• 1

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    I forgot. My computer's a giant pile of crap. I can't play Inferno Mines until Optifine comes out for 1.5. Which will be a week at least. Great.
    Posted in: Maps
  • 0

    posted a message on [CTM] ProjectCTM - Collaboration Maps Collection {Titan's Revolt Open Beta 1 Now Released!}
    Quote from Fangride

    If you're in CoS, start climbing the tower. You'll never run out of food again.
    Thanks. I'll be sure to do that when I get back to it. Also when it's not nighttime. Although, come to think, it might be better at night. More mobs outside, fewer inside.

    I also got lucky enough to encounter an enderman on my way to check out the giant tree area. Not sure if I'll find any ender pearls in chests any time soon. Glad to know I have one for an emergency.
    Posted in: Maps
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Aw, I can't play IM for 5 hours at least. School sucks sometimes.

    Ah well. Something to look forward to, I guess.

    Expect screenshot-filled spoilered megaposts from me once I actually start playing.
    Posted in: Maps
  • 0

    posted a message on [CTM] ProjectCTM - Collaboration Maps Collection {Titan's Revolt Open Beta 1 Now Released!}
    You people are fast! I'm still in Citadel of Sapphire, with absolutely no food (Zombie Flesh included). If you're really going to populate the chests in there, PLEASE add some food. I'm probably going to die if you don't.

    Then again, if I have to update the map, I'll have to go through Silent Start again. Decisions, decisions.

    Either way, I won't be playing Pantheon for a while, sadly, because INFERNO MINES!
    Posted in: Maps
  • 4

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Quote from yelkca_

    The joke is that a Charizard is a very powerful pokemon, and Magikarp isn't just one of the worst pokemon, it CANNOT win. Generally, in a CTM map I will flail around like a magikarp until I am defeated.
    Cannot win, huh? I beg to differ.

    Posted in: Maps
  • 0

    posted a message on [CTM] ProjectCTM - Collaboration Maps Collection {Titan's Revolt Open Beta 1 Now Released!}
    Quote from Fangride

    It is :)
    I figured that out once I conquered the room. I made it out to an area with sunlight, and thought I was safe.

    Ha, yeah right.

    I ended up rushing that area, running as fast as I could to avoid the
    ghasts. Really, dude? Ghasts before the first intersection?!?
    Anyway, I ran around trying to find where to go. I eventually did, got to a corner nearby, and hid in a crybox. At this point I decided to take a look at my health. HALF A HEART. I had managed to rush that area and take exactly 9.5 hearts of damage (I wasn't regenerating) and didn't even notice until I had sealed myself into a crybox.

    About 30 seconds later I broke out, pushed the button, broke the glowstone, and saw this.

    I very nearly cried with relief. It looks incredible as well, props to whoever made it.

    I honestly can't believe I made it. There's still some items that need to be rescued from the previous area, but I think I'll do that later. Like MUCH later, if possible.

    Also, a review of the first area.
    Difficult. Incredibly difficult. But doable. I liked it, to be honest. I basically just rushed the whole thing, apart from finding the chests in the first part. I can't even count how many cryboxes are scattered throughout Silent Start now. Once I got to the webs, I just moved from crybox to crybox, taking out the spawners I saw along the way. When I have better gear (i.e. TORCHES), I think I'll go back and actually conquer Silent Start fully, for now I'm just glad to leave it as far behind me as it is possible for it to be.

    I apologize for my constant large posts here. I've been playing Pantheon obsessively ever since it came out. This'll probably calm down tomorrow (because I'll be playing IM obsessively instead). I'm certainly not going to post something like this every time I beat an area. Probably just a small review of the area and a screenshot or two.
    Posted in: Maps
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Quote from Aurabolt

    So, on this lovely day as new CTM maps are released to the public, this player has managed to managed to achieve a start in playing getting better at them. Thank you Vechs for a great time at Sea of Flame 2, for I have just finished it! I am on high, right now, and it feels good.


    Now to figure out which one I want to play next...

    Edit: Fixed. Thanks, Harrison.
    That depends on what you're looking for. If you want an easy open-world map, I'd suggest Sunburn Islands. If you want a fairly easy Linear-Branching, I'd go with Spellbound Caves. If you want a more difficult open-world, well, the only other open-world map at the moment is Nightmare Realm. For a more difficult linear-branching, Kaizo Caverns? Unless you want to go with really really hard, in which case you should try Legendary or Waking Up.

    I know I just listed pretty much every major SH map there is, but what you do next really depends on your preferences.
    Posted in: Maps
  • 0

    posted a message on [CTM] ProjectCTM - Collaboration Maps Collection {Titan's Revolt Open Beta 1 Now Released!}
    Quote from Fangride

    Love the screenies! Nice work so far :)
    Thanks. I'm probably not going to post them too often, only when I create a new base, or when an area seems really screenshot-worthy or something along those lines. I currently am sitting in the white wool fleecy box, trying to figure out the best way to get out and get up the stairs. Assuming that's even where I'm supposed to go next.
    Posted in: Maps
  • 0

    posted a message on [CTM] ProjectCTM - Collaboration Maps Collection {Titan's Revolt Open Beta 1 Now Released!}
    As I can't record Minecraft at anything above 15 FPS, I'll post a few screenshots of my progress every so often, as long as nobody minds. These will, of course, always be in spoilers.

    I restarted the map in the new update. I'm glad I have more bread now, as I accidentally threw away the one bread I had in the previous version. I found two chests in the starting area, one with Stone Tools and Food, and another with 64 cobble. I'm sure these will prove very useful. I've made my way to the cobweb area I was at before, and discovered, to my surprise, this.
    I added the second chest myself, but this is basically what I found. I turned it into this.
    In case you can't read the sign, it says "ERMAHGERD HOUSE" I would have put "ERMAHGERD HEARSE" but that has a completely different meaning. These are my supplies.
    Pretty basic, but I do have stone tools and some cobble, which I like. The only thing not shown here is a pair of leather pants that I had on at the time. Also a bunch more leather pants are currently sitting in a chest near the beginning. I might go back for those eventually.

    Anyway, that's my progress for now. If you don't want me to post screenshots like this again, I won't. Just thought I'd try it out and see if it was alright.
    Posted in: Maps
  • 0

    posted a message on [CTM] ProjectCTM - Collaboration Maps Collection {Titan's Revolt Open Beta 1 Now Released!}
    Good map, very difficult. I haven't even gotten one wool yet and I'll be putting it on hold until tomorrow at least. I'm currently stuck in a crybox in

    the area to the right of the giant web-filled room
    All my wood is in a chest, but I have pretty much everything else on me, unfortunately, except food. This map is insane, and it's only just started.
    Posted in: Maps
  • 0

    posted a message on [CTM] ProjectCTM - Collaboration Maps Collection {Titan's Revolt Open Beta 1 Now Released!}
    Thanks for

    the free redstone, even though it isn't quite what I wanted.
    Posted in: Maps
  • 0

    posted a message on [CTM] ProjectCTM - Collaboration Maps Collection {Titan's Revolt Open Beta 1 Now Released!}
    Yes! It's here! I guess I'll be playing Minecraft all day today and tomorrow. Not that I mind.
    Posted in: Maps
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Quote from Fangride

    Erm, this is awkward... We planned to release at 6pm EST, which is in 4 hours, 7 minutes o_O I'll likely be working down to the line too.


    Thank you! That's perfect timing! I'll be done with school for the day just before it comes out!
    Posted in: Maps
  • 1

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Alright, I've never actually posted on this thread before, just lurked, but I figured since it is an anniversary, I might as well start.

    Thank you Vechs, for creating the only Minecraft map genre I ever play anymore. I wouldn't consider myself fantastic at it, especially since I only started playing these maps fairly recently (October-ish of last year). After some practice, however (i.e. Dying over and over again until I realized what I was doing wrong), I managed to actually beat Sunburn Islands with only 2 deaths. I'll put the pictures in a spoiler so they don't take up too much room. Be warned, there are quite a few.

    Completed Victory Monument, all lit up

    Close-ups of all the signs, three at a time











    Another shot of the Victory Monument, this time with a Wither Skull I got from Netherstorm Citadel

    The rest of these screenshots are just the equipment I used at various points during the map. I had nearly full diamond for the entire map, thanks to random loot chests, and a good number of enchanted iron swords as well. The diamond sword came later, and the enchantment on the diamond helmet wasn't actually put on until after I beat the map. It was unenchanted for Netherstorm Citadel.
























    Now, as this is the first SH map I've beaten, I'd like to do a little review, sort of. I'm mostly just going to talk about each individual dungeon and whether I liked it or not, but if you're interested in that kind of thing, please read on. Spoilered for size once again.

    I'll do these in order by Dungeon number, instead of the order in which I beat them. For the record, I "beat" 13 first, then proceeded to collect almost every loot chest from underwater, then from Feb. 19th through the 21st I just beat the rest of the dungeons in no particular order. 15 and 16 were last, though.

    Dungeon 1: Easy Newbie Dungeon
    Well, the name says it all. It was easy. I don't think I even got hit in this dungeon. Not that that's a bad thing, though. It prepares you for the more difficult dungeons ahead, and since this map is described as being good for people new to the series, having the first dungeon be this easy seems appropriate.

    Dungeon 2: Haunted Mines
    Now this is where the map starts getting difficult. It's only the second dungeon, but already you get the feeling that this isn't going to be your normal, everyday trek through a Minecraft world. Chars, Wraiths, Boomers, and Flame Venoms. Oh boy. I'd heard about these mobs before I played SI, but I never actually saw them or knew exactly what they could do. I sure know now. Chars were the biggest problem in this dungeon, simply because I was always on fire. Always. Is their fire enchanted with Fire Aspect 10 or something? It just never went away. I actually had to use a Fire Resistance potion and two regen potions to beat this dungeon. Eventually, I got past the Chars and Wraiths (who weren't nearly as hard as the Chars) and got to the Boomers. I don't know what I was expecting, but fuse lengths of zero weren't it. Once you learn how to deal with them, they become much less of a threat, but the first time one ran up to me and exploded in my face before I could even switch to a sword, I almost just left Haunted Mines entirely. I ended up half-torch spamming and half-bridging to conquer them. But I got the wool eventually, thankfully. I also checked out the Flame Venoms, where I had to use another regen potion before I could block them off. I got plenty of Flame Venom fangs from them, though, which came in handy the first time I died later in the map. The last thing I did before finally leaving this dungeon was mine about two stacks of iron. This was useful, as it allowed me to progress past stone picks.

    Dungeon 3: Deep Trouble
    To be honest, I don't remember this dungeon that well. I guess it just wasn't that memorable. Looking at it again, I realize that I just sort of conquered each room individually, got the wool, looted the chests, and left. Nothing special. Classic Super Hostile dungeon, if a bit small. I wish I had something more to say here, though.

    Dungeon 4: Hidden Leaf

    The only thing I really remember about this dungeon is that there's nothing in particular to remember about it. I went in, lit it up, destroyed the spawners, got the wool, and left. Nothing amazing here, just a standard dungeon. Similar to Deep Trouble in that way. From the next dungeon on, though, stuff started to actually get interesting/difficult.

    Dungeon 5: Hidden Sand

    The dungeon itself wasn't particularly hard. The problem was that I ran out of torches before I could finish it. I managed to get the wool, but I wanted to actually explore all the rooms. So I went up to the surface, and what do I find? It's night. And there's about 100 mobs on the nearest island, and about 10 on this one. I didn't want to go back to the VM and make mobs spawn there, so I had to stay on Hidden Sand's island until daytime. Thankfully, I had an idea. I killed the mobs on my island and lit it up so no more could spawn. This was also so I had a safe island to go to in the future if it was ever night again. Then I went back into Hidden Sand, took out 3 more wool, and made a bed with it and some wood I had. I slept through the night, went back to the VM, got torches, and finished the rest of the dungeon without a problem. This "take 3 extra wool for a temporary bed" strategy actually helped a few times in other dungeons.

    Dungeon 6: Mist Could Pass

    This was another fairly simple dungeon, I just conquered each room one at a time. I liked the feel of it though, it was a very indoor dungeon, but it was in the middle of a giant tree-rock island high in the sky. An interesting concept, at the very least. Like Hidden Sand, when I came up after beating it, it was night, so I went back to the wool, made a bed, slept, and jumped down into the water at daybreak.

    Dungeon 7: Those in Glass Houses

    I noticed this dungeon prior to actually entering it, while I was collecting some loot chests from the surrounding area. It made the collecting a little more difficult, as I had to fend off mobs every so often. The dungeon itself wasn't too hard, though. It was basically another "conquer one room at a time" dungeon, just underwater. The underwater aspect made it visually appealing, though, and I like it for that. The final dome, though, got exploded a few times while I was trying to get the wool. I'd say this dungeon was medium-difficulty, but not difficult enough to die in.

    Dungeon 8: Frozen Tropics

    This was the first dungeon since Haunted Mines that I actually could have died on without being stupid. It was another "conquer one room at a time" dungeon, but with ice. That made it a bit more difficult. It's actually very difficult to approach skeletons on ice after being knocked back. This was troublesome early on. Later in the dungeon, my major problem was creepers, and the fact that an enderman had managed to sneak into the final room, so I had to avoid him too. Once I got the wool I jumped down to the beginning, noticed it was night, went back up to the wool, made a bed, slept, and left. I also got an extra ender pearl from that pesky enderman eventually.

    Dungeon 9: Deepwater Skyline

    Um? This wasn't much of a dungeon, really. No mobs at all. It looked nice, but that's about it. I'm sure if I had visited at night it would've been more difficult, but I didn't, so it wasn't. That's all, folks.

    Dungeon 10: Ssssssphinx

    Oh boy. My first death came in this dungeon. It was all fairly normal until I made it past the lava bridge area. Then all hell broke loose below me. There must have been almost 30 mobs down there. Maybe more. The next area was the same. Actually, it was worse, since I had to go down there to get to the area beyond. The first time I went down was involuntary. A spider from the previous area knocked me into the pit. Well, that was the end of it. I died there, due to a creeper explosion. When I went back, there were a few creepers left. I jumped down, grabbed most of my stuff, lit up the area, took inventory, and noticed that the only good thing that I lost was my battlesign from Sky High to Die. I ended up beating the dungeon in that run anyway, but since this was my fourth-to-last dungeon of the game, I was fairly disappointed to die. Ah, well. Such is the life of those who play the SH maps.

    Dungeon 11: Ghost Fleet

    Another dungeon that probably would have been more difficult at night. As it was, the inside of the boats were time consuming only because I had to sort through about 20 chests and the various drops from the skeletons. Got a ton of XP and XP bottles from this dungeon, though.

    Dungeon 12: I'm on a Boat!

    Okay? Is there something I'm missing here? There were almost no mobs in this entire dungeon, and I'm not sure why. Assuming all the bedrock containers were spawners, they should have been able to spawn quite a few times. But no, I just boated (or swam) around, placed torches everywhere, and left without encountering more than 5 mobs the entire time. Eh. It's a nice break from more difficult dungeons, but meh.

    Dungeon 13: Lucky Break

    Not much to say here, really. I got the wool and left. That's it.

    Dungeon 14: Sky High to Die

    I consider it nothing short of a miracle that I did not die in this dungeon. As it was, I was forced to swim up that waterfall almost 20 times during my run of this one. Two nights and two days passed during my attempt to beat this dungeon. Once I conquered the smaller islands and realized what was waiting for me on the wool island, I tried many different strategies. First, I tried fighting. That didn't work. Then I tried lighting the area up and letting the snow golems hold off the pigmen. That almost worked. Eventually, I just ran to the right side of the island and sealed myself in a crybox. I dug to the wool, got it, killed the ghast spawner, dug up to the chest on top of the island, grabbed whatever I wanted, and jumped off. About 10 pigmen jumped with me, and I ended up having to kill them to get back to the VM. Got a battlesign out of it, though I lost it in Ssssssphinx.

    Dungeon 15: Dismal Deep Darkness

    And here is my second death. This death, unlike the other one, was completely my fault. I got into the dungeon, no problem. I got past the Boomer area after getting 9 diamonds fairly easily. Then came the quadruple-fun-box-over-lava area. I ended up going all Zisteau on it and bridged my way around, destroying three of the four fun boxes. The fourth I left alone, and it left me alone too. Then I saw the wool. I looked at it, and the surrounding area. I saw a witch and immediately thought "screw this" and threw an ender pearl. Bullseye. I hit the top of the fleecy box, dug in, and grabbed the wool. Here's where I derped. I threw the next ender pearl just a little too low. I landed right next to the safety platform. However, as I had dumped all my stuff in a chest for safety before ender pearling, I didn't have blocks. And guess who was right next to my landing spot? The witch. It killed me. But I got back there, the witch had despawned, I fell to where I died, grabbed the wool, pillared up, and escaped really easily. I thanked the great Vechs for providing me with the ender chest, dumped the wool inside, slept, boated back to the VM, grabbed the wool and diamonds, and placed it. This was also my second-favorite dungeon of the game, because it's so difficult, and because it's a very classic Super Hostile kind of dungeon.

    Dungeon 16: Netherstorm Citadel

    And now we come to the final, and my favorite, dungeon of the game. Netherstorm Citadel. I came in with 4 stacks of blocks, I left with 0. Not 1/2 a stack, not 1/4 of a stack, 0 blocks. I loved this dungeon. The first thing I noticed was the plaza area with Wither Skellies and Witches. I attempted to beat it, I really did. But I just couldn't do it. So I threw an ender pearl (note that I came in with 10) to the top of the pathway above me. I then pillared up to the nearest tower, ignored the Wither Skellies stuck in the webs, lit the area up so no more could spawn, and looked around. I ender pearled to the tower just opposite mine (note that mine was in the bottom left corner from when you enter), as I had noticed a 2x1 hole in the wall of that tower. So I landed, and looked at the giant tower next to mine, and saw another 2x1 hole in that wall. I built to it, and ender pearled inside. I beat the inside of this dungeon fairly easily, although backwards. I backtracked to where I entered and started conquering it in the correct direction. I noticed at this point that this dungeon was very similar to the Fluffy Bunnies of Joy dungeon in Legendary, although not quite as hard. I eventually got to the chest full of bedrock, and took some, as I had almost run out of normal blocks. I backtracked until I came to another fork in the road, took it, and eventually got to the wool. The only problems were my lack of blocks, and the fact that I had to avoid about 100 chars stuck in webs. I went back out, used my last ender pearl to get back to the portal, put the wool in the ender chest, and breathed a sigh of relief and victory. I had won.

    Congratulations! If you are reading this, it means you have (probably) just read a REALLY long review of sorts of Sunburn Islands. Thank you for taking the time to read what I have to say. I hope to do more reviews like this in the future, when I beat more SH maps. I'm working on Spellbound Caves right now, but I'm taking a break due to temporary lack of interest and school. Hopefully I'll get back to it soon.

    Anyway, I've been lurking on this thread for about 4 or 5 months now, but I intend to actually post more often now that I've started. And don't worry, unlike other random people who you see on this thread once and never again, I actually know enough about the CTM genre and community to not make an ass of myself. Then again, it could just be a matter of time. I have a tendency to say stupid things.

    Also, a note to Hybran and any other speedrunners who happen to frequent this thread. I am not a particularly good speedrunner, but I have done runs of various video games before. When I found these maps, I also found that there were speedruns of them, the most notable ones being AbsolutePsycopath's. Once I have beaten some of these maps, especially the linear-branching ones, I intend to work on speedrunning them. In fact, I have even started practicing Spellbound Caves (on Peaceful at the moment, just to get the route ironed out). I doubt I'll ever be as good as you or AbsolutePsycopath, but I can and will certainly try.
    Posted in: Maps
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Quote from Combak

    Huh, I thught it was Vechs's... Anyone know an English major?


    I do happen to know an English major, and apparently it can be spelled either way. However, it is more commonly spelled Vechs's, like you said.
    Posted in: Maps
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