• 1

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from Mazl_Goth

    \

    no need to be nasty.. i only just started following this. i'm not going to read through nearly 2 thousand pages, thank you very much


    Because all 2000 pages are relevant to the state of the mod as of right now.

    IE: You were lazy and didn't even read 1 page.
    Posted in: Minecraft Mods
  • 1

    posted a message on Thaumcraft 3.0.5i (Outdated)
    Quote from AHrubik

    How about it using 17 boats as well.


    Not that insane. In fact, I've used over 2 stacks of trapdoors for some research. (That's a lot of wood. :\)
    Posted in: Minecraft Mods
  • 1

    posted a message on Thaumcraft 3.0.5i (Outdated)
    Quote from HektikHero

    I finally got 1 sapling on the 3rd silverwood I cut down; the saplings are rare, don't be too discouraged.


    I've got 5 saplings total now. (2 planted around my base, mostly for looks.)

    The issue is, it took 10-15 trees to get that many. If I had anyone else play on my server, what would they do when they wanted the trees? I've already decimated all trees in a rather large (100x100ish chunk) area.

    WTB Silverwood Harvester with increased chance for saplings.
    Posted in: Minecraft Mods
  • 1

    posted a message on Equivalent Exchange 3 - 0.1.142
    Quote from drnfc

    technicpack
    tekkit


    1. No,
    2, No,
    3. He doesn't have permission to let anyone update it, even if he wanted to. Only X3n0 can do that, and.... He's not going to.
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.6.X] Portal Gun - Reconstructed [v1] - Rewritten... again.
    Quote from ps_psycho

    Well, if you had read my previous comments you would understand genius (The lesson of the day is : Read before you post!!!!! )[/background][/size][/font][/color][/size][/font][/color][/background][/size][/font][/color]

    My error is with Technic 7.2.6 not loading properley with portal gun for 1.2.5, which, by the way, has forge, forge forge!


    Two things.

    One, iChun is in no way required to give support to Technic/Tekkit.

    Two. You said you installed Modloader. Considering your response to iChun, you are not competent enough to install mods on your own. Therefore, good day.
    Posted in: Minecraft Mods
  • 2

    posted a message on Equivalent Exchange 3 - 0.1.142
    Quote from KingRedstone

    I don't care about RM collectors were really cheating but ADD BACK THE CONDENSERS otherwise I will go crazy


    Crazy, you will be.
    Posted in: Minecraft Mods
  • 3

    posted a message on Equivalent Exchange 3 - 0.1.142
    Quote from shanemiller89

    I imagine your thinking of the forge lexicon from OmniTools. Works with any ore from the forge ore dictionary. Unsure if it works for EBXL wood yet.

    Here is the link: http://thermalexpans...s.com/OmniTools


    Ah, sweet. Been looking for it.. Just lazy. Thanks.
    Quote from Hofore

    Tekkit


    No.
    Posted in: Minecraft Mods
  • 2

    posted a message on Equivalent Exchange 3 - 0.1.142
    Quote from goldgreatdane


    1. The best thing about your mod is in the technic pack.
    2. THIS MADE TEKKIT AND TECHNIC MORE FUN!!!!!
    3. It made tekkit fun.
    4. because all you have done is made your mod worse.
    5. People have to agree with me here.


    1. Lol. - 2. Lol. - 3. Lol. - 4. Nope. - 5. Not even close.

    Quote from WTFFFS

    I have a question, why is it that *all* the self entitled, whining, ­ing, noobs mention either Technic or Tekkit in their posts?


    You're being redundant, my good man. Please only mention 'Tekkit/Technic' OR 'self entitled, whining noobs'.
    Posted in: Minecraft Mods
  • 4

    posted a message on Equivalent Exchange 3 - 0.1.142
    Quote from Pwnzsolo

    I'm willing to bet none of the modders involved in tekkit have a problem with getting FREE advertisement in the form of youtube videos done by yogscast....


    Tekkit shouldn't get any advertisement. There are no modders involved with Tekkit. None. Zero. Zilch. Nada.

    FTB has the modder's involvement- Tekkit doesn't, never has, and never will.
    Posted in: Minecraft Mods
  • 1

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from Ireee

    I don't think that mystcraft portals can auto-relink and move with the structure.
    The back-to-nether mystcraft portal would end still on the same spot, even though the frames moved.


    Make the frames/deployers place blocks behind it, with rails on top. Just create a platform. :P

    I wonder if the Portal Gun stand could be used on frames, and help with that, though...

    Quote from namAehT

    you can use a portal stand to fire a portalgun. or a portal spawner...


    Ninjas, ninjas everywhere!
    Posted in: Minecraft Mods
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