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    posted a message on Elucent's Mods - Roots 2, Embers, Clarity

    I think I found your issue from what you said. I tried it myself and got it working after playing with it a bit in creative. You're using receptors instead of emitters. If you have a copper cell available, put a receptor on that and link it to a emitter on the ignem reactor. The reactor should flare a bit when you fuel it and when you flip the lever on the emitter it should send ember to the cell.

    Posted in: WIP Mods
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    posted a message on Spider Queen v1.1.0 - Spider queen is back, the way she should have been!

    Quote from WildBamaBoy>


    You cannot adjust human spawn caps at this time, but we will be reworking the spawn systme.





    As for the issue with the other mod, I believe that would solely be a problem with that mod, not Spider Queen.


    It was hard to tell which was causing the issue and it didn't last long enough for me to do any real testing. I think your right but I thought I'd mention it. It hasn't happened again for over a week.

    Posted in: Minecraft Mods
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    posted a message on Spider Queen v1.1.0 - Spider queen is back, the way she should have been!

    Is there a way to adjust the spawn limit for humans? Since they are listed as a passive mob they tend to spawn until they hit the cap from what I can tell. While I haven't had much if any lag because of it while walking around I have noticed a bit while flying over a decent size group (roughly 20 or so) as they load in.


    I did notice what seemed to be a bug between this mod and Aroma1997's Dimension when going back to the over world. Sometimes I was unable to hit the mobs after leaving the portal but they could hit me. I have not noticed it since updating to the latest version so whatever it was may have already been fixed. I would normally just count it as a lag issue but I was able to attack others fine.

    Posted in: Minecraft Mods
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    posted a message on Davincis Vessels (Previously Archimedes Ships Plus) - Move Your World | 1.12 Released!

    I would like to see the mod continue but that doesn't change facts.


    @mdf25 That is the license that I posted but thank you for linking it.


    The door was opened for discussion when he chose to post the comment from the mod page here. When I saw the response I thought I would expand upon the original comment. I didn't think I'd need to include the definition but here it is.

    Sub license:
    a license or contract granted to a third party by a licensee for specified rights or uses of a product, brand name, logo, etc.


    As worded it grants the ability to, but does not itself grant a sub license.


    One thing that both the original commenter and myself have both pointed out is the main portion that is at issue.


    The above copyright notice and this permission notice shall be included in all
    copies or substantial portions of the Software.


    By his own admission the base code is still the original. So by definition a 'substantial portion' of the mod. Yet when you look at his license there is just the Creative Commons one and no portion of the original which this line from it makes required.


    Yes, I have better things to do with my time. If he wants to leave himself open to having it taken down should the original author return and decide it should be that's up to him.

    Posted in: Minecraft Mods
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    posted a message on Davincis Vessels (Previously Archimedes Ships Plus) - Move Your World | 1.12 Released!
    Quote from darkevilmac»

    https://tldrlegal.com/license/mit-license 'can sublicense' I licensed it like this to prevent people uploading it to sites that are packed full of ads. I'm not overly strict with this, all I'm really doing this for is to prevent people from uploading the mod on sites like 4minecraft. I ask that you get permission to host the mod elsewhere, that's not a huge requirement is it? You're more than welcome to message me if you need it in a pack and I will generally say yes unless you're being a jerk.


    EDIT: The mod has a different id, different name, and different features, I don't take any responsibility from the base code and can never guarantee compatibility with the old mod. A large amount of work was put into separation of the code, and fixing of bugs. It's a different mod, so it has a different license.


    As I point out in the other thread the only thing different about yours that I found was the new item and the numbers behind the names. Now as to changing the license. You can't by the original license. You may sublicense as you point out but that would assume you have been in contact with the original author and have his permission to do so. From what you've said it seems you took it upon yourself to continue the mod because it hasn't been updated in a while and have not actually been in contact with the author. Please correct me if I'm wrong.


    This is not allowed by the original license as distribution is NOT restricted: Contact for permission for use in modpacks, this mod is to only be distributed and hosted by the author. If you host this mod elsewhere you MUST have explicit permission from the author to host.


    The MIT License (MIT)
    2
    3 Copyright (c) 2014 Ckathode
    4
    5 Permission is hereby granted, free of charge, to any person obtaining a copy
    6 of this software and associated documentation files (the "Software"), to deal
    7 in the Software without restriction, including without limitation the rights
    8 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
    9 copies of the Software, and to permit persons to whom the Software is
    10 furnished to do so, subject to the following conditions:
    11
    12 The above copyright notice and this permission notice shall be included in all
    13 copies or substantial portions of the Software.
    14
    15 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    16 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    17 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
    18 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
    19 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
    20 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
    21 SOFTWARE.

    Posted in: Minecraft Mods
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