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Dec 14, 2014r00sty posted a message on Help with command blocks detecting blocks destroyed by explosionsI would like to have blocks on my server that are destroyed by explosions drop a different block item when destroyed by explosions, I know this is possible through modding, but I would like to accomplish this through command blocks as I am doing this on a realms server.Posted in: Maps
IE: Cobble -> Gravel -> Sand
I have done an extensive amount of searching this morning, and am having trouble finding ways to detect explosion events using command blocks. I know I can detect the existence of a primed TNT entity, but I am unsure of how to detect the blocks it will effect with its explosion, additionally, I would like to have explosions caused by creepers, withers, etc affect blocks in this way as well.
Is such a thing possible? If so, how?
Aug 11, 2014Have you associated them with the prism using the crystal wrench?Posted in: Minecraft Mods
Aug 10, 2014Is there any easy way to move the celestial prism/black aurem? Picks with silk touch don't even work. Or is this intended to make us think harder about where we build them? :-PPosted in: Minecraft Mods
Aug 8, 2014I too have experience this problem with recipes from the Blood Magic mod, it duped my weak blood orb! I was using a recipe that gave the blood orb back to me, as most of them do, and I was holding down shift to claim the item. It put one back in my inventory and left one on the workbench.Posted in: Minecraft Mods
Aug 6, 2014I have the same problem. From what I hear, healing has been nerfed pretty hardcore and there is a cooldown for healing effects. So if you apply both effects at the same time, only the first will stick.Posted in: Minecraft Mods
That is only here-say though. I haven't been able to get both things to happen together at the same time either.
Aug 3, 2014Is there any way in the mod to farm the plants the mod adds? Like the dessert novas and blue orchids? Or are they worldgen only?Posted in: Minecraft Mods
Aug 2, 2014Posted in: Minecraft ModsQuote from Sanati
This has not been the case in any of my attempts. I always need to shift click the obelisk/battery, then click on each conduit in order along the path then finally the target.
Also it's only the conduits that specify a 10 block range, I'm pretty sure batteries at least have something more like a 15-20 block range.
Ah, you are correct about the conduits. :-) Haven't tried the batteries yet though.
Quote from miat1170Hello everyone !
Sorry, but i repeat my question: how can turn off MooMooFarm dimension? It is created at the beginning of the game and hanging in memory without an option to unload. This is somewhat annoying.
You can prevent the biome from spawning by adding its id to the list of things not allowed in worldgen in the AM2 config file. I can't seem to find a way to explicitly disable it though.
Aug 2, 2014Had this same problem last night, you need a crystal wrench to link the obelisk to other devices. Just rt click the device then the obelisk, and it should link.Posted in: Minecraft Mods
If they are more than 10 blocks apart, you need to build and etherium conduit. You do not need to link conduits. They just extend the energy pathfinding so it can reach your target device.
Aug 2, 2014That makes perfect sense, if there is a cool down, then that would explain a lot! I will have to continue testing with other effects to see if they behave as expected. Good thing I am testing all of this in creative first. :-PPosted in: Minecraft Mods
To add to your answer on the chalk and obelisks, you can also now upgrade the obelisk by drawing a hollow 3X3 square with wizard's chalk around the obelisk after you set it down, in addition to the stone brick with chiseled stone capped pillars. I know my compendium said there was a chalk upgrade, but it wasn't displaying properly on my desktop, it wasn't until I played on my laptop that I saw what they meant and was able to add it to my setup.
Aug 2, 2014I am unsure if this is a bug, or if I am doing this wrong, but I am trying to make a simple self heal regen spell, and it is not behaving as expected. When I make a self-heal-regeneration spell, it only heals me. If I make a self-regeneration-heal spell, it only regenerates me.Posted in: Minecraft Mods
To make things more confusing. If I make a self-healing-regeneration, it heals me half a heart and regenerates, but then if I make a projectile-healing-regeneration; or a projectile-regeneration-healing, it only ever heals or regenerates.
Here is what I put in my shape box
And in the components bar:
Am I doing something wrong? Or is this a bug?
Jul 30, 2014r00sty posted a message on Crossbow Mod 2 - 100% Customizable! - 250+ Combinations!Will this mod be upgraded to 1.7.x?Posted in: Minecraft Mods
Jul 30, 2014r00sty posted a message on Better Archery v1.6.2 (Adds new bows, arrows, quivers, more)Will this mod be updating to 1.7.2?Posted in: Minecraft Mods
Jul 30, 2014r00sty posted a message on [Aesthetic] Animated Player - Compatibility and Flying! [v1.5.1]Ah I see, this makes sense. Thank you for the reply!Posted in: Minecraft Mods
Jul 28, 2014r00sty posted a message on [Aesthetic] Animated Player - Compatibility and Flying! [v1.5.1]I really enjoy this mod, but it appears not to be very friendly with certain mod helmets. When I try to wear the horned helms from the farlanders mod, the horns do not display, and it appears the helmet is too small.Posted in: Minecraft Mods
Is there any way I can fix this?
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