• 1

    posted a message on Tinkers Construct
    Quote from AngelFeather

    Is there a way to turn down the spawn rate of the blue slimes? Every night I have about a billion of them outside my house.

    Also, somehow, a creeper spawned riding a blue slime. http://i.xomf.com/wpzkl.png


    Dear god, Blue Slimes with payloads. Sounds like this is going to be a blast.
    Posted in: Minecraft Mods
  • 1

    posted a message on Thaumcraft 3.0.5i (Outdated)
    Quote from Calcifire3691

    TAINTACLES! :D


    You called? (Slow response, I know.)

    Quote from Azanor

    Yes, you can try and reverse the taint. Currently it is possible to even use something like an IC2 terraformer to do it (since it changes biomes), though I will add my own ways as well.

    And yes, there will be ways to create it as well (by the users choice or through accident).


    Can we expect biome changing abilities/blocks/etc for all biomes, including mod added ones?

    The progressive taint(ing) biome is amazing. I'm hoping there will be an Anti-Taint Debuff suit or something, though.

    PS: Tainted Crawler \o/
    Posted in: Minecraft Mods
  • 1

    posted a message on Thaumcraft 3.1? (not 4)
    I'm a bit wary about the spell casting part, as it'll be hard to get done right. Also very, very wary about spell-bloating. Exactly how many spells will there be? Will it be a pain in the neck to manage all those spells? How will switching spells be done? Can spells be switched on-the-fly?

    As for the 'scrap the aura' part... The current system causes more issues then it is worth, imo.

    Research - as long as it isn't something ridiculous, I'm all for it.

    (47 aspects is a bit of overkill, really. But 'Eldritch' or something like it, should be an aspect as well. Can't forget those guys. :P )

    Edit: And with the scrapping of 'Vis/Aura' entirely, you could get away with a renaming as well. 4 is a bit... High, isn't it? Whatever happened to Arcanacraft? Maybe Essentiacraft?
    Posted in: Requests / Ideas For Mods
  • 2

    posted a message on Thaumcraft 3.0.5i (Outdated)
    Quote from Visstor

    When is the next update? :Notch:


    When it's done.
    Posted in: Minecraft Mods
  • 3

    posted a message on Thaumcraft 3.0.5i (Outdated)
    Quote from Azanor

    I realise I've been a bit quiet lately, but RL has been keeping me very busy. I'm in the process of building a house and between that and work I haven't been able to spend much time modding or reading the forums.

    However I'm still alive and kicking and working on TC whenever I get the chance.



    Ah, so that giant, purple tower they're building is yours?

    Was wondering what eccentric was building that place.
    Posted in: Minecraft Mods
  • 1

    posted a message on Thaumcraft 3.0.5i (Outdated)
    Quote from Rossmallo

    Praise be to Herobrine!"

    I know this is all on-the-side stuff and I still need to design more integral things, but hey, ideas come when they come.


    I'd spoilerize everything about your mod ideas, considering you're in Azanor's thread. I don't think he minds, but you should probably at least hide it a bit, so it doesn't take up space.

    Oh, and anything Herobrine related will almost always, totally and utterly, fail. It's a meme that was beat to death while it was already dead.
    Posted in: Minecraft Mods
  • 1

    posted a message on Thaumcraft 3.0.5i (Outdated)
    Quote from yosiyos

    can someone help me.... the infernal furnace is not working for me T^T


    Based on the information and picture provided, it seems nothing is wrong and it's working fine.

    Quote from EarthApocalypto

    I had finally (after a week or two of playing) finished the Thaumonomicon.
    But then, in a stroke of my kind of luck, I lost all of it when the server messed up and so all the mod blocks and entities were removed.
    We've had to rebuild, which isn't that hard, but is there any way to get all my progress back instead of having to do all that research again?


    In the config file there's an option for a creative mode 'Cheatnomicon' that gives all research when opened.
    Posted in: Minecraft Mods
  • 1

    posted a message on Thaumcraft 3.0.5i (Outdated)
    Quote from Rossmallo

    I'm suffering from a bizzare glitch. Mousing over any of the saplings or flowers makes them glitch into a weird purple square, and mousing over greatwood leaves turns them into Silverwood. What's going on?


    We call that Flux trait 'Obscurous'. It makes everything slowly turn into one heck of a trip.

    IE: Optifine, or some other mod is grabbing things, doing things, and it isn't supposed to.
    Posted in: Minecraft Mods
  • 4

    posted a message on Thaumcraft 3.0.5i (Outdated)
    Quote from MasterOfParadox

    NEW IDEA!


    You should probably just stop. TC3 is 47% complete. That means 53% has yet to be added.

    That, and you're almost at the point of harassment. At this point I'd almost like to request Azanor to NOT make Eldritch, just to annoy you.

    And on that note, I'm a freaking Ghast Hunter now. Brb, X3n0's Reliquary's calling me.
    Posted in: Minecraft Mods
  • 1

    posted a message on Thaumcraft 3.0.5i (Outdated)
    Quote from DeathGoth

    What do you mean by Flax field? RP2 is able to run on 1.4.7?


    ...Yeah. Almost all 1.4.6 mods work on 1.4.7.
    Posted in: Minecraft Mods
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