1] Real Life Weather Mod [Mod Loader]
    I'm sure someone has already said this, but this is original, awesome, and every other positive word I could tag on here. Yup, it's sexy too. But I look forward to whatever things you add to it in the future.
    Posted in: Minecraft Mods
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    posted a message on [Modloader 1.1] How to edit block properties and remove recipes?
    Quote from ottoguy2

    You could override recipes by just make a new recipe with the same recipe.
    But you can't remove recipes.


    Yeah, that was the conclusion I was coming to. (Sigh). Well, it looks like I'll be editing base classes. Yippee...

    Any idea on editing block properties, like adding drops or changing tool effectiveness?
    Posted in: Modification Development
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    posted a message on [Modloader 1.1] How to edit block properties and remove recipes?
    Hi, I've been working on my first mod, and I've found some great tutorials out there for modding using Modloader for 1.1. However, I can't find one that talks about how to
    1) edit block properties, such as making leaves drop sticks, or renaming dirt to "brown ground stuff";
    2) remove or override existing recipes; and
    3) do that without editing the original classes themselves, if possible.

    Anybody know how to do that, or where to look for a good tutorial on that? Any help will get reputation and a shout out (and link to your mod page) on my mod, when I finish it of course.

    Thanks!
    Posted in: Modification Development
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    posted a message on [1.3.1] Simple Physics 1.8
    I am a huge fan of this mod. There are other mods out there that add simple physics, but your system makes the most sense of all of them. I would absolutely love it if you continue to update the mod for compatibility, at least. If you can't, it would be nice if you found someone else too. Thank you for your excellent mod!
    Posted in: Minecraft Mods
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    posted a message on [1.1] Grethen's Tweaks and Additives
    I love your tweaks. Is there any way you could separate your tweaks and content into separate mods? I'm generally not a fan of installing any mod that adds new ores that generate...
    Posted in: Minecraft Mods
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    posted a message on How to make infinite recipes with unconsumed ingredients?
    Quote from Jotamota

    Put this on mod_XXX:

    ....

    It's fuzzy but it works fine.


    Thanks so much! You're awesome!
    Posted in: Modification Development
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    posted a message on How to make infinite recipes with unconsumed ingredients?
    Quote from Jotamota

    The hardway is what I used to create a damageble tool that damages when you craft with it and when you DO craft with it it returns to the same spot on the crafting table.

    It is a huge code. Anyways I'll only post if the owner asks me to (or anyone else really).


    Whoa, I never would have thought of that. I'm a novice at java, but if I did put this out in a mod it would be without editing base classes. Would you mind posting it? Thank you for your response, by the way!
    Posted in: Modification Development
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    posted a message on [1.1][V:1.0.6]Enchantments Mod(Currently contains 23 original enchantments)
    I also got the bow crash, although I'm not on your most current version yet, I think. I'm using:

    Modloader
    Craft Guide
    Save Point Chest
    Upgraded Furnaces
    Millenaire
    Sensible Enchanting
    And, of course, Enchantments Mod.

    All are updated to 1.1.

    Also, could you re-add Silk Touch to shovels? There's no other way to get a grass block in your inventory. Perhaps you could make it percentage based, though, because there was some merit to taking it off. An inventory full of grass when all you need is dirt is rather annoying.
    Posted in: Minecraft Mods
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    posted a message on [1.1][V:1.0.6]Enchantments Mod(Currently contains 23 original enchantments)
    Thank you! I keep a very small number of mods installed, focusing on those that do not drastically alter gameplay (as does Tale of Kingdoms and the otherwise excellent Equivalent Exchange mod), have high compatibility, and do not alter gameplay overly much. The cleverness and bound enchantments should be added by Jeb ASAP. Well, really, I think all enchantments over level 25 should be automatically bound. I hate grinding for exp. And yes, I use sensible enchanting, so thank you for making it compatible with that, or I would not have installed yours.

    One question though... I got Cleverness IV on a sword. Is that supposed to exist?
    Posted in: Minecraft Mods
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