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    posted a message on Pixel Perfection - Now with polar bears! [1.11]
    Looks like GraczWilliam beat me to posting about the only issue I spotted with your texture pack.

    Keep up the great work, and thanks for making my Minecraft look gorgeous at such a low resolution. ^_^
    Posted in: Resource Packs
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    posted a message on [16x] The Goodly Pack [1.8]
    This is gorgeous.
    Posted in: WIP Resource Pack
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    posted a message on [16x][1.7.2] Wayukian pack (Magma slime & blaze previews on pg. 144) [800k+ downloads]
    Quote from Wayuki


    This was actually already introduced in Minecraft 1.7, and my pack already supports this change. :P



    Sure thing!


    Anyways, here are some characters as promised!

    Coming up first, the magma slime. This was a tricky one, because the bottom plane as you see in the texture is not actually used as the texture for the bottom of the character. It is used as the bottom texture for the top "slice" of the character as it jumps. Subsequent bottom faces of the slices are mapped two pixels further down each time. So what really happens is that your texture has to tile vertically to look good (at least on the bottom and side planes).

    Because of that, I wasn't able to do my usual top-down gradient and directional shading. Instead, I had to do a more random patterned texture suited to tiling. I ended up doing rocky chunks with small amounts of lava showing through. I would have liked to do bigger cracks at the bottom and a glow coming from below, but with the tiling, that wasn't possible, unfortunately.

    As for the colors, I matched the rocky parts to the color of my Nether wart, obviously to tie it in with other Nether elements. But, I also did that because I want to avoid using too much lava color on Nether mobs. There is already so much lava and fire in the Nether, the mobs wouldn't stand out if they are also fire or lava colored.



    Next up is the Blaze. I started by noodling around on the face. I already had various monster and skull type faces for other mobs, so I wanted something different. At one point, I had the idea of giving it female face. The idea of the ornate helmet sort of grew around that. In this case, I decided to keep the blaze rods fire-colored. It's a fire mob, afterall. I did give it a porcelain colored face to add in something that would contrast better with the environment.

    It came out a little odd, maybe. I hope you like it, anyways. I see it as a construct inhabited by a mournful spirit.



    The last mob I still have left is the zombie pigman. I will get to it! :lol:

    Love love love it.
    I can't wait to see the zombie pigman finished. I am absolutely esctatic, lol.

    Take your time and best of luck with your course, when you fully return it'll definitely be worth the wait!
    Posted in: Resource Packs
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    posted a message on [16x](1.7.2) Pixel Daydreams (Beta) Updated 12/2
    Love the pack. Please keep working on it, I can't wait to see all the finished mobs.

    My favorite textures would have to be dirt (I still don't understand how you've managed to make DIRT out of all things appealing), wood logs, pumpkin, red mushroom block, glowstone, and the bookshelves (I cannot begin to tell you how much I love the bookshelves).

    Keep it up, please.
    Posted in: Resource Packs
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    posted a message on [16x] [1.7.2] [v3] Greatwood Continuation
    Quote from huntingdog
    I'm just going to say finals and leave it at that.

    Good luck with finals!
    I'm so happy you decided to continue this pack, it's absolutely stunning.
    Take your time, the pack is totally worth it. But if you turn out to be just way too busy to keep it updated, it's understandable.
    Posted in: Resource Packs
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    posted a message on [16x] HeartStone - A Pixel Art Experience [1.7.4]
    Quote from FishyMint
    I have pretty much stopped working on this for now. I am currently working on my upcoming 32x pack.

    I wish the best for your 32x texture pack, but please come back to this when you've got the time; it's my favorite 16x texture pack. </3
    Posted in: Resource Packs
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    posted a message on [1.7.10 - 1.8] littleMaidMob Final versions!!! Updated April 14, 2016
    Did anyone actually manage to get this working with forge on 1.5.2?
    I just keep getting a black screen after 'Mojang' comes up.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Fairy Factions Colonization (FORGE update: fishing + farming)
    Hooray! An update. :3 You're awesome.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Fairy Factions Colonization (FORGE update: fishing + farming)
    Quote from KodaichiZero

    Hey, just a little bit of info, School's had me down for a while. I'm going into exams in April, so there isn't going to be much time to work on the mod for that month. I was planning on updating the mod yesterday, and I probably would have been able to manage if it weren't for the 1.2.4 update. In any case, the mod update may be released in an unfinished state within the next week... if I can't then it might take until the end of April, sorry. Last year I did the same thing for a month, to help myself recover.

    This mod is my main focus right now though, so no matter what happens I'm not just going to give it up.


    Good luck and take your time. This mod is great. :> I'll be doing a video soon. o3o Keep up your aweshum work.
    Posted in: Minecraft Mods
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    posted a message on [ADV] Pokemon Hoenn IN MINECRAFT (1.2.5) ♫ {PLAYED BY SLYFOX AND SSoHPKC}
    Love this map, it's so creative. Just a question, if you ever run out of stuff to build, are you planning on doing other regions? XD
    Posted in: Maps
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    posted a message on XENOCONTENDI Resource Pack
    My favorite texture pack. :3
    Posted in: Resource Packs
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    posted a message on [1.2.4] More Building Blocks Mod v1.1.7
    Yaay~ This mod is updated now o3o
    Well, until I realized 1.2.5 came out =.=; Blaah. Now I ain't updating until the mods doo. >_>; XD
    But uhm thanks again for sharing your awesome mod :D~
    Posted in: Minecraft Mods
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    posted a message on [1.2.4] More Building Blocks Mod v1.1.7
    Quote from Slidedrum

    i always make backups of old vanila minecraft.jars i have them all the way back to 1.5 so i can easly backdate.


    That's smart too... Blah. I wish I came up with that stuff. XD

    Quote from Duckuack

    1.2.4 soon!


    Yayy! XD
    Posted in: Minecraft Mods
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    posted a message on [1.2.4] More Building Blocks Mod v1.1.7
    Quote from Bernardos

    He can't do so until Forge updates. In the mean time, try and be patient. Do like I do in the future; don't update Minecraft until all the mods you use has been updated. My fun with the new vanilla features might be delayed, but I think it's worth it.


    That's smart. I probably should have done that. =.=; 'Cause now I can use mee favorite mod. *sniffle* ; D ;


    Quote from Duckuack

    I can't seem to get this to work.
    SO FRUSTRATING!!


    Take your timee, you can do eet! XD
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!!
    Quote from Bob444732

    Yes. Hit Escape>Options>Global Mod Seetings>DrZharksMo'Creatures

    Then you can edit it in-game. :3


    Found it. Thankiesss :3
    Posted in: Minecraft Mods
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