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    posted a message on The PocketCast: Channel Recrution 99% complete, this is now our forum chat area)...
    I know no one really knows me/all that kind of stuff, but could you guys actually respond?
    Posted in: Other Help
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    posted a message on Can iron picks break diamond?
    Quote from We0921

    You might find the wiki helpful. Gold can not break diamond, only iron and diamond can. (Next time please look it up on the wiki first, otherwise people will come and say mean things) Hope this helps (no offence)

    so tru.
    we're nice but, just wait till the beta-age-haters arrive (I'm Alpha, Before you scrubs start hatin.)
    Posted in: MCPE: Discussion
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    posted a message on Can iron picks break diamond?
    lol. yep. i guess you're a non-PC player... NPC....
    Posted in: MCPE: Discussion
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    posted a message on The PocketCast: Channel Recrution 99% complete, this is now our forum chat area)...
    <----- (ITS HERE, with some vlogs from me and goome, LAWL. ANYWAYS, SUBSCRIBE!)


    LOGO CONTEST: CAN YOU MAKE THE BEST POCKETCAST LOGO? IF SO, YOU CAN GET A HUGE BEDROCK SHOUTOUT OF YOUR NAME ON MY SERVER I'M GONNA START :D (I THINK!)


    Hey guys, RUS here. A lot of people have been asking to do a multiplayer video with me/iPodGamingVideos, so I'm Formed SMALL, TIGHT KNIT GROUP of youtubers who will make up a collab channel that we can share, aka the PocketCast . Even though signing up is done, please still read this comment

    Before acting like a C.O.D. addicted, snot-headed 10 year old, with commentary that will make the world burn, and signing up without reading the RULES, PLEASE READ THE RULES.


    GENERAL RULES: (THIS IS WHAT YOU NEED TO READ)

    0.) The Sign up is done,
    1.) Please Don't repetetively ask if You are allowed in. I hate when people do that, i Dont respond, and anyways, this group is set in stone, we have 7 people. (me and iPod Gaming videos included) This is because i don't want it like MCPEnation, which, dont get me wrong, is great, but this will be more like a "family" channel, like TyeDyeVideos.
    2.) as stated above, if you are reading, there is a 5 (i changed it to suit my needs) person MAXIMUM of who will be allowed to join, unless JoePassGaming or anyone like that walks in here (corrupt smile XD) and says they want to join.

    Update: Tyedye actually did walk in. LOL. now that you've read this sentence, please read the next line, which is actually true:
    I SIGNED YOU UP BASED ON QUALITY, NOT QUANTITY (OF SUBS)


    RULES forum post rules:
    1.) ---> MOST IMPORTANT RULE: Don't feed the page starter trolls... (they know who they are...)
    2.) No profanity or hate spamming because you didn't make the PocketCast,
    3.) No spamming, either, unless your name is Goome126, or you are one of the infamous pagestarter trolls...
    4.)read all the rules
    5.) WHO PUTS THIS MANY RULES UP?

    Signed up:

    and of course AZ_09, but idk if you have a channel :)

    RUS (ME), IPODGAMINGVIDEOS, AND TWO OF YOU WILL BE REGULAR POSTERS, and THREE OF YOU WHO GET IN CAN BE SEMI-REGULAR.


    ANYWAYS (my favorite word), post your name below/pm me if you'd like to join.
    Bbye!
    Posted in: Other Help
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    posted a message on [0.5.0] PixelDrums Mods for iOS *Tall Grass Mod Updated*
    I'm back! (from my temporary hiatus from posting on this forum...)
    anyways, for "unique mods", Maybe a "creative inventory in survival" would be awesome for us mapmakers, especially combined with the "flysurvival" mod.
    anyways, that's just me.
    ALSO, my CTF map i did in the gun mod review/is gonna be published. if you could promote that, I'd Love you. More than before.
    also, when is the gun mod gonna be updated?
    Posted in: MCPE: Mods / Tools
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    posted a message on [0.5.0]MCPE Gun Mod V0.3.1 *Update by MCthekid*
    Quote from trnsformers4war

    Can you put it on dokucraft because I have a dokucraft texture pack plz

    sounds legit!
    Posted in: MCPE: Mods / Tools
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    posted a message on [0.5.0] PixelDrums Mods for iOS *Tall Grass Mod Updated*
    Screwing with the Inferno... so fun... must not toss water into lava... LOVE IT!!!!!
    anyways, pixeldum, or crazyme, could you PM me on how to make a mod?
    Posted in: MCPE: Mods / Tools
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    posted a message on [0.5.0]MCPE Gun Mod V0.3.1 *Update by MCthekid*
    thanks!
    i did a vid 2.
    Posted in: MCPE: Mods / Tools
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    posted a message on [0.5.0] PixelDrums Mods for iOS *Tall Grass Mod Updated*
    Quote from Crazyme931

    In the spirit of these mods I am making an inferno mod
    Working on making it possible to do in survival at the moment, still would be hard though

    Dang... That looks freaking sweet. I can't wait to get my hands on this one, too.Btw, I'd liKe to get into modding, could you pm me on how to script a mod?(pixel or crazyme) thanks!
    Posted in: MCPE: Mods / Tools
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    posted a message on [0.5.0] PixelDrums Mods for iOS *Tall Grass Mod Updated*
    ok, but ill still do a video for every update :)
    Posted in: MCPE: Mods / Tools
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    posted a message on [0.5.0]MCPE Gun Mod V0.3.1 *Update by MCthekid*
    Ok, that's AWESOME!
    and, also, question: will the mod work on SMP/CMP, and will the items be craftable..and the bullet should be retextured just a wee bit, and you should REALLY make it a 32x32 texture (these are actually supported), and finally, when will you release it? if its a long time in the making, could you pull a johan for us? (release an update a week, one that has one feature per...)anyways, keep up the great work.Rainbow out!
    Posted in: MCPE: Mods / Tools
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    posted a message on [0.5.0] PixelDrums Mods for iOS *Tall Grass Mod Updated*
    Also, there's a bug I found while recording. The furnace that is generated HAS no face. So it is useless to make a face texture for the drether.
    Posted in: MCPE: Mods / Tools
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    posted a message on [0.5.0]MCPE Gun Mod V0.3.1 *Update by MCthekid*
    Yay! Expect a vid for EVERY UPDATE:)
    Posted in: MCPE: Mods / Tools
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    posted a message on [0.5.0] PixelDrums Mods for iOS *Tall Grass Mod Updated*
    Quote from PixelDrum

    Thanks for your help, we use the id's for the block replacing the offset, and sometimes use them to be replaced by the offset. It depends on how and what you are doing really.

    Here is what the Drether Dimension Mod looks like at the moment
        <array>
          <string>BIOMETEST</string>
          <string>no</string>
          <dict>
            <key>hacked</key>
            <string>3d</string>
            <key>offset</key>
            <string>000F3B80</string>
            <key>original</key>
            <string>09</string>
          </dict>
          <dict>
            <key>hacked</key>
            <string>3d</string>
            <key>offset</key>
            <string>000F335C</string>
            <key>original</key>
            <string>02</string>
          </dict>
          <dict>
            <key>hacked</key>
            <string>3d</string>
            <key>offset</key>
            <string>000F3450</string>
            <key>original</key>
            <string>03</string>
          </dict>
          <dict>
            <key>hacked</key>
            <string>3d</string>
            <key>offset</key>
            <string>000F4440</string>
            <key>original</key>
            <string>11</string>
          </dict>
          <dict>
            <key>hacked</key>
            <string>16</string>
            <key>offset</key>
            <string>000F455C</string>
            <key>original</key>
            <string>12</string>
          </dict>
        </array>


    Say if I were to 're-do' the Drether Dimension mod by replacing the furnaces (3d) with Iron blocks (2a), it would now look something like this:

        <array>
          <string>BIOMETEST</string>
          <string>no</string>
          <dict>
            <key>hacked</key>
            <string>2a</string>
            <key>offset</key>
            <string>000F3B80</string>
            <key>original</key>
            <string>09</string>
          </dict>
          <dict>
            <key>hacked</key>
            <string>2a</string>
            <key>offset</key>
            <string>000F335C</string>
            <key>original</key>
            <string>02</string>
          </dict>
          <dict>
            <key>hacked</key>
            <string>2a</string>
            <key>offset</key>
            <string>000F3450</string>
            <key>original</key>
            <string>03</string>
          </dict>
          <dict>
            <key>hacked</key>
            <string>2a</string>
            <key>offset</key>
            <string>000F4440</string>
            <key>original</key>
            <string>11</string>
          </dict>
          <dict>
            <key>hacked</key>
            <string>16</string>
            <key>offset</key>
            <string>000F455C</string>
            <key>original</key>
            <string>12</string>
          </dict>
        </array>


    Therefore, making the Drether Dimension turn into this.



    I will work on changing the sand next, but I am unsure what to yet.

    In a prev post I sed that the trees should be snow trunks, leaves be ice, sand be iron dirt be diamond, stone be snow, and all flowers be mushrooms, and gravel be... Well you get the idea. Scroll up to see the idea.

    And micropie copied my snow world idea....
    Blargh. Anyways, the drether vid will be out today.
    Posted in: MCPE: Mods / Tools
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    posted a message on [0.5.0] PixelDrums Mods for iOS *Tall Grass Mod Updated*
    life sucks like that, doesnt it?
    anyways, right here, i compiled a list of the item id's of all the blocks for my "alternate" drether, cuz i know the scripting involves changing the id in the world spawning code. idk if you have to use the id or binary, but here are the actual ids (pc, but im pretty sure for pe, too.).
    ice: 79 snow: 80 diamond block: 57 steel block: 42 Wool: 35
    Posted in: MCPE: Mods / Tools
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