Dear god, Blue Slimes with payloads. Sounds like this is going to be a blast.
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Jun 25, 2013Posted in: Minecraft ModsQuote from Calcifire3691
You called? (Slow response, I know.)
Quote from Azanor
Yes, you can try and reverse the taint. Currently it is possible to even use something like an IC2 terraformer to do it (since it changes biomes), though I will add my own ways as well.
And yes, there will be ways to create it as well (by the users choice or through accident).
Can we expect biome changing abilities/blocks/etc for all biomes, including mod added ones?
The progressive taint(ing) biome is amazing. I'm hoping there will be an Anti-Taint Debuff suit or something, though.
PS: Tainted Crawler \o/
Feb 25, 2013I'm a bit wary about the spell casting part, as it'll be hard to get done right. Also very, very wary about spell-bloating. Exactly how many spells will there be? Will it be a pain in the neck to manage all those spells? How will switching spells be done? Can spells be switched on-the-fly?Posted in: Requests / Ideas For Mods
As for the 'scrap the aura' part... The current system causes more issues then it is worth, imo.
Research - as long as it isn't something ridiculous, I'm all for it.
(47 aspects is a bit of overkill, really. But 'Eldritch' or something like it, should be an aspect as well. Can't forget those guys. )
Edit: And with the scrapping of 'Vis/Aura' entirely, you could get away with a renaming as well. 4 is a bit... High, isn't it? Whatever happened to Arcanacraft? Maybe Essentiacraft?
Feb 18, 2013Posted in: Minecraft ModsQuote from Azanor
I realise I've been a bit quiet lately, but RL has been keeping me very busy. I'm in the process of building a house and between that and work I haven't been able to spend much time modding or reading the forums.
However I'm still alive and kicking and working on TC whenever I get the chance.
Ah, so that giant, purple tower they're building is yours?
Was wondering what eccentric was building that place.
Feb 13, 2013Posted in: Minecraft ModsQuote from Rossmallo
Praise be to Herobrine!"
I know this is all on-the-side stuff and I still need to design more integral things, but hey, ideas come when they come.
I'd spoilerize everything about your mod ideas, considering you're in Azanor's thread. I don't think he minds, but you should probably at least hide it a bit, so it doesn't take up space.
Oh, and anything Herobrine related will almost always, totally and utterly, fail. It's a meme that was beat to death while it was already dead.
Feb 12, 2013Posted in: Minecraft ModsQuote from yosiyos
can someone help me.... the infernal furnace is not working for me T^T
Based on the information and picture provided, it seems nothing is wrong and it's working fine.
Quote from EarthApocalypto
I had finally (after a week or two of playing) finished the Thaumonomicon.
But then, in a stroke of my kind of luck, I lost all of it when the server messed up and so all the mod blocks and entities were removed.
We've had to rebuild, which isn't that hard, but is there any way to get all my progress back instead of having to do all that research again?
In the config file there's an option for a creative mode 'Cheatnomicon' that gives all research when opened.
Feb 4, 2013Posted in: Minecraft ModsQuote from Rossmallo
I'm suffering from a bizzare glitch. Mousing over any of the saplings or flowers makes them glitch into a weird purple square, and mousing over greatwood leaves turns them into Silverwood. What's going on?
We call that Flux trait 'Obscurous'. It makes everything slowly turn into one heck of a trip.
IE: Optifine, or some other mod is grabbing things, doing things, and it isn't supposed to.
Jan 29, 2013Posted in: Minecraft ModsQuote from MasterOfParadox
You should probably just stop. TC3 is 47% complete. That means 53% has yet to be added.
That, and you're almost at the point of harassment. At this point I'd almost like to request Azanor to NOT make Eldritch, just to annoy you.
And on that note, I'm a freaking Ghast Hunter now. Brb, X3n0's Reliquary's calling me.
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Jul 16, 2013Been running this mod on my server, absolutely can't live without it now. It changes the way enchanting works in such a way that you slowly begin upgrading an item instead of simply slapping it in and praying for the best. I've had a sword for instance I've slowly added enchants to and had for quite awhile that's gotten so expensive to repair its insane.Posted in: Minecraft News
Love this mod, would recommend it to absolutely anyone. Such a quality of life enhancement.
Feb 25, 2013Posted in: Requests / Ideas For ModsThis is just a few ideas I have been toying with for while now and I'm not saying I will be doing any of this. The reason I created the thread is to see if these are needed and/or wanted changes.With the Minecraft 1.5 update looming in the horizon it seemed like a good opportunity to do some housecleaning.Most of the current TC 3 items and blocks will remain intact except where it is obvious they will need to change to fit in with the new ideas listed below.
Why would you want to change things?
TC3 is working fine as-is, but after release several things had become obvious to me.
Firstly, there are way too many aspects. During the early days of TC3 I went back and forth between having only a few or loads of different aspects. I ended up going the more is better route, but I've not been very happy with the results.
Secondly the whole concept of aura nodes worked well on paper, but is problematic for several reasons:
- They get corrupted easily due to crashes and the way MC saves chunk data
- They are succeptable to griefing (either malicious or self inflicted )
- They cause lag (fps, server and bandwith)
What do you want to change with Aspects?
I'm thinking of reducing them to only a handfull of fairly broad categories. I'm currently considering Fire, Air, Earth, Water, Life, Death, Magic, Nature. I might also go with a non-elemental category breakdown. Either way I want there to be less than 10 aspects.
Also, aspects will replace Vis. What the what!? .... see below
What do you want to change with Auras?
Well, I want to do away with them completely. Auras are used as a source for vis, and I'm thinking of getting rid of vis (in its current form) completely. Currently most crafting requires two different resources - vis and essentia. That is a bit silly imho and I think it would probably be better to just use essentia.
I DO like the idea that aura nodes acted as focal points for magical power. I will try and keep that idea alive with different worldgen features, but for the most part they will be tied to special blocks or structures like the old TC1 altars and obelisks.
These are big changes and I suspect they will be unpopular ones. If I'm proven right it will probably prevent me from implementing some of the other ideas I have.
What do you want to change with Research?
Not sure yet honestly. It might remain as-is, or become even more of a mini-game. All I know at the moment is that I would like it be more fun and less about guessing and more about puzzle-solving.
As some of the TC add-on devs and IRC regulars might know I have discussed the possibility of splitting up the research tree into distinct sections each with its own page and tree structure. The current TC tree is getting a bit crowded and messy - especially with add-on mods adding their own stuff.
Ok, if you are getting rid of vis, what will power our stuff?
Good question. YOU will power your stuff. There will be mechanics added to allow you to absorb the various types of essentia. For example, when you start out you can store a total of 50 essentia of each type and using a wand drains from those essentia pools.
I'm considering adding a bit of an RPG element to things by allowing you to "level up" to increase how much essentia you can store, or grant you other abilities. This leveling will happen through research and/or actual xp or other means.
You will absorb essentia by various means. One way would be mob drops - they will drop raw essentia orbs in the same way they drop xp orbs. You could also destroy blocks and items to gain their essentia. You could also have tools to suck the essentia from various things like the world-gen features I'm planning on adding to replace nodes.
Wait, your adding what is essentially different kinds of mana? Does this mean...
Yes. I'm adding spellcasting. One of the research trees I'd like to add will be all about casting spells. I'm going to remove all the various elemental wands and you will just have the basic casting wand that currently exists, which you will use for all your various spells and such. For example, instead of having a Wand of Fire, you will research how to cast the same effect through your normal wand.
I have resisted adding spellcasting for ages, but since the whole idea of TC3 was to move away from the tech mod concept spellcasting does feel like an obvious way to do it.
The magi-punk idea of TC will remain however - that is a big part of the mod and I will never get rid of it. Also I have now coined the phrase magi-punk. Your welcome.
Just to make things clear - these are just ideas. If most people say "No thanks", then I will happily abandon them.
After giving things some thought I have decided not to cull the aspect list to less than 24 or so different aspects. I'm still deciding if I'm just going cut off the dead wood (quite literally - there are 5 plant related aspects) or completely reorganize the aspect breakdown.
I've had a bit of an inspiration with the research system which I think will add an intresting dynamic to it, though I don't want to go into details just yet. Lets just say that more than half of your research time would NOT be spent in front of a table staring at a GUI.
I'm still wracking my brain on the whole matter in regards to the aura and nodes. I'm still leaning heavily towards making them blocks, but there is several problems with the approach. This needs a bit more thought.
The overwhelming opinion seems to be to keep vis as a resource. I'm still in two minds on the matter, though I am leaning slightly towards keeping it however. It is linked to auras so depending on what I do there will determine if it stays or not.
Nope. Well, not in the traditional sense of the word at least - it will have a definite magi-punk flavor
I was never planning on using MC's built in xp system for this especially since there has been rumblings that vanilla might include things like that. I was thinking more along the lines of there being research that alters the way your character does thaumcrafty things - for example a research that reduces vis cost by 10%, or increases damage with the wand of fire by 20%. These researches could possibly even include branching paths so you need to choose between 20% bonus damage or 20% less charge use on the wand.
If I include this it would more than likely come in a later update.
Feb 25, 2013Placed this in the OP, but since some people might not notice it:Posted in: Minecraft Mods
May 6, 2012Does anyone else think the upvote system in Curse is complete ********? I want to give this thread at least 40 of my own hard-earned reputation points. Just here to show Azanor some mad love and let him know I've been converting people to the dark side, even in my personal life, telling them about the joy that is Thaumcraft.Posted in: Minecraft Mods
I may have to restart a world and install EE for a spell just to get the god mode out of my system, but I've been playing with a pure TC2 and RP2 world, and lovin every second of it. I'm *almost* done with research using only cobblestone breaker systems, 2 Quaesitums (I recommend 3-5 to anyone) and a stupidly massive sugarcane farm of roughly 250 plants [total yield about 7~8 stacks per harvest] - As a result, I have many leather-bound books and my apartment smells of rich mahogany.
Really looking forward to future updates from this already incredible mod, and the highly awaited future of SMP.
Three to seven cheers for Azanor. Your work is outstanding.
Apr 5, 2012HeadHunter67 posted a message on [1.6.X] Portal Gun - Reconstructed [v1] - Rewritten... again.Oh noes! Johnny-Come-Lately just told me I don't have a life!Posted in: Minecraft Mods
We're both here, but apparently I'm the one without a "life". I regret to inform you that your doubt doesn't change my reality.
I guess to smaller minds like yours, sense seems like ********. Run along, now.
(By the way, the offensive little PM you sent was just a darling little parting shot. Hope it was worth it...)
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