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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from haon7272w

    Jeez guys, this criticism is getting out of control. It isn't like you guys could just come out of the blue with Black Desert 2 or a similar map to it. Mapmaking isn't easy, and some of you are acting like just because this map isn't as good as the original, its not a good map. I mean seriously, if you want to play the original, go download MCNostalgia and downgrade to 1.0 or 1.1. It is very simple. If you don't like the map don't play it. If you do have constructive criticism though, say it nicely.
    Looks like someone hasn't heard of constructive criticism. Vechs wants to be good so he makes an open beta. People post criticism. Sadly criticism can't all just be happy good news. The bugs with the spawning would not have been fixed without this. That is one example of why it helps.
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from namesarehard

    A couple of the mobs drop sticks, and you could get iron bars from farming the zombies. I only have one bar so far. Unless there is another way to get a pick, this could take a while...
    You can also use creepers to break stone.
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from inferachnid

    I just thought of that. So, disregard the nether part.

    Page Get in everyone's favorite font!
    You can always change the biome to hell to get the same spawns and even, I believe, the fog color.
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Regarding The randomized map, I think it could be hilarious to see an are only filled with silverfish blocks, nothing else. After you clear a path, it would be great for transportation, but before, eh... I would do this myself, but can't because of the whole intel processor bug. If someone does this, maybe giving credit in the form of a sign near one of the corners of the area?
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from Zap_12100


    The last I will push this, because I seek to educate.

    DIFFICULT (adjective) - Needing much effort or skill to accomplish, deal with, or understand.

    Google your definitions. Smelting wood doesn't take a lot of skill.

    Take a look back at your definition. Smelting wood may not take skill, but it does take effort. You have to go through a long process chopping down trees and then smelting the logs while making sure the smelting logs have enough fuel. I'd say this challenges you mental power to stay focused and by the definition of effort (exertion of physical or mental power), this task must need much effort to accomplish, hence it is difficult. This usage may be more understandable if you substituted a normal person for one with ADHD, for which it may be near impossible or difficult for them to stay focused or to complete the task.

    This really all comes down to your personal preference of using the word, though. Unless someone here belongs to a dictionary committee, I doubt we will get it resolved. Sorry for beating a dead horse, but I thought it was a good chance for me to respond. Maybe just agree to disagree?
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Maybe Smooth-stone armor? In real life, it may not be reasonable, but this is a game. Maybe make smooth-stone rings for chain mail. If vechs continues this mob farming thing though, that may just be an easy way to give out and get chainmail, but it would be nice to have a way like this to craft it.
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from piecia997

    Yeah, Vechs should definitely play Herobrine's Mansion. I'm not really sure if it will be fun to get all items from mobs... remind me of grinding in MMOs ;/
    Farming tress to farming mobs. Either way you are still farming, but with mobs, there is more interactivity, and if you are Joe Hills, it can also present the threat of death.
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from YuriKahn

    But you still have water and lava everywhere >_>
    Not sure what I was getting at. I know you can destroy sources blocks with tnt, although not reliably. Maybe try using tnt spawners to carve out land instead of creating it. With all the new modifications you can do with tnt spawners, you could probably make it work.
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from YuriKahn

    Hmmm.. Working on it, but the method I used certainly won't work. It spills either water or lava everywhere, which you have to edit out. However it could probably be generated during gameplay with simple stone/obsidian spawners... will work on it.
    Could use anotheer spawner that spawns tnt timed to stop the other spawners.
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    I personally feel, especially with a game like minecraft, you don't need a story because you create your own. Other more linear games don't give the types of freedom and need to rely on either plot or gameplay. Just my 2 cents.
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from Amehtta

    Oh, also, I had a couple more questions I forgot to ask you guys, and no worries, this post won't be enormous <3

    Basically, I just want to know if there are any sort of... generally accepted practices in regards to CTM map making. Like, the order of the wool, or like how Vechs always makes his Brown Wool the map's "Joke Wool." Is that sort of thing more of a personal quirk, where each map maker has their own little patterns and habits, or are there some... I guess "traditional" things that are used in most maps?
    Black and red are usually the hardest.Green wool seems to also be third hardest, but comes a bit earlier (Kind of like hole 7 in golf?). Obviously you should also give iron and diamonds in specific locations, especially iron because of buckets, but you may want to give out armor if you limit the ore till the end.
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from Delthyn

    Community Question:

    Is it better to carry around raw resources, or the finished product, when you go into a dungeon?

    Explanation: Vechs and Joe never go into areas with wood, stone, iron, coal, etc. They go in with picks, torches, etc. I personally take coal and wood instead of taking 5 stacks of torches. I feel that having wood gives me more versatality than having torches. I can make multiple things with wood, whereas the torches are already the finished product.

    So what do you guys think?
    Carrying finished products can help in emergencies, like if your sword breaks and you can't take the time to make a new one or if you run out of torches in a similar situation. Both strategies have their downfalls, but it can be easier to just go back to base and get supplies then to have to spontaneously make a temporary base. You could balance the two, but that takes valuable inventory space.
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from Redstone_Fanatic

    *grabs kamyu, molds kamyu into a hat, places hat on head*

    Creepers, and other mobs, have a revenge mechanism. If another mob hits them, then they'll continue seeking towards you despite being hit... but if they can't reach you/see you anymore, then they go after their in-fighter.

    *unfolds kamyu*
    Isn't there also a random chance even if they can see you that they will go after the other mob? I honestly liked it better when they would always go after the last creature that hit them, but they changed it in 1.3.
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Oh, Vechs, just wondering, did you ever learn about the high Saturation value of the golden carrot? I know you hadn't realized during your devcom.
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from ArtDrake

    I know -- but there are no elevators in Minecraft. I was thinking endermen maybe...

    There. That a bit better?
    There are piston elevators. If you haven't looked at any in a while, they have gotten a bit reasonable to use.
    Posted in: Maps
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