It's true. Adding completely unrelated features that only bring more bugs to the table is kinda unwise. Haven't been playing much since halloween patch, when everything started going downhill.
The game is still unplayable in Anything lower than a C2D, redstone does the same things as it did 12 months ago. (unless you think boxes that make sounds (oh so useful for a miner) are useful.)
And... well, we had all sorts of irrelevant updates. From minor useless mobs, to dyable sheep.
I think the only nice new feature in all this time is the bed. And that one doesn't work properly. Because the guys are spending their time on fixing some crappy dogs that wont let you go back upstairs cos they are in the way. Awesome. Oh, and useful too.
Perhaps you're new to minecraft. On "fast" leaves don't have transparency. And they let you put torches on them some patches ago too. (It was normal for me, I learnt that torches couldnt be placed on leaves later hehe)
It wouldn't fit the theme. Everything moves "per tile", as does light, for example, and a mirror would smoothly err.. mirror things. Dunno, just my opinion.
I'm stuck with the pludpladr (was it that way) chest too. Pressed the button on the pigmen spawner pit too, but don't really know what does it do. Do I have to track back too much to know what does it do?
(1st playthrough).
By the way, there are several "weak" against ghasts areas in the second visit to the nether. And some paths let you go to open areas. :\ (a little bit before all this pigmen spawner part, there is a chest on the left side of a sign that reads (-->), if you keep going to the left the tunnel gets you to the open nether.
Any possibilities of a nice 19th century rifle. 1 shot every 4 seconds or so?. These weapons are waaaay too powerful. Something 3x the power of the bow would be nice, but with a huge recoil and waiting time between shots. (3 or 4 seconds)
Will this be "Fixed" to the way the java server deals with it,
Yeah, I'd like to know what route is the server gonna go, are you going to "fix" water, minecart tracks, lava, etc, so it works as it does in the java server? (boosters!, water ladders!, lava taps triggered by redstone~, etc)
Or are you going to build a completely different server, with things as you'd want them to be...?
(making the multiplayer experience be different than the single player one, and things working in sp wouldn't do so necessarily on multiplayer)
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The game is still unplayable in Anything lower than a C2D, redstone does the same things as it did 12 months ago. (unless you think boxes that make sounds (oh so useful for a miner) are useful.)
And... well, we had all sorts of irrelevant updates. From minor useless mobs, to dyable sheep.
I think the only nice new feature in all this time is the bed. And that one doesn't work properly. Because the guys are spending their time on fixing some crappy dogs that wont let you go back upstairs cos they are in the way. Awesome. Oh, and useful too.
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And that makes it 3 answers in a row for the same comment, and now an offtopic reply =D
--edit
One more example, they have different-colored leaves too, kinda funny to see. It's like each leaf is in it's own biome :tongue.gif:
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Perhaps you're new to minecraft. On "fast" leaves don't have transparency. And they let you put torches on them some patches ago too. (It was normal for me, I learnt that torches couldnt be placed on leaves later hehe)
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They don't really match, do they?... Mind the "fast" graphics, haven't been able to get 10+fps @ normal render distance after halloween patch.
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We need more content!, no more overpowered tnts or AK47's ingame!, or hookshots or autocarts..
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(1st playthrough).
By the way, there are several "weak" against ghasts areas in the second visit to the nether. And some paths let you go to open areas. :\ (a little bit before all this pigmen spawner part, there is a chest on the left side of a sign that reads (-->), if you keep going to the left the tunnel gets you to the open nether.
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Yeah, I'd like to know what route is the server gonna go, are you going to "fix" water, minecart tracks, lava, etc, so it works as it does in the java server? (boosters!, water ladders!, lava taps triggered by redstone~, etc)
Or are you going to build a completely different server, with things as you'd want them to be...?
(making the multiplayer experience be different than the single player one, and things working in sp wouldn't do so necessarily on multiplayer)
thx deoxxa or whoever
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2) on windows, set the server's affinity to JUST 1 CORE, believe me, that does it!
perhaps you'd want to raise the memory available to java too
-Xms####
-Xmx####
#### = memory in MBytes.
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