• 1

    posted a message on Equivalent Exchange 3 - 0.1.142


    Pahimar I think you should add a stage before the Philosopher's Stone and make a Sanguine Star which is like a less powerful version of the stone. What i mean by that is it has some of the powers but the powers are weaker. You could implement a mob drop that is a soul which is a 100% drop from hostile mobs only (or maybe also peaceful) and you combine 500 (maybe more maybe less) in a maybe new block called the transmuter to get a sanguine star which you can consume to give you insane buffs and 50 levels of experience or you can put 4 in a crafting grid to get a Philosopher's Stone which has all the abilities a Sanguine Star has but more powerful and has more abilities, but you cannot consume it. the texture may look like a diamond except red but more skinny so it looks like a rhombus. The crafting recipe i gave for the stone, i think will conflict with another crafting recipe you had in mind for the philosopher's stone. you could just make the star have no connection to the philosopher's stone and just be used to give you insane buffs and 50 levels of experience. Just a suggestion though :D


    Step before the Philosopher's Stone? ... So, the Minium Stone?

    The rest, I can only facepalm.
    Posted in: Minecraft Mods
  • 1

    posted a message on Equivalent Exchange 3 - 0.1.142
    Quote from Stekenxu

    What server admin allows collectors but bans autocrafting?


    Tekkit servers, typically, are ran by people who don't understand how something is OP, and thus balances on a whim instead of actually looking at how something is OP/Unbalanced. That, or they just don't care.

    But that's their loss.
    Posted in: Minecraft Mods
  • 1

    posted a message on Equivalent Exchange 3 - 0.1.142
    Quote from shanemiller89

    No use yet, I think the use will be implemented as of pre2, which will also add the calcinator and redwater back (and I think the Divining rods), which will be functional and the new way to get the Minium Stone. Pre2 should be out sometime this week/weekend. Although I'm totally guessing here, and just going off of what Pahimar said might happen.


    I wonder if armor/weapon repair with the dusts will return as well. If so, I hope it becomes more or less balanced. (IE: 1 Dust fixes 50% of a shovel, but only 12.5% of a pickaxe, most likely rounded down. (Cost related to cost of the materials to make. Percentages just for example.))

    Quote from Resender

    This is a disaster for me, I live in the end.
    I need the condensor to get stone en dirt, I even need it for my power without the condensor I'll be spending more time searching for items to keep my base running then actually spend time runnin my base.
    The removal for the rings is also absurd cause the jetpack of tekkit is quite bugged and kills you more often.
    You're basically condeming everyone that uses this mod to live in the overworld, which is mundane at the least.


    Jetpack of Tekkit? You don't even know what mod adds it? GTFO.

    Quote from FnordMan

    quite sure, I remember a friend also tested it and a mooshroom one was more viable.
    not to mention two other things:
    1: soup bowls stacked, at the time buckets didn't at the time
    2: soup bowls are quite a bit cheaper than buckets so the supply condensor has less problems keeping up. (also related to #1)


    More viable, sure... But I'm pretty sure Milk beats out the Soup with the right build. Advantage to the mooshrooms is infinite free food, though. :P
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.5.2] Gravity Gun [v1] Now with hand model!
    Might just have to use this as well as Portal Gun...

    iChun makes more and more small, awesome mods. :P
    Posted in: Minecraft Mods
  • 3

    posted a message on Equivalent Exchange 3 - 0.1.142
    Quote from Sales-Kital

    Then find someone with good skills to get permission from the original author to continue updating EE2(I have little to no skill with java or i would ask them myself)


    One does not simply get permission from X3n0.
    Posted in: Minecraft Mods
  • 1

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from Tybot

    Remember when this thread was about the actual mod?

    Those were good times.


    Wasn't that back before page 700?

    Or am I thinking too far back?
    Posted in: Minecraft Mods
  • 1

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from nukularpower

    I could use a new bridge.


    I've got a bridge that goes to nowhere for sale. I'm not sure if you could move it with frames, though.
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.6+] Steve's Carts 2 (v2.0.0.a123)
    Quote from Vswe

    Well, sometimes. It would however be very odd if a19 was up before you posted, because it were you who notified me about the bug. I'm not that good at time travel.


    Requesting a time-traveling module for carts.
    Posted in: Minecraft Mods
  • 4

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from Saul_Goode

    FACT: ~40 users on a server do NOT have the same bug-hunting abilities as a general release would have.


    It's not like the server has a ton of major mod developers who know how the code works, and how to troubleshoot bugs better then the general populace or anything.

    Oh wait.
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.6.X] Portal Gun - Reconstructed [v1] - Rewritten... again.
    Quote from HI17

    hi ichun... could you make a addon for mystcraft. could you make on portal from the overworld and one portal from the mystcraft dimension link.


    That's like asking for a portal to work between the Overworld and the Nether/End.

    Short answer: No.
    Long answer: Nooooooooooooo.
    Posted in: Minecraft Mods
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